Open djk12587 opened 2 years ago
Hi, @djk12587 ! I believe your proposal is completely the same to the existing issue: #1068
@Branikolog it could be, but #1068 is kind of hard to understand and lacks detail.
We have 2 types of music to pause and resume: MIDI and external. I am creating tasks for each of them in the original post.
Hi @oleg-derevenetz , do we have anything else to be done for this issue.
Hi @ihhub currently this works absolutely the same on Windows and non-Windows OSes: MIDI music playback still cannot be resumed from an arbitrary position because of SDL Mixer limitations, other music types are resumed just fine, it does not depend on the OS.
@ihhub : I want to note that the following issues are related: https://github.com/libsdl-org/SDL_mixer/issues/519, https://github.com/libsdl-org/SDL_mixer/issues/563
Preliminary checks
Describe the problem requiring a solution
Music is one of the best parts of this game. The castle music is phenomenal, i'd like to hear more of the middle and ending parts of the castle music. Currently, i feel like i listen to the first 0-30 seconds over and over and over again.
Describe the possible solution
Create an experimental feature that pauses and resumes castle music when switching between your castles during a single turn.
When switching between 2 or more towns of the same type, the music will continue. When you switch between different town types, the music will pause and resume.
Once your turn is over, all castle music will restart from the beginning.
Additional info
No response