iniside / ActionRPGGame

Unreal Engine 4 Action RPG type game starter kit.
http://iniside.weebly.com
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Compile Error in 4.16.2. Unrecognized type 'UAFAbilityComponent'. #14

Closed antonyjones67 closed 6 years ago

antonyjones67 commented 7 years ago

D:/UnrealProjects/ActionRPGGame/Plugins/AbilityFramework/Source/AbilityFramework/GAGlobalTypes.h(271): error : Unrecognized type 'UAFAbilityComponent' (in expression TWeakObjectPtr) - type must be a UCLASS

michaeloed commented 7 years ago

Same issue and missing header "../../AFAbilityComponent.h"

iniside commented 7 years ago

I need more detailed log. It might not compile because some engine changes are needed.

michaeloed commented 7 years ago

Engine: 4.16.2 source build Visual Studio 2017 Log:

1>------ Neues Erstellen gestartet: Projekt: DotNETUtilities, Konfiguration: Development Any CPU ------ 1> DotNETUtilities -> G:\games\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll 2>------ Neues Erstellen gestartet: Projekt: UnrealBuildTool, Konfiguration: Development Any CPU ------ 2> UnrealBuildTool -> G:\games\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe 3>------ Neues Erstellen gestartet: Projekt: ShaderCompileWorker, Konfiguration: Development_Program x64 ------ 3>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" kann nicht erneut importiert werden. Es wurde bereits bei "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)" importiert. Es handelt sich aller Wahrscheinlichkeit nach um einen Buildautorisierungsfehler. Der darauf folgende Import wird ignoriert. [G:\games\ActionRPGGame\Intermediate\ProjectFiles\ShaderCompileWorker.vcxproj] 3>g:\games\UnrealEngine\Engine\Build\BatchFiles\Rebuild.bat ShaderCompileWorker Win64 Development -waitmutex 3>Cleaning ShaderCompileWorker Binaries... 3>Creating makefile for ShaderCompileWorker (no existing makefile) 3>Performing full C++ include scan (no include cache file) 3>Performing 76 actions (4 in parallel) 3>[3/76] Resource PCLaunch.rc 3>[2/76] Resource ModuleVersionResource.rc.inl 3>SharedPCH.Core.cpp 3>PCH.Core.cpp 3>PCH.ImageWrapper.cpp 3>Module.ShaderCompileWorker.cpp 3>Module.ShaderCore.cpp 3>Module.Core.1_of_8.cpp 3>Module.Core.2_of_8.cpp 3>Module.Core.3_of_8.cpp 3>Module.Core.4_of_8.cpp 3>Module.Core.5_of_8.cpp 3>Module.Core.6_of_8.cpp 3>Module.Core.7_of_8.cpp 3>Module.Core.8_of_8.cpp 3>[16/76] Link ShaderCompileWorker-ShaderCore.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCore.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCore.exp" werden erstellt. 3>Module.ShaderPreprocessor.cpp 3>Module.ShaderCompilerCommon.cpp 3>Module.ImageCore.cpp 3>Module.ImageWrapper.cpp 3>[21/76] Link ShaderCompileWorker-ShaderPreprocessor.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderPreprocessor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderPreprocessor.exp" werden erstellt. 3>Module.Json.cpp 3>Module.RHI.cpp 3>[24/76] Link ShaderCompileWorker-ShaderCompilerCommon.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCompilerCommon.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCompilerCommon.exp" werden erstellt. 3>[25/76] Link ShaderCompileWorker-ImageCore.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageCore.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageCore.exp" werden erstellt. 3>[26/76] Link ShaderCompileWorker-ImageWrapper.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageWrapper.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageWrapper.exp" werden erstellt. 3>Module.DesktopPlatform.cpp 3>Module.SandboxFile.cpp 3>Module.TargetPlatform.cpp 3>Module.Projects.cpp 3>Module.RenderCore.cpp 3>Module.TextureFormatIntelISPCTexComp.cpp 3>[33/76] Link ShaderCompileWorker-RHI.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RHI.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RHI.exp" werden erstellt. 3>Module.TextureFormatPVR.cpp 3>[35/76] Link ShaderCompileWorker-Core.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.exp" werden erstellt. 3>Module.VulkanShaderFormat.cpp 3>Module.ShaderFormatOpenGL.cpp 3>Module.ShaderFormatD3D.cpp 3>[39/76] Link ShaderCompileWorker-Json.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Json.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Json.exp" werden erstellt. 3>Module.TextureFormatASTC.cpp 3>Module.MetalShaderFormat.cpp 3>[42/76] Resource Resource.rc 3>[43/76] Link ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatIntelISPCTexComp.exp" werden erstellt. 3>[44/76] Link ShaderCompileWorker-DesktopPlatform.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DesktopPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DesktopPlatform.exp" werden erstellt. 3>[45/76] Link ShaderCompileWorker-RenderCore.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RenderCore.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RenderCore.exp" werden erstellt. 3>[46/76] Link ShaderCompileWorker-TargetPlatform.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TargetPlatform.exp" werden erstellt. 3>[47/76] Link ShaderCompileWorker-Projects.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Projects.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Projects.exp" werden erstellt. 3>[48/76] Link ShaderCompileWorker-SandboxFile.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-SandboxFile.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-SandboxFile.exp" werden erstellt. 3>[49/76] Link ShaderCompileWorker-ShaderFormatD3D.dll 3>[50/76] Link ShaderCompileWorker-Core.dll 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatD3D.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatD3D.suppressed.exp" werden erstellt. 3>[51/76] Link ShaderCompileWorker-ImageWrapper.dll 3>[52/76] Link ShaderCompileWorker-VulkanShaderFormat.dll 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.suppressed.exp" werden erstellt. 3>[53/76] Link ShaderCompileWorker-ShaderFormatOpenGL.dll 3>[54/76] Link ShaderCompileWorker-MetalShaderFormat.dll 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageWrapper.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageWrapper.suppressed.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatOpenGL.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatOpenGL.suppressed.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-MetalShaderFormat.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-MetalShaderFormat.suppressed.exp" werden erstellt. 3>[55/76] Link ShaderCompileWorker-TextureFormatIntelISPCTexComp.dll 3>[56/76] Link ShaderCompileWorker-TextureFormatASTC.dll 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatASTC.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatASTC.suppressed.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatIntelISPCTexComp.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatIntelISPCTexComp.suppressed.exp" werden erstellt. 3>[57/76] Link ShaderCompileWorker.exe 3>[58/76] Link ShaderCompileWorker-ShaderCore.dll 3>[59/76] Link ShaderCompileWorker-TextureFormatPVR.dll 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCore.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCore.suppressed.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatPVR.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatPVR.suppressed.exp" werden erstellt. 3>[60/76] Link ShaderCompileWorker-ShaderPreprocessor.dll 3>[61/76] Link ShaderCompileWorker-ShaderCompilerCommon.dll 3>[62/76] Link ShaderCompileWorker-TargetPlatform.dll 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TargetPlatform.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TargetPlatform.suppressed.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCompilerCommon.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCompilerCommon.suppressed.exp" werden erstellt. 3>[63/76] Link ShaderCompileWorker-RenderCore.dll 3>[64/76] Link ShaderCompileWorker-DesktopPlatform.dll 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RenderCore.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RenderCore.suppressed.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DesktopPlatform.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-DesktopPlatform.suppressed.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderPreprocessor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderPreprocessor.suppressed.exp" werden erstellt. 3>[65/76] Link ShaderCompileWorker-Projects.dll 3>[66/76] Link ShaderCompileWorker-ImageCore.dll 3>[67/76] Link ShaderCompileWorker-Json.dll 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Projects.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Projects.suppressed.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Json.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Json.suppressed.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageCore.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ImageCore.suppressed.exp" werden erstellt. 3>[68/76] Link ShaderCompileWorker-SandboxFile.dll 3>[69/76] Link ShaderCompileWorker-RHI.dll 3>[70/76] Link ShaderCompileWorker-TextureFormatPVR.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-SandboxFile.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-SandboxFile.suppressed.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatPVR.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatPVR.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RHI.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-RHI.suppressed.exp" werden erstellt. 3>[71/76] Link ShaderCompileWorker-VulkanShaderFormat.lib 3>[72/76] Link ShaderCompileWorker-TextureFormatASTC.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.exp" werden erstellt. 3>[73/76] Link ShaderCompileWorker-ShaderFormatOpenGL.lib 3>[74/76] Link ShaderCompileWorker-ShaderFormatD3D.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatASTC.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-TextureFormatASTC.exp" werden erstellt. 3>[75/76] Link ShaderCompileWorker-MetalShaderFormat.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatOpenGL.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatOpenGL.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatD3D.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderFormatD3D.exp" werden erstellt. 3>[76/76] Link ShaderCompileWorker.lib 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-MetalShaderFormat.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-MetalShaderFormat.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.exp" werden erstellt. 3> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.suppressed.exp" werden erstellt. 3>Deploying ShaderCompileWorker Win64 Development... 3>Total build time: 127,84 seconds (Local executor: 112,71 seconds) 4>------ Neues Erstellen gestartet: Projekt: ActionRPGGame, Konfiguration: Development_Editor x64 ------ 4>Cleaning ActionRPGGameEditor Binaries... 4>Performing full C++ include scan (building a new target) 4>EXEC : error : System.UnauthorizedAccessException: Der Zugriff auf den Pfad "g:\games\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-Android_ASTCTargetPlatform.dll" wurde verweigert. 4> bei UnrealBuildTool.UEBuildTarget.CleanFile(FileReference Filename) in G:\games\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:Zeile 1461. 