There is a mistake in Mouse3DManager.as at line 152:
_hitTestRenderer.update((_view.mouseX-_view.x)/_view.width,
(_view.mouseY-_view.y)/_view.height, collector);
_view.mouseX and _view.mouseY are already in view's local coodinates.
So it should be:
_hitTestRenderer.update(_view.mouseX/_view.width, _view.mouseY/_view.height,
collector);
Original issue reported on code.google.com by rag...@gmail.com on 13 May 2011 at 9:55
Original issue reported on code.google.com by
rag...@gmail.com
on 13 May 2011 at 9:55