Closed SundanceHaiku closed 6 years ago
I'll have a look and bring what I have into SL. I have an account there. It's probably an assumption about linkset naming but I'm sure we can work it out.
Thanks Mike. Feel free to use the Ruth Sandbox in SL. The HUD is already assembled, and you can just replace the old script with the new version. Here's the SURL: http://maps.secondlife.com/secondlife/Gamma/21/76/1401
On Sun, Jan 14, 2018 at 7:01 AM, Mike Dickson notifications@github.com wrote:
I'll have a look and bring what I have into SL. I have an account there. It's probably an assumption about linkset naming but I'm sure we can work it out.
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Sundance I can't see any obvious problems but the HUD is No Mod so I can't insert the new script into it to test...
Mike, sorry. Chimera had forgotten to re-set the permissions. It's been corrected. The RC1 package uses Shin's original code. Try putting your code in and you'll see the problem.
On Mon, Jan 15, 2018 at 8:04 PM, Mike Dickson notifications@github.com wrote:
Sundance I can't see any obvious problems but the HUD is No Mod so I can't insert the new script into it to test...
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Ok this is an issue with the reset code. I got lazy there and didn't specifically use the link definitions to reset parts. Since your copy is linked slightly differently from my own it messes up the backboard texture on a reset. I did notice the SL version is much slower than what I see in IW. I need to check to make sure we're using the Fast versions of prim params functions as they'll add energy and delay which probably isn't added in InWorldz.
Mike, great. Good to hear you isolated the source of the problem. Yes, I noticed that things were a little slow with the previous code as well. Glad you're on it! Cheers.
On Wed, Jan 17, 2018 at 10:49 AM, Mike Dickson notifications@github.com wrote:
Ok this is an issue with the reset code. I got lazy there and didn't specifically use the link definitions to reset parts. Since your copy is linked slightly differently from my own it messes up the backboard texture on a reset. I did notice the SL version is much slower than what I see in IW. I need to check to make sure we're using the Fast versions of prim params functions as they'll add energy and delay which probably isn't added in InWorldz.
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Noting that I've redone all this code and am not spending cycles fixing this version. So I'm closing this with essentially a status of Wont Fix
Mike, your revised version of the Alpha HUD script is pretty much working in the Second Life environment. Clicking directly on the body works fine. However, if you click on one of the buttons, the HUD goes black. I'm a attaching an image of what it looks like if you click on the "Chest" button. You'll see that the alpha correctly appears on the avatar, but the HUD is obscured by black. You'll also notice that in addition to "Chest," the button (the one I clicked), "Butt" and "Load Alpha" buttons are also highlighted in green. Clicking the other buttons produce similar results. My guess is that there is an easy fix since the clicking on the body parts works fine.