New common constants Super.Attack.LifeToPowerMul and Super.GetHit.LifeToPowerMul to control default power gain during super attacks
Implements #2068
Refactor:
Removed several velocity functions that only did one simple operation
Renamed bytecode's "lclscround" temp vars to what they actually do
Adjusted some Hitdef and GetHitVar defaults to be a bit less complicated. Mostly we don't need to set things to NaN when they have specific default values
Considerably simplified GetHitVar X velocities sign flipping
Fix:
Fixed regression in some explods caused by an oversight in previous commit
Fixed Z boundaries not being affected by the stage's localcoord
Fixed player ID's sometimes not starting at the proper index
Feat:
Refactor:
Fix: