Closed uriesk closed 5 years ago
The only way I know is to cut them manually and assigning materials. There is probably a better way to do it but I am doing it manually for each release.
This project will soon be using OSSL baked texture function which will incorporate a more traditional transparency solution similar to the system avatar transparency.
Hello Shin, Does this mean the project will become Second Life incompatible? Kind regards Alvina
Le mar. 23 oct. 2018 à 18:33, Shin Ingen notifications@github.com a écrit :
The only way I know is to cut them manually and assigning materials. There is probably a better way to do it but I am doing it manually for each release.
This project will soon be using OSSL baked texture function which will incorporate a more traditional transparency solution similar to the system avatar transparency.
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/ingen-lab/Ruth/issues/35#issuecomment-432320822, or mute the thread https://github.com/notifications/unsubscribe-auth/AjUtG0I68lX4aOuAmRBRm0cDvbsspO6bks5un0TrgaJpZM4Xyah2 .
Our OpenSim implementation will be but the source will still be available for other types of implementation such as a Second Life specific release.
I am sorry that i use the issue tracker for this question, but i am currently trying to create a HUD for Ruth and Roth that provides slightly more functionality like auto-hide and slots for saving the state and maybe more and i was wondering what your workflow is for splitting the mesh apart into the individual prims for the alphas. Are you doing it manually on every release? ty