4> bei UnrealBuildTool.UEBuildTarget.CleanItems(IEnumerable1 InFilesToDelete, IEnumerable1 InDirectoriesToDelete) in G:\games\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:Zeile 1723. 4> bei UnrealBuildTool.UEBuildTarget.CleanTarget(Boolean bHotReloadFromIDE, Boolean bDoNotBuildUHT) in G:\games\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:Zeile 1593. 4> bei UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List1 OutputItems, List1 UObjectModules, ActionGraph ActionGraph) in G:\games\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:Zeile 2463. 4> bei UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile) in G:\games\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:Zeile 1374. 4>Creating makefile for ActionRPGGameEditor (no existing makefile) 4>Performing full C++ include scan (no include cache file) 4>Building UnrealHeaderTool... 4>Creating makefile for UnrealHeaderTool (no existing makefile) 4>Performing full C++ include scan (no include cache file) 4>Performing 33 actions (4 in parallel) 4>[4/33] Resource PCLaunch.rc 4>[2/33] Resource ModuleVersionResource.rc.inl 4>PCH.Core.cpp 4>PCH.CoreUObject.cpp 4>SharedPCH.Core.cpp 4>Module.UnrealHeaderTool.cpp 4>Module.Projects.cpp 4>Module.Core.8_of_8.cpp 4>Module.Core.6_of_8.cpp 4>Module.Core.5_of_8.cpp 4>Module.Core.4_of_8.cpp 4>Module.Core.7_of_8.cpp 4>Module.Core.2_of_8.cpp 4>Module.Core.1_of_8.cpp 4>Module.Core.3_of_8.cpp 4>Module.Json.cpp 4>Module.CoreUObject.1_of_6.cpp 4>Module.CoreUObject.4_of_6.cpp 4>[19/33] Link UnrealHeaderTool-Core.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.exp" werden erstellt. 4>Module.CoreUObject.5_of_6.cpp 4>Module.CoreUObject.3_of_6.cpp 4>Module.CoreUObject.6_of_6.cpp 4>Module.CoreUObject.2_of_6.cpp 4>[24/33] Link UnrealHeaderTool-Json.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.exp" werden erstellt. 4>[25/33] Link UnrealHeaderTool-Projects.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.exp" werden erstellt. 4>[26/33] Resource PCLaunch.rc 4>[27/33] Link UnrealHeaderTool-Core.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.suppressed.exp" werden erstellt. 4>[28/33] Link UnrealHeaderTool-Projects.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.suppressed.exp" werden erstellt. 4>[29/33] Link UnrealHeaderTool-Json.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.suppressed.exp" werden erstellt. 4>[30/33] Link UnrealHeaderTool.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp" werden erstellt. 4>[31/33] Link UnrealHeaderTool-CoreUObject.lib 4>[32/33] Link UnrealHeaderTool-CoreUObject.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.suppressed.exp" werden erstellt. 4>[33/33] Link UnrealHeaderTool.exe 4>Total build time: 110,82 seconds (Local executor: 108,42 seconds) 4>Parsing headers for ActionRPGGameEditor 4> Running UnrealHeaderTool "G:\games\ActionRPGGame\ActionRPGGame.uproject" "G:\games\ActionRPGGame\Intermediate\Build\Win64\ActionRPGGameEditor\Development\ActionRPGGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors 4>Reflection code generated for ActionRPGGameEditor in 53,4009186 seconds 4>Performing 1444 actions (4 in parallel) 4>[1/1444] Resource ModuleVersionResource.rc.inl 4>[2/1444] Resource PCLaunch.rc 4>SharedPCH.CoreUObject.cpp 4>PCH.Core.cpp 4>SharedPCH.UnrealEd.cpp 4>SharedPCH.Engine.cpp 4>SharedPCH.Core.cpp 4>Module.Core.2_of_8.cpp 4>Module.Core.3_of_8.cpp 4>Module.Core.4_of_8.cpp 4>Module.Core.5_of_8.cpp 4>Module.Core.6_of_8.cpp 4>Module.Core.7_of_8.cpp 4>Module.Core.8_of_8.cpp 4>Module.Core.1_of_8.cpp 4>PCH.CoreUObject.cpp 4>PCH.Engine.cpp 4>Module.Slate.2_of_5.cpp 4>[19/1444] Link UE4Editor-Core.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.exp" werden erstellt. 4>Module.Slate.5_of_5.cpp 4>CoreUObject.generated.cpp 4>Module.CoreUObject.6_of_6.cpp 4>Module.CoreUObject.5_of_6.cpp 4>Module.CoreUObject.4_of_6.cpp 4>Module.CoreUObject.3_of_6.cpp 4>Module.CoreUObject.1_of_6.cpp 4>Module.CoreUObject.2_of_6.cpp 4>Module.Slate.4_of_5.cpp 4>Module.Engine.14_of_38.cpp 4>Module.Engine.11_of_38.cpp 4>[31/1444] Link UE4Editor-CoreUObject.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.exp" werden erstellt. 4>Module.Engine.12_of_38.cpp 4>Module.Engine.15_of_38.cpp 4>Module.Engine.13_of_38.cpp 4>Module.Engine.10_of_38.cpp 4>Module.Engine.5_of_38.cpp 4>Module.Engine.8_of_38.cpp 4>Module.Engine.7_of_38.cpp 4>Module.Engine.6_of_38.cpp 4>Module.Engine.3_of_38.cpp 4>Module.Engine.2_of_38.cpp 4>Module.Engine.1_of_38.cpp 4>Module.Engine.16_of_38.cpp 4>Module.Engine.9_of_38.cpp 4>Module.Engine.17_of_38.cpp 4>Module.Engine.4_of_38.cpp 4>Module.Engine.19_of_38.cpp 4>Module.Engine.18_of_38.cpp 4>Module.Engine.38_of_38.cpp 4>Engine.generated.1.cpp 4>Engine.generated.2.cpp 4>Engine.generated.3.cpp 4>Module.Engine.37_of_38.cpp 4>Module.Engine.36_of_38.cpp 4>Module.Engine.35_of_38.cpp 4>Module.Engine.34_of_38.cpp 4>Module.Engine.33_of_38.cpp 4>Module.Engine.32_of_38.cpp 4>Module.Engine.31_of_38.cpp 4>Engine.generated.4.cpp 4>Module.Engine.29_of_38.cpp 4>Module.Engine.20_of_38.cpp 4>Module.Engine.21_of_38.cpp 4>Module.Engine.22_of_38.cpp 4>Module.Engine.30_of_38.cpp 4>Module.Engine.24_of_38.cpp 4>Module.Engine.23_of_38.cpp 4>Module.Engine.26_of_38.cpp 4>Module.Engine.27_of_38.cpp 4>Module.Engine.28_of_38.cpp 4>Module.Engine.25_of_38.cpp 4>Module.Slate.3_of_5.cpp 4>Module.Slate.1_of_5.cpp 4>Slate.generated.cpp 4>SlateCore.generated.cpp 4>[76/1444] Link UE4Editor-Engine.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.exp" werden erstellt. 4>Module.SlateCore.cpp 4>PCH.UnrealEd.cpp 4>Module.InputCore.cpp 4>[80/1444] Link UE4Editor-Slate.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.exp" werden erstellt. 4>InputCore.generated.cpp 4>SharedPCH.Slate.NonOptimized.cpp 4>[83/1444] Link UE4Editor-InputCore.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.exp" werden erstellt. 4>SharedPCH.Slate.cpp 4>[85/1444] Link UE4Editor-SlateCore.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.exp" werden erstellt. 4>Module.RenderCore.cpp 4>[87/1444] Link UE4Editor-RenderCore.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.exp" werden erstellt. 4>Module.RHI.cpp 4>Module.EditorStyle.cpp 4>EditorStyle.generated.cpp 4>Module.DesktopPlatform.cpp 4>[92/1444] Link UE4Editor-RHI.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.exp" werden erstellt. 4>Module.PropertyEditor.1_of_3.cpp 4>[94/1444] Link UE4Editor-DesktopPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DesktopPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DesktopPlatform.exp" werden erstellt. 4>Module.PropertyEditor.2_of_3.cpp 4>[96/1444] Link UE4Editor-EditorStyle.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorStyle.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorStyle.exp" werden erstellt. 4>Module.PropertyEditor.3_of_3.cpp 4>Module.UnrealEd.16_of_20.cpp 4>Module.UnrealEd.15_of_20.cpp 4>Module.UnrealEd.14_of_20.cpp 4>Module.UnrealEd.13_of_20.cpp 4>Module.UnrealEd.12_of_20.cpp 4>Module.UnrealEd.10_of_20.cpp 4>Module.UnrealEd.17_of_20.cpp 4>Module.UnrealEd.9_of_20.cpp 4>Module.UnrealEd.8_of_20.cpp 4>Module.UnrealEd.7_of_20.cpp 4>Module.UnrealEd.6_of_20.cpp 4>Module.UnrealEd.5_of_20.cpp 4>Module.UnrealEd.4_of_20.cpp 4>Module.UnrealEd.3_of_20.cpp 4>Module.UnrealEd.11_of_20.cpp 4>Module.UnrealEd.18_of_20.cpp 4>UnrealEd.generated.2.cpp 4>Module.UnrealEd.20_of_20.cpp 4>Module.UnrealEd.19_of_20.cpp 4>Module.UnrealEd.2_of_20.cpp 4>Module.UnrealEd.1_of_20.cpp 4>UnrealEd.generated.1.cpp 4>[120/1444] Link UE4Editor-PropertyEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PropertyEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PropertyEditor.exp" werden erstellt. 4>Module.ShaderCore.cpp 4>Module.TargetPlatform.cpp 4>[123/1444] Link UE4Editor-TargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetPlatform.exp" werden erstellt. 4>Module.Json.cpp 4>[125/1444] Link UE4Editor-ShaderCore.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderCore.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderCore.exp" werden erstellt. 4>Module.SourceControl.cpp 4>[127/1444] Link UE4Editor-SourceControl.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SourceControl.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SourceControl.exp" werden erstellt. 4>Module.BlueprintGraph.1_of_5.cpp 4>[129/1444] Link UE4Editor-Json.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Json.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Json.exp" werden erstellt. 4>Module.BlueprintGraph.3_of_5.cpp 4>Module.BlueprintGraph.4_of_5.cpp 4>[132/1444] Link UE4Editor-UnrealEd.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEd.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEd.exp" werden erstellt. 4>Module.BlueprintGraph.2_of_5.cpp 4>BlueprintGraph.generated.1.cpp 4>BlueprintGraph.generated.2.cpp 4>Module.BlueprintGraph.5_of_5.cpp 4>Module.Kismet.5_of_5.cpp 4>Module.Kismet.4_of_5.cpp 4>Module.Kismet.3_of_5.cpp 4>Module.Kismet.2_of_5.cpp 4>Module.Kismet.1_of_5.cpp 4>Kismet.generated.cpp 4>[143/1444] Link UE4Editor-BlueprintGraph.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintGraph.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintGraph.exp" werden erstellt. 4>Module.GraphEditor.cpp 4>GraphEditor.generated.cpp 4>Module.AppFramework.cpp 4>Module.Projects.cpp 4>[148/1444] Link UE4Editor-Projects.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.exp" werden erstellt. 4>Module.MovieScene.cpp 4>MovieScene.generated.cpp 4>[151/1444] Link UE4Editor-Kismet.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Kismet.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Kismet.exp" werden erstellt. 4>Module.LevelEditor.1_of_3.cpp 4>[153/1444] Link UE4Editor-MovieScene.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieScene.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieScene.exp" werden erstellt. 4>Module.LevelEditor.2_of_3.cpp 4>[155/1444] Link UE4Editor-AppFramework.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.exp" werden erstellt. 4>Module.LevelEditor.3_of_3.cpp 4>[157/1444] Link UE4Editor-GraphEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GraphEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GraphEditor.exp" werden erstellt. 4>Module.AssetRegistry.cpp 4>AssetRegistry.generated.cpp 4>Module.Analytics.cpp 4>Module.ContentBrowser.3_of_3.cpp 4>[162/1444] Link UE4Editor-AssetRegistry.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AssetRegistry.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AssetRegistry.exp" werden erstellt. 4>Module.ContentBrowser.2_of_3.cpp 4>Module.ContentBrowser.1_of_3.cpp 4>ContentBrowser.generated.cpp 4>[166/1444] Link UE4Editor-LevelEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LevelEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LevelEditor.exp" werden erstellt. 4>Module.AssetTools.cpp 4>[168/1444] Link UE4Editor-Analytics.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Analytics.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Analytics.exp" werden erstellt. 4>Module.Sockets.cpp 4>Module.EditorWidgets.cpp 4>Module.MovieSceneTracks.cpp 4>MovieSceneTracks.generated.1.cpp 4>[173/1444] Link UE4Editor-ContentBrowser.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ContentBrowser.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ContentBrowser.exp" werden erstellt. 4>MovieSceneTracks.generated.2.cpp 4>PCH.ImageWrapper.cpp 4>[176/1444] Link UE4Editor-Sockets.