We are struggling with making DAE Collada Exports from the Ruth RC#3 DevKit and Roth RC#1 DevKit that are similar in terms of avatar complexity and compatible with current (@ingen-lab ingen-lab:8002) in world alpha cut HUDs. The full mesh parts can be hidden and shown, but any partial alpha cut coming from the HID buttons or doll does not work. I am speculating its something to do with the internal mesh textured faces differing from the version as exported by Shin. Unfortunately we don't have (as at 9-Jan-2019) the exact DAE exports he created in October and November and used in his inworld packages.
I do though note that @SeanHeavy (not on G+ ?) when he created his RuthToo based on the Ruth C#3 DevKit also noted that the original Shin Alpha Cut HUD was not compatible and that he made a new version compatible with his Collada mesh exports and uploads.
I wonder if those who worked with Shin on the meshes or created the originals (@AdaRadius @SundanceHaiku @CuriousCreator ) can clarify the Blender export process, tools and Collada export settings used in a document to put on GitHub? Myself and @seriesumei are looking at trying to bring together all the materials and info needed to create the current versions.
We are struggling with making DAE Collada Exports from the Ruth RC#3 DevKit and Roth RC#1 DevKit that are similar in terms of avatar complexity and compatible with current (@ingen-lab ingen-lab:8002) in world alpha cut HUDs. The full mesh parts can be hidden and shown, but any partial alpha cut coming from the HID buttons or doll does not work. I am speculating its something to do with the internal mesh textured faces differing from the version as exported by Shin. Unfortunately we don't have (as at 9-Jan-2019) the exact DAE exports he created in October and November and used in his inworld packages.
I do though note that @SeanHeavy (not on G+ ?) when he created his RuthToo based on the Ruth C#3 DevKit also noted that the original Shin Alpha Cut HUD was not compatible and that he made a new version compatible with his Collada mesh exports and uploads.
I wonder if those who worked with Shin on the meshes or created the originals (@AdaRadius @SundanceHaiku @CuriousCreator ) can clarify the Blender export process, tools and Collada export settings used in a document to put on GitHub? Myself and @seriesumei are looking at trying to bring together all the materials and info needed to create the current versions.