imaadmalik / imame4all

Automatically exported from code.google.com/p/imame4all
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iphone or wiimote analog support? #7

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
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What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?

Please provide any additional information below.

Are you planning on adding analog support for those games that can use it 
(arkanoid etc.), either by using the Wiimote's accelerometer, the iphone's 
accelerometer or simply the touch-screen on the iphone? I know the Wii classic 
controller is supported and setting up accelerometers with them may be a bit 
more difficult to implement, but a simple slide-bar or track zone on the screen 
would be good for single-axis analog games or dual-axis analog games 
respectively? I'd love to be able to play racing games, bat-and-ball games and 
track games like missile command with a bit more control from the iphone itself 
without the need to break out a classic controller.

Original issue reported on code.google.com by ktfros...@gmail.com on 29 Sep 2010 at 1:52

GoogleCodeExporter commented 8 years ago
Good idea.... maybe in a future version.

Original comment by seleuco....@gmail.com on 16 Nov 2010 at 8:12

GoogleCodeExporter commented 8 years ago
done

Original comment by seleuco....@gmail.com on 27 Sep 2011 at 5:53

GoogleCodeExporter commented 8 years ago
Excellent addition as I can now play racing games, Missile Command and Arkanoid 
with decent analog control. One issue though is that because it utilises the 
same joystick touch area, the sensitivity is a bit high and varies massively 
between games. A larger track zone would be ideal though I appreciate this may 
take a fair bit of addition as to be effective it would need to replace the 
whole control panel area (so maybe a future addition?). All I'd request in the 
meantime is that a couple of extra analog sensitivity settings be added in the 
options, or the maximum and minimum sensitivity boundaries be changed slightly.

Great work and the compatibility remains great, later releases have reduced 
random crashes I used to get mid-game when using Wiimotes and my TV so well 
done, whatever has been changed.

Original comment by ktfros...@gmail.com on 27 Sep 2011 at 10:52

GoogleCodeExporter commented 8 years ago
The analog sensitivity can be changed in inner mame options... As desktop mame. 
I have changed a lot to get some roms playable. 

Original comment by seleuco....@gmail.com on 28 Sep 2011 at 7:02