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.exp" werden erstellt. 4>Module.MessageLog.cpp 4>Module.ImageWrapper.cpp 4>[179/1444] Link UE4Editor-EditorWidgets.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorWidgets.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorWidgets.exp" werden erstellt. 4>Module.MainFrame.cpp 4>Module.UtilityShaders.cpp 4>[182/1444] Link UE4Editor-ImageWrapper.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageWrapper.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageWrapper.exp" werden erstellt. 4>[183/1444] Link UE4Editor-MessageLog.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MessageLog.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MessageLog.exp" werden erstellt. 4>AIModule.generated.2.cpp 4>Module.JsonUtilities.cpp 4>[186/1444] Link UE4Editor-MovieSceneTracks.lib 4>[187/1444] Link UE4Editor-AssetTools.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieSceneTracks.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieSceneTracks.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AssetTools.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AssetTools.exp" werden erstellt. 4>JsonUtilities.generated.cpp 4>AIModule.generated.1.cpp 4>Module.AIModule.3_of_3.cpp 4>Module.AIModule.2_of_3.cpp 4>Module.HeadMountedDisplay.cpp 4>Module.RawMesh.cpp 4>Module.AIModule.1_of_3.cpp 4>Module.AnimGraph.cpp 4>Module.WorkspaceMenuStructure.cpp 4>AnimGraph.generated.cpp 4>HeadMountedDisplay.generated.cpp 4>[199/1444] Link UE4Editor-UtilityShaders.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UtilityShaders.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UtilityShaders.exp" werden erstellt. 4>[200/1444] Link UE4Editor-MainFrame.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MainFrame.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MainFrame.exp" werden erstellt. 4>Module.KismetWidgets.cpp 4>Persona.generated.cpp 4>Module.Persona.1_of_3.cpp 4>Module.Persona.3_of_3.cpp 4>Module.Persona.2_of_3.cpp 4>[206/1444] Link UE4Editor-AIModule.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AIModule.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AIModule.exp" werden erstellt. 4>[207/1444] Link UE4Editor-JsonUtilities.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-JsonUtilities.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-JsonUtilities.exp" werden erstellt. 4>[208/1444] Link UE4Editor-AnimGraph.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimGraph.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimGraph.exp" werden erstellt. 4>[209/1444] Link UE4Editor-HeadMountedDisplay.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HeadMountedDisplay.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HeadMountedDisplay.exp" werden erstellt. 4>[210/1444] Link UE4Editor-WorkspaceMenuStructure.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WorkspaceMenuStructure.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WorkspaceMenuStructure.exp" werden erstellt. 4>[211/1444] Link UE4Editor-RawMesh.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RawMesh.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RawMesh.exp" werden erstellt. 4>Module.Landscape.3_of_3.cpp 4>Landscape.generated.cpp 4>Module.Landscape.2_of_3.cpp 4>Module.Landscape.1_of_3.cpp 4>Module.MediaAssets.cpp 4>MediaAssets.generated.cpp 4>EngineSettings.generated.cpp 4>Module.EngineSettings.cpp 4>[220/1444] Link UE4Editor-KismetWidgets.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetWidgets.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetWidgets.exp" werden erstellt. 4>LevelSequence.generated.cpp 4>Module.Renderer.7_of_10.cpp 4>Module.LevelSequence.cpp 4>[224/1444] Link UE4Editor-Persona.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Persona.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Persona.exp" werden erstellt. 4>Module.Renderer.6_of_10.cpp 4>Module.Renderer.5_of_10.cpp 4>Module.Renderer.10_of_10.cpp 4>Module.Renderer.4_of_10.cpp 4>Module.Renderer.3_of_10.cpp 4>Module.Renderer.2_of_10.cpp 4>Module.Renderer.1_of_10.cpp 4>ClassViewer.generated.cpp 4>Module.Renderer.9_of_10.cpp 4>Module.Renderer.8_of_10.cpp 4>Module.ClassViewer.cpp 4>Module.HTTP.cpp 4>Module.ImageCore.cpp 4>[238/1444] Link UE4Editor-Landscape.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Landscape.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Landscape.exp" werden erstellt. 4>[239/1444] Link UE4Editor-EngineSettings.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineSettings.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineSettings.exp" werden erstellt. 4>[240/1444] Link UE4Editor-MediaAssets.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MediaAssets.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MediaAssets.exp" werden erstellt. 4>UMG.generated.2.cpp 4>Module.KismetCompiler.cpp 4>Module.AndroidDeviceDetection.cpp 4>Module.MovieSceneTools.cpp 4>Module.UMG.cpp 4>MovieSceneTools.generated.cpp 4>Module.SharedSettingsWidgets.cpp 4>UMG.generated.1.cpp 4>[249/1444] Link UE4Editor-Renderer.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Renderer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Renderer.exp" werden erstellt. 4>[250/1444] Link UE4Editor-LevelSequence.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LevelSequence.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LevelSequence.exp" werden erstellt. 4>[251/1444] Link UE4Editor-ClassViewer.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClassViewer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClassViewer.exp" werden erstellt. 4>[252/1444] Link UE4Editor-HTTP.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTTP.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTTP.exp" werden erstellt. 4>[253/1444] Link UE4Editor-ImageCore.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageCore.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImageCore.exp" werden erstellt. 4>Module.Sequencer.2_of_3.cpp 4>Module.Sequencer.1_of_3.cpp 4>Sequencer.generated.cpp 4>Module.Sequencer.3_of_3.cpp 4>[258/1444] Link UE4Editor-UMG.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.exp" werden erstellt. 4>[259/1444] Link UE4Editor-AndroidDeviceDetection.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidDeviceDetection.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidDeviceDetection.exp" werden erstellt. 4>[260/1444] Link UE4Editor-KismetCompiler.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetCompiler.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetCompiler.exp" werden erstellt. 4>[261/1444] Link UE4Editor-SharedSettingsWidgets.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SharedSettingsWidgets.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SharedSettingsWidgets.exp" werden erstellt. 4>Module.VREditor.cpp 4>[263/1444] Link UE4Editor-MovieSceneTools.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieSceneTools.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieSceneTools.exp" werden erstellt. 4>Module.Foliage.cpp 4>Foliage.generated.cpp 4>Module.ClothingSystemRuntimeInterface.cpp 4>ClothingSystemRuntime.generated.cpp 4>ViewportInteraction.generated.cpp 4>Module.ViewportInteraction.cpp 4>ClothingSystemRuntimeInterface.generated.cpp 4>Module.ClothingSystemRuntime.cpp 4>Module.DesktopWidgets.cpp 4>VREditor.generated.cpp 4>Module.Settings.cpp 4>[275/1444] Link UE4Editor-Sequencer.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sequencer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sequencer.exp" werden erstellt. 4>MaterialUtilities.generated.cpp 4>GameplayTags.generated.cpp 4>Module.DirectoryWatcher.cpp 4>Module.PakFile.cpp 4>Module.GameplayTags.cpp 4>Module.Documentation.cpp 4>Module.CinematicCamera.cpp 4>Module.MoviePlayer.cpp 4>CinematicCamera.generated.cpp 4>MoviePlayer.generated.cpp 4>Module.SandboxFile.cpp 4>Module.AnimGraphRuntime.cpp 4>AnimGraphRuntime.generated.1.cpp 4>AnimGraphRuntime.generated.2.cpp 4>Module.MaterialUtilities.cpp 4>[291/1444] Link UE4Editor-Foliage.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Foliage.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Foliage.exp" werden erstellt. 4>[292/1444] Link UE4Editor-VREditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VREditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VREditor.exp" werden erstellt. 4>[293/1444] Link UE4Editor-ClothingSystemRuntimeInterface.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClothingSystemRuntimeInterface.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClothingSystemRuntimeInterface.exp" werden erstellt. 4>[294/1444] Link UE4Editor-ViewportInteraction.lib 4>[295/1444] Link UE4Editor-ClothingSystemRuntime.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ViewportInteraction.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ViewportInteraction.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClothingSystemRuntime.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClothingSystemRuntime.exp" werden erstellt. 4>[296/1444] Link UE4Editor-DesktopWidgets.lib 4>[297/1444] Link UE4Editor-Settings.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DesktopWidgets.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DesktopWidgets.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Settings.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Settings.exp" werden erstellt. 4>Module.Networking.cpp 4>SkeletonEditor.generated.cpp 4>Module.SkeletonEditor.cpp 4>Module.MaterialShaderQualitySettings.cpp 4>MaterialShaderQualitySettings.generated.cpp 4>Module.ShaderPreprocessor.cpp 4>Module.SourceControlWindows.cpp 4>MovieSceneCapture.generated.cpp 4>Module.MovieSceneCapture.cpp 4>Module.ActorPickerMode.cpp 4>SourceCodeAccess.generated.cpp 4>Module.ShaderCompilerCommon.cpp 4>Module.SourceCodeAccess.cpp 4>Localization.generated.cpp 4>GameplayTasks.generated.cpp 4>Module.Localization.cpp 4>[315/1444] Link UE4Editor-AnimGraphRuntime.lib 4>Module.GameplayTasks.cpp 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimGraphRuntime.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimGraphRuntime.exp" werden erstellt. 4>[316/1444] Link UE4Editor-CinematicCamera.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CinematicCamera.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CinematicCamera.exp" werden erstellt. 4>[317/1444] Link UE4Editor-MoviePlayer.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MoviePlayer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MoviePlayer.exp" werden erstellt. 4>[318/1444] Link UE4Editor-GameplayTags.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameplayTags.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameplayTags.exp" werden erstellt. 4>[319/1444] Link UE4Editor-MaterialUtilities.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MaterialUtilities.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MaterialUtilities.exp" werden erstellt. 4>[320/1444] Link UE4Editor-Documentation.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Documentation.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Documentation.exp" werden erstellt. 4>[321/1444] Link UE4Editor-SandboxFile.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SandboxFile.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SandboxFile.exp" werden erstellt. 4>[322/1444] Link UE4Editor-DirectoryWatcher.