Open Khoi-NDH opened 2 weeks ago
Those characters were coded in an "if single mode then, if simul mode then" fashion. They didn't predict tag would be a thing (nor could). You have to do something like look for instances of teammode = simul
in the code and replace them with teammode = simul || teammode = tag
.
Those characters were coded in an "if single mode then, if simul mode then" fashion. They didn't predict tag would be a thing (nor could). You have to do something like look for instances of
teammode = simul
in the code and replace them withteammode = simul || teammode = tag
.
Thank you for the response! I'll try to look for it in the code!
I believe it happens with every version of ikemen go,
Alright so there's bunch of lines with "triggerall = (enemy,teammode = single) || (enemy,teammode = turns)" in sf3_ryu-2-3.cns, all I did was add || (enemy,teammode = tag) to it and he can deal damage in tag now.
Describe the bug
This issue happens in both 0.99 and nightly build. SF3 Third-strike characters created by GM, such as Ryu, Ken, Ibuki and akuma doesn't do any damage when the oponent is tagging. Can this be fixed for Ikemen GO, or should one edit GM's character so that it's more compatible IKEMEN GO? I'm experienced with using Fighter Factory and edits character before, but I don't know how TAG would affect the damage of GM's character.
To Reproduce
Download GM's character here: https://web.archive.org/web/20210203222757/http://gmsniper.webcrow.jp/. GM's Third Strike characters (sf3_ryu, sf3_ken, sf3_ibuki, sf3_gouki, ect) have to fight characters that are tagging,
Expected behavior
GM's character won't deal any damage. Even if GM's Character is tagging, when fighting character in simual or single, still deals damage like normal.
Screenshots / Video
Youtube video link https://youtu.be/RR-xLuKEnN8?si=L9_A_OcFzEsxMThU
Engine Version (or source code date)
v.99.0
Operating system
Windows
Extra context or search terms
No response