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indiv0
/
colonize
A Dwarf Fortress/Rimworld-like game written in Rust
GNU General Public License v3.0
367
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14
forks
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Add a Screenshot to the README
#61
indiv0
closed
8 years ago
0
Enable `x86_64-unknown-linux-musl` Builds on Travis CI
#60
indiv0
closed
3 years ago
0
Enable `x86_64-apple-darwin` Builds on Travis CI
#59
indiv0
closed
3 years ago
0
Update Travis CI Configuration
#58
indiv0
closed
8 years ago
5
Display Rendering Debug Info in Window
#57
indiv0
closed
8 years ago
0
Remove Unused Macro Argument
#56
indiv0
closed
8 years ago
0
Remove Unnecessary `pub`s
#55
indiv0
closed
8 years ago
0
Fix Struct Deserialization
#54
indiv0
closed
8 years ago
0
Update Example Configuration
#53
indiv0
closed
8 years ago
0
Loosen `Clippy` Version Restriction
#52
indiv0
closed
8 years ago
0
Fix Compilation on Stable
#51
indiv0
closed
8 years ago
0
Modify Default Configuration
#50
indiv0
closed
8 years ago
0
Be more specific about rust version
#49
NobbZ
closed
8 years ago
12
Remove `terminal.png` File
#48
indiv0
closed
8 years ago
0
Determine and Document the High-Level Design of `rgframework`
#47
indiv0
closed
3 years ago
1
Possibly Move `Scene::render()` into a Separate Trait
#46
indiv0
closed
3 years ago
0
Replace Naive Localization with a Proper Localization Library
#45
indiv0
closed
3 years ago
0
Find a Better Way to (De)Serialize Types Which Do Not Implement `serde::Serialize` and `serde::Deserialize`
#44
indiv0
closed
3 years ago
0
Fix GameScene Bounds Determination
#43
indiv0
closed
3 years ago
0
Find a Way to Define the `OpenGL` Version in the `Config`
#42
indiv0
closed
3 years ago
0
Make the `Game` impl Truly Backend-agnostic
#41
indiv0
closed
3 years ago
0
Allow the Selection of an Arbitrary Backend at Compile-time
#40
indiv0
closed
3 years ago
0
Improve Camera Motion
#39
indiv0
closed
3 years ago
0
Implement Logging
#38
indiv0
closed
3 years ago
0
Add an Error Type for `rgframework`
#37
indiv0
closed
3 years ago
0
Add an Error Type for `Colonize`
#36
indiv0
closed
3 years ago
0
Move Assets Out of the Git Repo Into a Separate Download
#35
indiv0
closed
3 years ago
0
Find a Better Way to Store Textures Than in a `HashMap`
#34
indiv0
closed
3 years ago
1
Replace `GliumWindow` with `PistonWindow<T>`
#33
indiv0
closed
3 years ago
0
Add a `Tile::is_visible()` Function
#32
indiv0
closed
3 years ago
0
Research Data Oriented Design
#31
indiv0
closed
3 years ago
0
Implement Restrictive Visibility
#30
indiv0
closed
3 years ago
0
Modify Cell Rendering Code to Utilize Sprite Batching and/or Texture Atlasing
#29
indiv0
closed
3 years ago
0
Implement Proper Occlusion+Frustum Culling
#28
indiv0
closed
3 years ago
2
Find a Way to Map `SceneCommand`s to `Command`s
#27
indiv0
closed
3 years ago
0
Find a Way to Map `Move` Events to `Command`s
#26
indiv0
closed
3 years ago
0
Avoid Passing Around Objects as Arguments
#25
indiv0
closed
3 years ago
1
Remove `#![allow(unused_underscore_binding)]` `cfg_attr`
#24
indiv0
closed
3 years ago
0
Enabling Fullscreen in the Config Results in a Crash
#23
indiv0
closed
3 years ago
2
Make Colonize Partially Backend-Agnostic
#22
indiv0
closed
8 years ago
0
Ensure the Game is Playable by Color Vision Impaired People
#21
indiv0
closed
3 years ago
0
fix link to rust
#20
jaredly
closed
8 years ago
1
Add Ability to Specify Level Seed During Mapgen
#19
indiv0
closed
3 years ago
0
Add Ability to Toggle Fullscreen
#18
indiv0
closed
8 years ago
1
Add Level Serialization and Deserialization Support
#17
indiv0
closed
3 years ago
0
Add Homu Support
#16
indiv0
closed
8 years ago
1
Add Ability to Modify Keybindings
#15
indiv0
closed
8 years ago
1
Separate Code into Server and Client
#14
indiv0
closed
3 years ago
0
Update `README.md`
#13
indiv0
closed
8 years ago
0
Add Tests for Libraries
#12
indiv0
closed
3 years ago
0
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