ikuraj / alloy4eclipse

Automatically exported from code.google.com/p/alloy4eclipse
0 stars 0 forks source link

Should share models library accross projects #95

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Currently, the library of existing alloy models appear inside each alloy 
project.

As a consequence, if one creates 10 alloy projects, Xtext will go through 10 
times the same files.

One way to avoid that can be to have the library of models shared across all 
Alloy projects, by creating a special top level project called A4library for 
instance, containing all the current links to the models.

When creating a new project, a reference to A4library could be added in the 
path.

Not sure how flexible is Xtext about accessing resources outside a project.

Original issue reported on code.google.com by daniel.l...@gmail.com on 19 May 2011 at 7:15

GoogleCodeExporter commented 8 years ago
This improvement has been added with revisions r1005-r1006

Original comment by kapusta....@gmail.com on 1 Jun 2011 at 11:35

GoogleCodeExporter commented 8 years ago
Fixed. Thanks.

Original comment by daniel.l...@gmail.com on 1 Jun 2011 at 12:07

GoogleCodeExporter commented 8 years ago
Imported resources not found on my Linux machine (open util/integer).

Original comment by daniel.l...@gmail.com on 1 Jun 2011 at 12:54

GoogleCodeExporter commented 8 years ago
A4 Models Library project misses the Xtext nature.

Original comment by daniel.l...@gmail.com on 1 Jun 2011 at 1:03

GoogleCodeExporter commented 8 years ago
After fixing a few issues related to bundles, it looks like working now, after 
a clean on the projects. I wonder however is the project needs to be a Xtext 
nature or not.

Original comment by daniel.l...@gmail.com on 1 Jun 2011 at 10:07

GoogleCodeExporter commented 8 years ago
I confirm that the shared project requires the xtext nature to work properly.

Original comment by daniel.l...@gmail.com on 2 Jun 2011 at 9:45

GoogleCodeExporter commented 8 years ago
All this is fixed in release 0.3.0.

Original comment by daniel.l...@gmail.com on 7 Jun 2011 at 6:10