Open WF4123 opened 11 months ago
Odd reason: when I break all of the targets unless it's not permanent during bonus game, it doesn't seems like appearing, also for the timer that it's gone, and never ends well.
This bug happens every time the bonus game tries to block. It has to do with how Ikemen 0.99 handles blocking. This char uses an unconventional way to disable blocking instead of AssertSpecial, and the safeguards it has don't cover all scenarios.
We could fix this bug for this char, but I think it'd have a negative impact in every other character. The way blocking is handled was changed to fix bigger issues than this one.
To make the bonus work properly in Ikemen you can add this under [Statedef -2]:
[State -2, Fix] type = AssertSpecial trigger1 = 1 flag = nohardcodedkeys
Describe the bug
I tried out a bonus game called "Break the Targets" by NeoKamek on Ikemen GO v0.99.0-rc.4. Some people never tested the old piece from Winmugen era on Ikemen GO builds, but it's kinda really buggy at all. Previously I tested out on v0.98.2 after ending the bonus game, the results are absent (actually disappeared) while breaking the targets. Now on v0.99.0-rc.4, it was broken, but playable.
To Reproduce
Expected behavior
No response
Screenshots / Video
https://github.com/ikemen-engine/Ikemen-GO/assets/66336727/7bb90227-6687-4c52-9dda-0ca7e50b53d7
Engine Version (or source code date)
v0.99.0-rc.4
Operating system
Windows
Extra context or search terms
No response