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DirectoryWatcher.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DirectoryWatcher.exp" werden erstellt. 4>[323/1444] Link UE4Editor-PakFile.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PakFile.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PakFile.exp" werden erstellt. 4>Module.HierarchicalLODUtilities.cpp 4>Serialization.generated.cpp 4>UnrealEdMessages.generated.cpp 4>GameProjectGeneration.generated.cpp 4>Module.UnrealEdMessages.cpp 4>ClothingSystemEditorInterface.generated.cpp 4>Module.ClothingSystemEditorInterface.cpp 4>AutomationMessages.generated.cpp 4>Module.AutomationMessages.cpp 4>Module.GameProjectGeneration.cpp 4>MeshPaint.generated.cpp 4>Module.SequenceRecorder.cpp 4>Module.PacketHandler.cpp 4>Module.VectorVM.cpp 4>VectorVM.generated.cpp 4>Module.AnalyticsET.cpp 4>Module.MeshPaint.cpp 4>SequenceRecorder.generated.cpp 4>InternationalizationSettings.generated.cpp 4>AudioEditor.generated.cpp 4>Module.InternationalizationSettings.cpp 4>Module.SessionServices.cpp 4>PacketHandler.generated.cpp 4>Module.Serialization.cpp 4>Module.AudioEditor.cpp 4>[349/1444] Link UE4Editor-SourceCodeAccess.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SourceCodeAccess.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SourceCodeAccess.exp" werden erstellt. 4>[350/1444] Link UE4Editor-MovieSceneCapture.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieSceneCapture.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieSceneCapture.exp" werden erstellt. 4>[351/1444] Link UE4Editor-MaterialShaderQualitySettings.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MaterialShaderQualitySettings.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MaterialShaderQualitySettings.exp" werden erstellt. 4>[352/1444] Link UE4Editor-SkeletonEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SkeletonEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SkeletonEditor.exp" werden erstellt. 4>[353/1444] Link UE4Editor-Localization.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Localization.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Localization.exp" werden erstellt. 4>[354/1444] Link UE4Editor-GameplayTasks.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameplayTasks.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameplayTasks.exp" werden erstellt. 4>[355/1444] Link UE4Editor-ActorPickerMode.lib 4>[356/1444] Link UE4Editor-Networking.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ActorPickerMode.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ActorPickerMode.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.exp" werden erstellt. 4>[357/1444] Link UE4Editor-SourceControlWindows.lib 4>[358/1444] Link UE4Editor-ShaderPreprocessor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderPreprocessor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderPreprocessor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SourceControlWindows.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SourceControlWindows.exp" werden erstellt. 4>[359/1444] Link UE4Editor-ShaderCompilerCommon.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderCompilerCommon.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderCompilerCommon.exp" werden erstellt. 4>Module.FunctionalTesting.cpp 4>FunctionalTesting.generated.cpp 4>Module.ScreenShotComparisonTools.cpp 4>Module.XmlParser.cpp 4>Module.CollectionManager.cpp 4>Module.OpenGLDrv.1_of_2.cpp 4>Module.OpenGLDrv.2_of_2.cpp 4>ScreenShotComparisonTools.generated.cpp 4>OnlineSubsystem.generated.cpp 4>Module.ActorSequence.cpp 4>ActorSequence.generated.cpp 4>Paper2D.generated.cpp 4>Module.Paper2D.cpp 4>LaunchDaemonMessages.generated.cpp 4>Module.NetworkFile.cpp 4>Module.Navmesh.3_of_3.cpp 4>Module.MeshUtilities.cpp 4>Module.Navmesh.1_of_3.cpp 4>Module.PortalServices.cpp 4>Module.AddContentDialog.cpp 4>AddContentDialog.generated.cpp 4>PortalServices.generated.cpp 4>Module.NetworkReplayStreaming.cpp 4>Module.MessagingRpc.cpp 4>MessagingRpc.generated.cpp 4>Module.Navmesh.2_of_3.cpp 4>AdvancedPreviewScene.generated.cpp 4>GeometryCache.generated.cpp 4>Module.LocalizationService.cpp 4>Module.AdvancedPreviewScene.cpp 4>Module.GeometryCache.cpp 4>Module.DetailCustomizations.4_of_4.cpp 4>Module.DetailCustomizations.3_of_4.cpp 4>Module.DetailCustomizations.2_of_4.cpp 4>Module.DetailCustomizations.1_of_4.cpp 4>Module.OnlineSubsystem.cpp 4>Module.LaunchDaemonMessages.cpp 4>[397/1444] Link UE4Editor-GameProjectGeneration.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameProjectGeneration.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameProjectGeneration.exp" werden erstellt. 4>[398/1444] Link UE4Editor-VectorVM.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VectorVM.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VectorVM.exp" werden erstellt. 4>[399/1444] Link UE4Editor-Serialization.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Serialization.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Serialization.exp" werden erstellt. 4>[400/1444] Link UE4Editor-AudioEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioEditor.exp" werden erstellt. 4>[401/1444] Link UE4Editor-PacketHandler.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PacketHandler.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PacketHandler.exp" werden erstellt. 4>[402/1444] Link UE4Editor-SequenceRecorder.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SequenceRecorder.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SequenceRecorder.exp" werden erstellt. 4>[403/1444] Link UE4Editor-MeshPaint.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MeshPaint.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MeshPaint.exp" werden erstellt. 4>[404/1444] Link UE4Editor-UnrealEdMessages.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEdMessages.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEdMessages.exp" werden erstellt. 4>[405/1444] Link UE4Editor-AutomationMessages.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationMessages.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationMessages.exp" werden erstellt. 4>[406/1444] Link UE4Editor-ClothingSystemEditorInterface.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClothingSystemEditorInterface.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClothingSystemEditorInterface.exp" werden erstellt. 4>[407/1444] Link UE4Editor-InternationalizationSettings.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InternationalizationSettings.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InternationalizationSettings.exp" werden erstellt. 4>[408/1444] Link UE4Editor-AnalyticsET.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnalyticsET.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnalyticsET.exp" werden erstellt. 4>[409/1444] Link UE4Editor-SessionServices.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionServices.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionServices.exp" werden erstellt. 4>[410/1444] Link UE4Editor-HierarchicalLODUtilities.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HierarchicalLODUtilities.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HierarchicalLODUtilities.exp" werden erstellt. 4>Module.ConfigEditor.cpp 4>Module.InputDevice.cpp 4>BuildPatchServices.generated.cpp 4>AudioMixer.generated.cpp 4>Module.LauncherServices.cpp 4>Module.BuildPatchServices.cpp 4>Module.AutomationWorker.cpp 4>Module.StreamingFile.cpp 4>ConfigEditor.generated.cpp 4>Module.HotReload.cpp 4>Module.AudioMixer.cpp 4>Module.TreeMap.cpp 4>Module.MediaUtils.cpp 4>Module.UATHelper.cpp 4>Module.LocalizationCommandletExecution.cpp 4>Module.TranslationEditor.cpp 4>AIGraph.generated.cpp 4>Module.AIGraph.cpp 4>Niagara.generated.cpp 4>Module.Niagara.cpp 4>Module.DistCurveEditor.cpp 4>Module.UnrealAudio.cpp 4>TranslationEditor.generated.cpp 4>Module.TextureEditor.cpp 4>TextureEditor.generated.cpp 4>Module.AnimationEditor.cpp 4>Module.InputBindingEditor.cpp 4>InputBindingEditor.generated.cpp 4>Module.MovieSceneCaptureDialog.cpp 4>ProfilerMessages.generated.cpp 4>Module.SequencerWidgets.cpp 4>StatsViewer.generated.cpp 4>Module.ProfilerMessages.cpp 4>Module.Media.cpp 4>Module.AutomationController.cpp 4>Module.HardwareTargeting.cpp 4>HardwareTargeting.generated.cpp 4>Module.SettingsEditor.cpp 4>Module.ExternalImagePicker.cpp 4>GameplayDebugger.generated.cpp 4>Module.GameplayDebugger.cpp 4>PixelInspectorModule.generated.cpp 4>Module.PixelInspectorModule.cpp 4>Module.SceneOutliner.cpp 4>SceneOutliner.generated.cpp 4>Module.MaterialEditor.cpp 4>Module.StatsViewer.cpp 4>Module.SkeletalMeshEditor.cpp 4>AutomationController.generated.cpp 4>Module.SceneDepthPickerMode.cpp 4>SessionMessages.generated.cpp 4>Module.EngineMessages.cpp 4>Module.AbilityFramework.cpp 4>AbilityFramework.generated.1.cpp 4>AbilityFramework.generated.2.cpp 4>Module.SessionMessages.cpp 4>OnlineSubsystemUtils.generated.cpp 4>Module.D3D11RHI.cpp 4>G:\games\ActionRPGGame\Plugins\AbilityFramework\Source\AbilityFramework\Effects/AFEffectApplicationRequirement.h(19): error C2061: Syntaxfehler: Bezeichner "FGAEffectProperty" 4>G:\games\ActionRPGGame\Plugins\AbilityFramework\Source\AbilityFramework\Effects/ApplicationRequirement/AFAttributeStongerOverride.h(18): error C2061: Syntaxfehler: Bezeichner "FGAEffectProperty" 4>G:\games\ActionRPGGame\Plugins\AbilityFramework\Source\AbilityFramework\Effects/ApplicationRequirement/AFEffectAlreadyApplied.h(17): error C2061: Syntaxfehler: Bezeichner "FGAEffectProperty" 4>g:\games\actionrpggame\plugins\abilityframework\source\abilityframework\abilities\GAAbilityBase.h(8): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "AFAbilityInterface.h": No such file or directory 4>Paper2DEditor.generated.cpp 4>Module.Paper2DEditor.cpp 4>G:\games\ActionRPGGame\Plugins\AbilityFramework\Source\AbilityFramework\Effects/EffectTasks/AFEffectTask.h(8): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../../AFAbilityComponent.h": No such file or directory 4>EngineMessages.generated.cpp 4>G:\games\ActionRPGGame\Plugins\AbilityFramework\Source\AbilityFramework\Effects/AFEffectApplicationRequirement.h(19): error C2061: Syntaxfehler: Bezeichner "FGAEffectProperty" 4>G:\games\ActionRPGGame\Plugins\AbilityFramework\Source\AbilityFramework\Effects/ApplicationRequirement/AFAttributeStongerOverride.h(18): error C2061: Syntaxfehler: Bezeichner "FGAEffectProperty" 4>G:\games\ActionRPGGame\Plugins\AbilityFramework\Source\AbilityFramework\Effects/ApplicationRequirement/AFEffectAlreadyApplied.h(17): error C2061: Syntaxfehler: Bezeichner "FGAEffectProperty" 4>Module.OnlineSubsystemUtils.cpp 4>Module.Launch.cpp 4>G:\games\ActionRPGGame\Plugins\AbilityFramework\Source\AbilityFramework\Effects/EffectTasks/AFEffectTask.h(8): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "../../AFAbilityComponent.h": No such file or directory 4>[474/1444] Resource PCLaunch.rc 4>[475/1444] Link UE4Editor-DetailCustomizations.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DetailCustomizations.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DetailCustomizations.exp" werden erstellt. 4>[476/1444] Link UE4Editor-Navmesh.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Navmesh.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Navmesh.exp" werden erstellt. 