ingen-lab / Ruth

Project Ruth - an Open Source Mesh Avatar by Shin Ingen
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How to split mesh efficiently #35

Closed uriesk closed 5 years ago

uriesk commented 5 years ago

I am sorry that i use the issue tracker for this question, but i am currently trying to create a HUD for Ruth and Roth that provides slightly more functionality like auto-hide and slots for saving the state and maybe more and i was wondering what your workflow is for splitting the mesh apart into the individual prims for the alphas. Are you doing it manually on every release? ty

ingen-lab commented 5 years ago

The only way I know is to cut them manually and assigning materials. There is probably a better way to do it but I am doing it manually for each release.

This project will soon be using OSSL baked texture function which will incorporate a more traditional transparency solution similar to the system avatar transparency.

AlvinaVanima commented 5 years ago

Hello Shin, Does this mean the project will become Second Life incompatible? Kind regards Alvina

Le mar. 23 oct. 2018 à 18:33, Shin Ingen notifications@github.com a écrit :

The only way I know is to cut them manually and assigning materials. There is probably a better way to do it but I am doing it manually for each release.

This project will soon be using OSSL baked texture function which will incorporate a more traditional transparency solution similar to the system avatar transparency.

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ingen-lab commented 5 years ago

Our OpenSim implementation will be but the source will still be available for other types of implementation such as a Second Life specific release.