4>[477/1444] Link UE4Editor-AdvancedPreviewScene.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AdvancedPreviewScene.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AdvancedPreviewScene.exp" werden erstellt. 4>[478/1444] Link UE4Editor-ScreenShotComparisonTools.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparisonTools.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparisonTools.exp" werden erstellt. 4>[479/1444] Link UE4Editor-GeometryCache.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GeometryCache.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GeometryCache.exp" werden erstellt. 4>[480/1444] Link UE4Editor-MessagingRpc.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MessagingRpc.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MessagingRpc.exp" werden erstellt. 4>[481/1444] Link UE4Editor-PortalServices.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalServices.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalServices.exp" werden erstellt. 4>[482/1444] Link UE4Editor-OnlineSubsystem.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystem\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystem.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystem\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystem.exp" werden erstellt. 4>[483/1444] Link UE4Editor-LaunchDaemonMessages.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LaunchDaemonMessages.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LaunchDaemonMessages.exp" werden erstellt. 4>[484/1444] Link UE4Editor-Paper2D.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Paper2D.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Paper2D.exp" werden erstellt. 4>[485/1444] Link UE4Editor-FunctionalTesting.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FunctionalTesting.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FunctionalTesting.exp" werden erstellt. 4>[486/1444] Link UE4Editor-ActorSequence.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ActorSequence.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ActorSequence.exp" werden erstellt. 4>[487/1444] Link UE4Editor-AddContentDialog.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AddContentDialog.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AddContentDialog.exp" werden erstellt. 4>[488/1444] Link UE4Editor-OpenGLDrv.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OpenGLDrv.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OpenGLDrv.exp" werden erstellt. 4>[489/1444] Link UE4Editor-NetworkReplayStreaming.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkReplayStreaming.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkReplayStreaming.exp" werden erstellt. 4>[490/1444] Link UE4Editor-XmlParser.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-XmlParser.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-XmlParser.exp" werden erstellt. 4>[491/1444] Link UE4Editor-NetworkFile.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFile.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFile.exp" werden erstellt. 4>[492/1444] Link UE4Editor-CollectionManager.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollectionManager.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollectionManager.exp" werden erstellt. 4>[493/1444] Link UE4Editor-MeshUtilities.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MeshUtilities.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MeshUtilities.exp" werden erstellt. 4>[494/1444] Link UE4Editor-LocalizationService.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LocalizationService.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LocalizationService.exp" werden erstellt. 4>Module.PerfCounters.cpp 4>SuperSearch.generated.cpp 4>WidgetCarousel.generated.cpp 4>Module.SuperSearch.cpp 4>Module.IntroTutorials.cpp 4>Module.CollisionAnalyzer.cpp 4>GearVR.generated.cpp 4>Module.WidgetCarousel.cpp 4>Module.GearVR.cpp 4>IOSRuntimeSettings.generated.cpp 4>Module.DeviceProfileServices.cpp 4>Module.LogVisualizer.cpp 4>ProceduralMeshComponent.generated.cpp 4>BlueprintNativeCodeGen.generated.cpp 4>Module.HardwareSurvey.cpp 4>UMGEditor.generated.cpp 4>Module.BlueprintNativeCodeGen.cpp 4>Module.D3D12RHI.cpp 4>Module.BlueprintCompilerCppBackend.cpp 4>Module.ReliabilityHandlerComponent.cpp 4>Module.AVIWriter.cpp 4>Module.ReferenceViewer.cpp 4>ReferenceViewer.generated.cpp 4>Module.PortalMessages.cpp 4>Module.DatabaseSupport.cpp 4>PortalMessages.generated.cpp 4>Module.SynthBenchmark.cpp 4>LogVisualizer.generated.cpp 4>Module.Merge.cpp 4>Module.BlueprintProfiler.cpp 4>Module.FacialAnimation.cpp 4>Module.Messaging.cpp 4>OculusRiftHMDConfig.cpp 4>Module.QuadricMeshReduction.cpp 4>OculusRiftLayers.cpp 4>OculusRiftRender.cpp 4>OculusRiftRenderD3D.cpp 4>OculusRiftRenderD3D12.cpp 4>OculusRiftRenderGL.cpp 4>OculusRiftSplash.cpp 4>Module.HierarchicalLODOutliner.cpp 4>HierarchicalLODOutliner.generated.cpp 4>SceneCubemapCapturer.cpp 4>OculusRift.generated.cpp 4>Module.PhysXVehicles.cpp 4>SteamVR.generated.cpp 4>PhysXVehicles.generated.cpp 4>Module.AITestSuite.cpp 4>AITestSuite.generated.cpp 4>Module.SteamVR.cpp 4>AlembicLibrary.generated.cpp 4>Module.AlembicLibrary.cpp 4>Module.ProceduralMeshComponent.cpp 4>OculusRiftHMD.cpp 4>OculusRiftCommon.cpp 4>Module.AnimationBlueprintEditor.cpp 4>OculusRiftCAPI.cpp 4>Module.PortalRpc.cpp 4>Module.DeviceProfileEditor.cpp 4>Module.IOSRuntimeSettings.cpp 4>FoliageEdit.generated.cpp 4>Module.DerivedDataCache.cpp 4>FacialAnimation.generated.cpp 4>Module.FoliageEdit.cpp 4>Module.ImmediatePhysics.cpp 4>ImmediatePhysics.generated.cpp 4>Module.ComponentVisualizers.cpp 4>PortalRpc.generated.cpp 4>Module.AndroidRuntimeSettings.cpp 4>LandscapeEditor.generated.cpp 4>Module.LandscapeEditor.cpp 4>Module.PlacementMode.cpp 4>Module.Profiler.cpp 4>Module.ProfilerClient.cpp 4>Module.ScreenShotComparison.cpp 4>OculusRiftBoundaryComponent.cpp 4>AutomationWindow.generated.cpp 4>Module.AutomationWindow.cpp 4>Module.MeshBoneReduction.cpp 4>AndroidRuntimeSettings.generated.cpp 4>IntroTutorials.generated.cpp 4>Module.UMGEditor.cpp 4>ClothingSystemEditor.generated.cpp 4>Module.BspMode.cpp 4>Module.TargetDeviceServices.cpp 4>Module.ClothingSystemEditor.cpp 4>Module.PluginWarden.cpp 4>Module.TaskGraph.cpp 4>Module.HTML5TargetPlatform.cpp 4>Module.NetworkFileSystem.cpp 4>AnimationCore.generated.cpp 4>Module.IOSTargetPlatform.cpp 4>Module.ShaderFormatVectorVM.cpp 4>LightPropagationVolumeRuntime.generated.cpp 4>Module.SwarmInterface.cpp 4>MeshPaintMode.generated.cpp 4>Module.AnimationCore.cpp 4>Module.LightPropagationVolumeRuntime.cpp 4>Module.MeshPaintMode.cpp 4>Module.Android_MultiTargetPlatform.cpp 4>GameplayTasksEditor.generated.cpp 4>SwarmInterface.generated.cpp 4>Module.WmfMediaFactory.cpp 4>WmfMediaFactory.generated.cpp 4>TargetDeviceServices.generated.cpp 4>Module.Voice.cpp 4>Module.XAudio2.cpp 4>Module.UndoHistory.cpp 4>Module.GameplayTasksEditor.cpp 4>Module.ViewportSnapping.cpp 4>Module.UnrealAudioXAudio2.cpp 4>Module.ProjectTargetPlatformEditor.cpp 4>Module.CurveAssetEditor.cpp 4>Module.AudioMixerXAudio2.cpp 4>Module.CrashTracker.cpp 4>Module.TextureFormatIntelISPCTexComp.cpp 4>Module.SSL.cpp 4>[612/1444] Link UE4Editor-AIGraph.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AIGraph.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AIGraph.exp" werden erstellt. 4>[613/1444] Link UE4Editor-PixelInspectorModule.lib 4>[614/1444] Link UE4Editor-ConfigEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PixelInspectorModule.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PixelInspectorModule.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ConfigEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ConfigEditor.exp" werden erstellt. 4>[615/1444] Link UE4Editor-TranslationEditor.lib 4>[616/1444] Link UE4Editor-AudioMixer.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TranslationEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TranslationEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioMixer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioMixer.exp" werden erstellt. 4>[617/1444] Link UE4Editor-EngineMessages.lib 4>[618/1444] Link UE4Editor-HardwareTargeting.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineMessages.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EngineMessages.exp" werden erstellt. 4>[619/1444] Link UE4Editor-BuildPatchServices.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HardwareTargeting.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HardwareTargeting.exp" werden erstellt. 4>[620/1444] Link UE4Editor-TextureEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildPatchServices.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildPatchServices.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureEditor.exp" werden erstellt. 4>[621/1444] Link UE4Editor-Niagara.lib 4>[622/1444] Link UE4Editor-SessionMessages.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Niagara.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Niagara.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionMessages.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionMessages.exp" werden erstellt. 4>[623/1444] Link UE4Editor-StatsViewer.lib 4>[624/1444] Link UE4Editor-ProfilerMessages.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StatsViewer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StatsViewer.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerMessages.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerMessages.exp" werden erstellt. 4>[625/1444] Link UE4Editor-Paper2DEditor.lib 4>[626/1444] Link UE4Editor-AutomationController.lib 4>[627/1444] Link UE4Editor-OnlineSubsystemUtils.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationController.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationController.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Paper2DEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Paper2DEditor.exp" werden erstellt. 4>[628/1444] Link UE4Editor-InputBindingEditor.lib 4>[629/1444] Link UE4Editor-SceneOutliner.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemUtils.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemUtils.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputBindingEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputBindingEditor.exp" werden erstellt. 4>[630/1444] Link UE4Editor-GameplayDebugger.lib 4>[631/1444] Link UE4Editor-AutomationWorker.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SceneOutliner.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SceneOutliner.exp" werden erstellt. 4>[632/1444] Link UE4Editor-MediaUtils.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameplayDebugger.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameplayDebugger.exp" werden erstellt. 4>[633/1444] Link UE4Editor-AnimationEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationWorker.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationWorker.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MediaUtils.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MediaUtils.exp" werden erstellt. 4>[634/1444] Link UE4Editor-MovieSceneCaptureDialog.lib 4>[635/1444] Link UE4Editor-StreamingFile.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationEditor.exp" werden erstellt. 4>[636/1444] Link UE4Editor-SequencerWidgets.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieSceneCaptureDialog.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieSceneCaptureDialog.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StreamingFile.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StreamingFile.exp" werden erstellt. 4>[637/1444] Link UE4Editor-UnrealAudio.lib 4>[638/1444] Link UE4Editor-InputDevice.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SequencerWidgets.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SequencerWidgets.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealAudio.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealAudio.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputDevice.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputDevice.exp" werden erstellt. 4>[639/1444] Link UE4Editor-SceneDepthPickerMode.lib 4>[640/1444] Link UE4Editor-SkeletalMeshEditor.lib 4>[641/1444] Link UE4Editor-DistCurveEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SceneDepthPickerMode.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SceneDepthPickerMode.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SkeletalMeshEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SkeletalMeshEditor.exp" werden erstellt. 4>[642/1444] Link UE4Editor-SettingsEditor.lib 4>[643/1444] Link UE4Editor-ExternalImagePicker.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DistCurveEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DistCurveEditor.exp" werden erstellt. 4>[644/1444] Link UE4Editor-Media.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SettingsEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SettingsEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ExternalImagePicker.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ExternalImagePicker.exp" werden erstellt. 4>[645/1444] Link UE4Editor-MaterialEditor.lib 4>[646/1444] Link UE4Editor-UATHelper.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Media.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Media.exp" werden erstellt. 4>[647/1444] Link UE4Editor-LauncherServices.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UATHelper.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UATHelper.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MaterialEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MaterialEditor.exp" werden erstellt. 4>[648/1444] Link UE4Editor-LocalizationCommandletExecution.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LauncherServices.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LauncherServices.exp" werden erstellt. 4>[649/1444] Link UE4Editor-D3D11RHI.lib 4>[650/1444] Link UE4Editor-HotReload.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LocalizationCommandletExecution.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LocalizationCommandletExecution.exp" werden erstellt. 4>[651/1444] Link UE4Editor-TreeMap.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-D3D11RHI.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-D3D11RHI.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HotReload.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HotReload.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TreeMap.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TreeMap.exp" werden erstellt. 4>Module.OnlineBlueprintSupport.cpp 4>Module.HTML5Networking.cpp 4>OnlineBlueprintSupport.generated.cpp 4>Module.EnvironmentQueryEditor.cpp 4>Blutility.generated.cpp 4>Module.AndroidPermission.cpp 4>Module.LocalizationDashboard.cpp 4>AndroidPermission.generated.cpp 4>Module.MediaPlayerEditor.cpp 4>Module.HTML5PlatformEditor.cpp 4>BlueprintRuntime.generated.cpp 4>EnvironmentQueryEditor.generated.cpp 4>LocalizationDashboard.generated.cpp 4>Module.BlueprintRuntime.cpp 4>MediaPlayerEditor.generated.cpp 4>HTML5Networking.generated.cpp 4>AvfMediaFactory.generated.cpp 4>OculusLibrary.generated.cpp 4>Module.MatineeToLevelSequence.cpp 4>Module.AndroidMediaEditor.cpp 4>BehaviorTreeEditor.generated.cpp 4>HTML5PlatformEditor.generated.cpp 4>GeometryCacheEd.generated.cpp 4>EditorLiveStreaming.generated.cpp 4>Module.Blutility.cpp 4>Module.ProjectLauncher.cpp 4>Module.GeometryMode.cpp 4>PhAT.generated.cpp 4>Module.OnlineSubsystemNull.cpp 4>PhysXVehiclesEditor.generated.cpp 4>Module.PhysXVehiclesEditor.cpp 4>Module.PhAT.cpp 4>GeometryMode.generated.cpp 4>Module.EditorSettingsViewer.cpp 4>Matinee.generated.cpp 4>Module.Matinee.cpp 4>AndroidMediaEditor.generated.cpp 4>Module.TextureAlignMode.cpp 4>Module.HTTPChunkInstaller.cpp 4>Module.OutputLog.cpp 4>Module.CharacterAI.cpp 4>Module.GameLiveStreaming.cpp 4>Cascade.generated.cpp 4>GameLiveStreaming.generated.cpp 4>Module.Cascade.cpp 4>Module.IOSPlatformEditor.cpp 4>Module.EditorLiveStreaming.cpp 4>Module.PackageDependencyInfo.cpp 4>Module.StaticMeshEditor.cpp 4>Module.DeviceManager.cpp 4>LevelSequenceEditor.generated.cpp 4>Module.AndroidMediaFactory.cpp 4>Module.UdpMessaging.cpp 4>Module.FontEditor.cpp 4>WorldBrowser.generated.cpp 4>CableComponent.generated.cpp 4>Module.PortalProxies.cpp 4>Module.ClothPainter.cpp 4>Module.CustomMeshComponent.cpp 4>Module.LevelSequenceEditor.cpp 4>Module.PListEditor.cpp 4>Module.UserFeedback.cpp 4>AnimationModifiers.generated.cpp 4>CustomMeshComponent.generated.cpp 4>Module.WorldBrowser.cpp 4>Module.AvfMediaEditor.cpp 4>Module.AnimationModifiers.cpp 4>Module.ExampleDeviceProfileSelector.cpp 4>Module.MergeActors.cpp 4>Module.GeometryCacheEd.cpp 4>GearVRController.generated.cpp 4>Module.GearVRController.cpp 4>Module.TcpMessaging.cpp 4>TcpMessaging.generated.cpp 4>Module.ProjectSettingsViewer.cpp 4>MergeActors.generated.cpp 4>UdpMessaging.generated.cpp 4>Module.ActorSequenceEditor.cpp 4>Module.SessionFrontend.cpp 4>Module.CableComponent.cpp 4>NiagaraEditor.generated.cpp 4>Module.Layers.cpp 4>Module.OculusLibrary.cpp 4>AndroidPlatformEditor.generated.cpp 4>Module.WmfMedia.cpp 4>Module.OculusInput.cpp 4>Module.AndroidPlatformEditor.cpp 4>Module.CurveTableEditor.cpp 4>Module.BehaviorTreeEditor.cpp 4>Module.DataTableEditor.cpp 4>MobilePatchingUtils.generated.cpp 4>Module.MobilePatchingUtils.cpp 4>Module.AvfMediaFactory.cpp 4>Module.WmfMediaEditor.cpp 4>Module.LocationServicesBPLibrary.cpp 4>ClothPainter.generated.cpp 4>ImmediatePhysicsEditor.generated.cpp 4>Module.ImmediatePhysicsEditor.cpp 4>AvfMediaEditor.generated.cpp 4>Module.ArchVisCharacter.cpp 4>WmfMediaEditor.generated.cpp 4>ArchVisCharacter.generated.cpp 4>Module.DestructibleMeshEditor.cpp 4>Module.NiagaraEditor.cpp 4>DestructibleMeshEditor.generated.cpp 4>LocationServicesBPLibrary.generated.cpp 4>Module.NewLevelDialog.cpp 4>Module.StringTableEditor.cpp 4>Module.TVOSTargetPlatform.cpp 4>FacialAnimationEditor.generated.cpp 4>Module.SizeMap.cpp 4>Module.GitSourceControl.cpp 4>LightPropagationVolumeEditor.generated.cpp 4>Module.GameplayTagsEditor.cpp 4>GameplayTagsEditor.generated.cpp 4>Module.LightPropagationVolumeEditor.cpp 4>Module.BlankModule.cpp 4>Module.MobileLauncherProfileWizard.cpp 4>Module.AudioCapture.cpp 4>ActionRPGGame.generated.cpp 4>Module.MetalShaderFormat.cpp 4>Module.SmartSnapping.cpp 4>ARUIComponent.cpp 4>Module.Android_ASTCTargetPlatform.cpp 4>ARAbilityWidget.cpp 4>Module.RealtimeProfiler.cpp 4>ARHealthExtension.cpp 4>PaperTiledImporter.generated.cpp 4>Module.Android_ETC2TargetPlatform.cpp 4>g:\games\ActionRPGGame\Source\ActionRPGGame\AI/ARAICharacter.h(8): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "AFAbilityComponent.h": No such file or directory 4>Module.AllDesktopTargetPlatform.cpp 4>Module.Android_ETC1TargetPlatform.cpp 4>Module.SequenceRecorderSections.cpp 4>PaperSpriteSheetImporter.generated.cpp 4>SequenceRecorderSections.generated.cpp 4>Module.MacTargetPlatform.cpp 4>MacTargetPlatform.generated.cpp 4>Module.PerforceSourceControl.cpp 4>Module.FacialAnimationEditor.cpp 4>Module.SlateReflector.cpp 4>SlateReflector.generated.cpp 4>Module.NullNetworkReplayStreaming.cpp 4>Module.ShaderFormatOpenGL.cpp 4>Module.Toolbox.cpp 4>Module.VulkanShaderFormat.cpp 4>Module.ModuleUI.cpp 4>Module.HttpNetworkReplayStreaming.cpp 4>Module.PhysXFormats.cpp 4>Module.WindowsClientTargetPlatform.cpp 4>Module.ProfilerService.cpp 4>Module.ShaderFormatD3D.cpp 4>Module.PluginBrowser.cpp 4>Module.WindowsServerTargetPlatform.cpp 4>Module.SlateRHIRenderer.cpp 4>Module.NullDrv.cpp 4>Module.MacClientTargetPlatform.cpp 4>Module.WindowsNoEditorTargetPlatform.cpp 4>Module.VisualStudioSourceCodeAccess.cpp 4>WindowsTargetPlatform.generated.cpp 4>UObjectPlugin.generated.cpp 4>Module.MacServerTargetPlatform.cpp 4>Module.WindowsTargetPlatform.cpp 4>Module.UObjectPlugin.cpp 4>Module.SubversionSourceControl.cpp 4>Module.MacNoEditorTargetPlatform.cpp 4>Module.Advertising.cpp 4>ARGunAttributes.cpp 4>Module.PaperTiledImporter.cpp 4>Module.AbilityFrameworkEditor.cpp 4>Module.SlateNullRenderer.cpp 4>Module.SpeedTreeImporter.cpp 4>SpeedTreeImporter.generated.cpp 4>Module.GammaUI.cpp 4>Module.WindowsMoviePlayer.cpp 4>Module.AssetManagerEditor.cpp 4>ARCharacterAttributes.cpp 4>Module.AudioFormatOpus.cpp 4>Module.AudioFormatOgg.cpp 4>Module.SuperSearchEditor.cpp 4>AbilityFrameworkEditor.generated.cpp 4>Module.SteamVRController.cpp 4>Module.AudioFormatADPCM.cpp 4>Module.TextureFormatUncompressed.cpp 4>Module.StreamingPauseRendering.cpp 4>Module.VulkanRHI.cpp 4>G:\games\ActionRPGGame\Plugins\AbilityFramework\Source\AbilityFramework\Abilities/GAAbilityBase.h(8): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "AFAbilityInterface.h": No such file or directory 4>SuperSearchEditor.generated.cpp 4>Module.TextureFormatPVR.cpp 4>Module.TextureFormatASTC.cpp 4>Module.AlembicImporter.cpp 4>AlembicImporter.generated.cpp 4>Module.ProceduralMeshComponentEditor.cpp 4>Module.TextureFormatDXT.cpp 4>Module.PackagesDialog.cpp 4>Module.TextureCompressor.cpp 4>ActionRPGGame.cpp 4>ARGameMode.cpp 4>PluginBrowser.generated.cpp 4>Module.AndroidTargetPlatform.cpp 4>Module.Android_PVRTCTargetPlatform.cpp 4>Module.PaperSpriteSheetImporter.cpp 4>ARAICharacter.cpp 4>Module.Android_DXTTargetPlatform.cpp 4>g:\games\actionrpggame\source\actionrpggame\ai\ARAICharacter.h(8): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "AFAbilityComponent.h": No such file or directory 4>ARAIController.cpp 4>Module.Android_ATCTargetPlatform.cpp 4>ARAbilityAttributes.cpp 4>ARCharacter.cpp 4>[857/1444] Link UE4Editor-OculusRift.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\OculusRift\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OculusRift.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\OculusRift\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OculusRift.exp" werden erstellt. 4>[858/1444] Link UE4Editor-MeshPaintMode.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MeshPaintMode.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MeshPaintMode.exp" werden erstellt. 4>g:\games\actionrpggame\source\actionrpggame\ARCharacter.h(8): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "AFAbilityComponent.h": No such file or directory 4>[859/1444] Link UE4Editor-IntroTutorials.lib 4>[860/1444] Link UE4Editor-AlembicLibrary.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-IntroTutorials.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-IntroTutorials.exp" werden erstellt. 4>[861/1444] Link UE4Editor-SteamVR.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AlembicLibrary.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AlembicLibrary.exp" werden erstellt. 4>[862/1444] Link UE4Editor-LandscapeEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SteamVR.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SteamVR.exp" werden erstellt. 4>[863/1444] Link UE4Editor-PhysXVehicles.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LandscapeEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LandscapeEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PhysXVehicles.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PhysXVehicles.exp" werden erstellt. 4>[864/1444] Link UE4Editor-PortalRpc.lib 4>[865/1444] Link UE4Editor-AITestSuite.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalRpc.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalRpc.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AITestSuite.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AITestSuite.exp" werden erstellt. 4>[866/1444] Link UE4Editor-LogVisualizer.lib 4>[867/1444] Link UE4Editor-SuperSearch.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SuperSearch.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SuperSearch.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LogVisualizer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LogVisualizer.exp" werden erstellt. 4>[868/1444] Link UE4Editor-GearVR.lib 4>[869/1444] Link UE4Editor-GameplayTasksEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\GearVR\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GearVR.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\GearVR\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GearVR.exp" werden erstellt. 4>[870/1444] Link UE4Editor-ProceduralMeshComponent.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameplayTasksEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameplayTasksEditor.exp" werden erstellt. 4>[871/1444] Link UE4Editor-PortalMessages.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProceduralMeshComponent.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProceduralMeshComponent.exp" werden erstellt. 4>[872/1444] Link UE4Editor-ReferenceViewer.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalMessages.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalMessages.exp" werden erstellt. 4>[873/1444] Link UE4Editor-FoliageEdit.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ReferenceViewer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ReferenceViewer.exp" werden erstellt. 4>[874/1444] Link UE4Editor-WidgetCarousel.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FoliageEdit.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FoliageEdit.exp" werden erstellt. 4>[875/1444] Link UE4Editor-LightPropagationVolumeRuntime.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WidgetCarousel.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WidgetCarousel.exp" werden erstellt. 4>[876/1444] Link UE4Editor-AnimationCore.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LightPropagationVolumeRuntime.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LightPropagationVolumeRuntime.exp" werden erstellt. 4>[877/1444] Link UE4Editor-ClothingSystemEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationCore.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationCore.exp" werden erstellt. 4>[878/1444] Link UE4Editor-SwarmInterface.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClothingSystemEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClothingSystemEditor.exp" werden erstellt. 4>[879/1444] Link UE4Editor-UMGEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SwarmInterface.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SwarmInterface.exp" werden erstellt. 4>[880/1444] Link UE4Editor-AndroidRuntimeSettings.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMGEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMGEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidRuntimeSettings.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidRuntimeSettings.exp" werden erstellt. 4>[881/1444] Link UE4Editor-IOSRuntimeSettings.lib 4>[882/1444] Link UE4Editor-TargetDeviceServices.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\IOS\UE4Editor-IOSRuntimeSettings.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\IOS\UE4Editor-IOSRuntimeSettings.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetDeviceServices.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TargetDeviceServices.exp" werden erstellt. 4>[883/1444] Link UE4Editor-BlueprintNativeCodeGen.lib 4>[884/1444] Link UE4Editor-AutomationWindow.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintNativeCodeGen.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintNativeCodeGen.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationWindow.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AutomationWindow.exp" werden erstellt. 4>[885/1444] Link UE4Editor-ImmediatePhysics.lib 4>[886/1444] Link UE4Editor-WmfMediaFactory.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\ImmediatePhysics\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImmediatePhysics.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\ImmediatePhysics\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImmediatePhysics.exp" werden erstellt. 4>[887/1444] Link UE4Editor-FacialAnimation.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WmfMediaFactory.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WmfMediaFactory.exp" werden erstellt. 4>[888/1444] Link UE4Editor-HierarchicalLODOutliner.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FacialAnimation.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FacialAnimation.exp" werden erstellt. 4>[889/1444] Link UE4Editor-BlueprintCompilerCppBackend.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HierarchicalLODOutliner.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HierarchicalLODOutliner.exp" werden erstellt. 4>[890/1444] Link UE4Editor-AVIWriter.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintCompilerCppBackend.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintCompilerCppBackend.exp" werden erstellt. 4>[891/1444] Link UE4Editor-SSL.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AVIWriter.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AVIWriter.exp" werden erstellt. 4>[892/1444] Link UE4Editor-HardwareSurvey.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SSL.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SSL.exp" werden erstellt. 4>[893/1444] Link UE4Editor-XAudio2.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HardwareSurvey.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HardwareSurvey.exp" werden erstellt. 4>[894/1444] Link UE4Editor-ReliabilityHandlerComponent.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-XAudio2.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-XAudio2.exp" werden erstellt. 4>[895/1444] Link UE4Editor-UnrealAudioXAudio2.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ReliabilityHandlerComponent.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ReliabilityHandlerComponent.exp" werden erstellt. 4>[896/1444] Link UE4Editor-AudioMixerXAudio2.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealAudioXAudio2.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealAudioXAudio2.exp" werden erstellt. 4>[897/1444] Link UE4Editor-BlueprintProfiler.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioMixerXAudio2.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioMixerXAudio2.exp" werden erstellt. 4>[898/1444] Link UE4Editor-SynthBenchmark.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintProfiler.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintProfiler.exp" werden erstellt. 4>[899/1444] Link UE4Editor-D3D12RHI.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SynthBenchmark.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SynthBenchmark.exp" werden erstellt. 4>[900/1444] Link UE4Editor-DatabaseSupport.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-D3D12RHI.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-D3D12RHI.exp" werden erstellt. 4>[901/1444] Link UE4Editor-CollisionAnalyzer.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DatabaseSupport.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DatabaseSupport.exp" werden erstellt. 4>[902/1444] Link UE4Editor-PlacementMode.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollisionAnalyzer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollisionAnalyzer.exp" werden erstellt. 4>[903/1444] Link UE4Editor-PluginWarden.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PlacementMode.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PlacementMode.exp" werden erstellt. 4>[904/1444] Link UE4Editor-Voice.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PluginWarden.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PluginWarden.exp" werden erstellt. 4>[905/1444] Link UE4Editor-Profiler.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Voice.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Voice.exp" werden erstellt. 4>[906/1444] Link UE4Editor-ProfilerClient.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Profiler.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Profiler.exp" werden erstellt. 4>[907/1444] Link UE4Editor-ScreenShotComparison.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerClient.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerClient.exp" werden erstellt. 4>[908/1444] Link UE4Editor-IOSTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparison.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparison.exp" werden erstellt. 4>[909/1444] Link UE4Editor-MeshBoneReduction.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\IOS\UE4Editor-IOSTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\IOS\UE4Editor-IOSTargetPlatform.exp" werden erstellt. 4>[910/1444] Link UE4Editor-AnimationBlueprintEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MeshBoneReduction.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MeshBoneReduction.exp" werden erstellt. 4>[911/1444] Link UE4Editor-TaskGraph.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationBlueprintEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationBlueprintEditor.exp" werden erstellt. 4>[912/1444] Link UE4Editor-CrashTracker.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TaskGraph.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TaskGraph.exp" werden erstellt. 4>[913/1444] Link UE4Editor-QuadricMeshReduction.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CrashTracker.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CrashTracker.exp" werden erstellt. 4>[914/1444] Link UE4Editor-CurveAssetEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-QuadricMeshReduction.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-QuadricMeshReduction.exp" werden erstellt. 4>[915/1444] Link UE4Editor-ShaderFormatVectorVM.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CurveAssetEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CurveAssetEditor.exp" werden erstellt. 4>[916/1444] Link UE4Editor-NetworkFileSystem.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatVectorVM.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatVectorVM.exp" werden erstellt. 4>[917/1444] Link UE4Editor-HTML5TargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFileSystem.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFileSystem.exp" werden erstellt. 4>[918/1444] Link UE4Editor-Android_MultiTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\HTML5\UE4Editor-HTML5TargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\HTML5\UE4Editor-HTML5TargetPlatform.exp" werden erstellt. 4>[919/1444] Link UE4Editor-Messaging.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_MultiTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_MultiTargetPlatform.exp" werden erstellt. 4>[920/1444] Link UE4Editor-TextureFormatIntelISPCTexComp.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Messaging.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Messaging.exp" werden erstellt. 4>[921/1444] Link UE4Editor-DeviceProfileServices.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatIntelISPCTexComp.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatIntelISPCTexComp.exp" werden erstellt. 4>[922/1444] Link UE4Editor-PerfCounters.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceProfileServices.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceProfileServices.exp" werden erstellt. 4>[923/1444] Link UE4Editor-ComponentVisualizers.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PerfCounters.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PerfCounters.exp" werden erstellt. 4>[924/1444] Link UE4Editor-DeviceProfileEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ComponentVisualizers.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ComponentVisualizers.exp" werden erstellt. 4>[925/1444] Link UE4Editor-UndoHistory.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceProfileEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceProfileEditor.exp" werden erstellt. 4>[926/1444] Link UE4Editor-Merge.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UndoHistory.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UndoHistory.exp" werden erstellt. 4>[927/1444] Link UE4Editor-ViewportSnapping.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Merge.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Merge.exp" werden erstellt. 4>[928/1444] Link UE4Editor-ProjectTargetPlatformEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ViewportSnapping.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ViewportSnapping.exp" werden erstellt. 4>[929/1444] Link UE4Editor-BspMode.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProjectTargetPlatformEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProjectTargetPlatformEditor.exp" werden erstellt. 4>[930/1444] Link UE4Editor-DerivedDataCache.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BspMode.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BspMode.exp" werden erstellt. 4>[931/1444] Link UE4Editor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DerivedDataCache.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DerivedDataCache.exp" werden erstellt. 4>[932/1444] Link UE4Editor-UnrealEd.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.exp" werden erstellt. 4>[933/1444] Link UE4Editor-Engine.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll" kann nicht ge÷ffnet werden. 4>[934/1444] Link UE4Editor-OculusRift.dll 4>[935/1444] Link UE4Editor-DetailCustomizations.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\OculusRift\Binaries\Win64\UE4Editor-OculusRift.dll" kann nicht ge÷ffnet werden. 4>[936/1444] Link UE4Editor-LevelEditor.dll 4>[937/1444] Link UE4Editor-Kismet.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Kismet.dll" kann nicht ge÷ffnet werden. 4>[938/1444] Link UE4Editor-MeshUtilities.dll 4>[939/1444] Link UE4Editor-StaticMeshEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll" kann nicht ge÷ffnet werden. 4>[940/1444] Link UE4Editor-WorldBrowser.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StaticMeshEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StaticMeshEditor.suppressed.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WorldBrowser.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WorldBrowser.suppressed.exp" werden erstellt. 4>[941/1444] Link UE4Editor-MovieSceneTools.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll" kann nicht ge÷ffnet werden. 4>[942/1444] Link UE4Editor-Cmd.exe 4>[943/1444] Link UE4Editor.exe 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe" kann nicht ge÷ffnet werden. 4>[944/1444] Link UE4Editor-Persona.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Cmd.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Cmd.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Persona.dll" kann nicht ge÷ffnet werden. 4>[945/1444] Link UE4Editor-Landscape.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Landscape.dll" kann nicht ge÷ffnet werden. 4>[946/1444] Link UE4Editor-UMGEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UMGEditor.dll" kann nicht ge÷ffnet werden. 4>[947/1444] Link UE4Editor-Sequencer.dll 4>[948/1444] Link UE4Editor-MainFrame.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Sequencer.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame.dll" kann nicht ge÷ffnet werden. 4>[949/1444] Link UE4Editor-IntroTutorials.dll 4>[950/1444] Link UE4Editor-AlembicLibrary.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-IntroTutorials.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll" kann nicht ge÷ffnet werden. 4>[951/1444] Link UE4Editor-DestructibleMeshEditor.dll 4>[952/1444] Link UE4Editor-ClothingSystemEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditor.dll" kann nicht ge÷ffnet werden. 4>[953/1444] Link UE4Editor-NiagaraEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NiagaraEditor.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DestructibleMeshEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DestructibleMeshEditor.suppressed.exp" werden erstellt. 4>[954/1444] Link UE4Editor-MeshPaintMode.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshPaintMode.dll" kann nicht ge÷ffnet werden. 4>[955/1444] Link UE4Editor-GameProjectGeneration.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration.dll" kann nicht ge÷ffnet werden. 4>[956/1444] Link UE4Editor-BehaviorTreeEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BehaviorTreeEditor.dll" kann nicht ge÷ffnet werden. 4>[957/1444] Link UE4Editor-ClothPainter.dll 4>[958/1444] Link UE4Editor-SequenceRecorder.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothPainter.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SequenceRecorder.dll" kann nicht ge÷ffnet werden. 4>[959/1444] Link UE4Editor-GameplayTasksEditor.dll 4>[960/1444] Link UE4Editor-LandscapeEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTasksEditor.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LandscapeEditor.dll" kann nicht ge÷ffnet werden. 4>[961/1444] Link UE4Editor-MeshPaint.dll 4>[962/1444] Link UE4Editor-MediaPlayerEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.dll" kann nicht ge÷ffnet werden. 4>[963/1444] Link UE4Editor-SkeletalMeshEditor.dll 4>[964/1444] Link UE4Editor-Paper2DEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2DEditor.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SkeletalMeshEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SkeletalMeshEditor.suppressed.exp" werden erstellt. 4>[965/1444] Link UE4Editor-LevelSequenceEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UE4Editor-LevelSequenceEditor.dll" kann nicht ge÷ffnet werden. 4>[966/1444] Link UE4Editor-D3D12RHI.dll 4>[967/1444] Link UE4Editor-D3D11RHI.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll" kann nicht ge÷ffnet werden. 4>[968/1444] Link UE4Editor-PhysXVehicles.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehicles.dll" kann nicht ge÷ffnet werden. 4>[969/1444] Link UE4Editor-GraphEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GraphEditor.dll" kann nicht ge÷ffnet werden. 4>[970/1444] Link UE4Editor-BlueprintNativeCodeGen.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintNativeCodeGen.dll" kann nicht ge÷ffnet werden. 4>[971/1444] Link UE4Editor-LocalizationDashboard.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LocalizationDashboard.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-D3D12RHI.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-D3D12RHI.suppressed.exp" werden erstellt. 4>[972/1444] Link UE4Editor-AssetManagerEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.dll" kann nicht ge÷ffnet werden. 4>[973/1444] Link UE4Editor-Matinee.dll 4>[974/1444] Link UE4Editor-BlueprintGraph.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Matinee.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Matinee.suppressed.exp" werden erstellt. 4>[975/1444] Link UE4Editor-FoliageEdit.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll" kann nicht ge÷ffnet werden. 4>[976/1444] Link UE4Editor-EnvironmentQueryEditor.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EnvironmentQueryEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EnvironmentQueryEditor.suppressed.exp" werden erstellt. 4>[977/1444] Link UE4Editor-AndroidPlatformEditor.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidPlatformEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidPlatformEditor.suppressed.exp" werden erstellt. 4>[978/1444] Link UE4Editor-GameplayTagsEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll" kann nicht ge÷ffnet werden. 4>[979/1444] Link UE4Editor-TranslationEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TranslationEditor.dll" kann nicht ge÷ffnet werden. 4>[980/1444] Link UE4Editor-AnimationBlueprintEditor.dll 4>[981/1444] Link UE4Editor-ClothingSystemRuntime.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntime.dll" kann nicht ge÷ffnet werden. 4>[982/1444] Link UE4Editor-VREditor.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationBlueprintEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationBlueprintEditor.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VREditor.dll" kann nicht ge÷ffnet werden. 4>[983/1444] Link UE4Editor-ContentBrowser.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll" kann nicht ge÷ffnet werden. 4>[984/1444] Link UE4Editor-AnimationModifiers.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimationModifiers.dll" kann nicht ge÷ffnet werden. 4>[985/1444] Link UE4Editor-AudioEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioEditor.dll" kann nicht ge÷ffnet werden. 4>[986/1444] Link UE4Editor-PropertyEditor.dll 4>[987/1444] Link UE4Editor-Blutility.dll 4>[988/1444] Link UE4Editor-AIGraph.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Blutility.dll" kann nicht ge÷ffnet werden. 4>[989/1444] Link UE4Editor-HTML5PlatformEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AIGraph.dll" kann nicht ge÷ffnet werden. 4>[990/1444] Link UE4Editor-Renderer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5PlatformEditor.dll" kann nicht ge÷ffnet werden. 4>[991/1444] Link UE4Editor-PluginBrowser.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Renderer.dll" kann nicht ge÷ffnet werden. 4>[992/1444] Link UE4Editor-MovieSceneCapture.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneCapture.dll" kann nicht ge÷ffnet werden. 4>[993/1444] Link UE4Editor-FacialAnimationEditor.dll 4>[994/1444] Link UE4Editor-IOSPlatformEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll" kann nicht ge÷ffnet werden. 4>[995/1444] Link UE4Editor-Core.dll 4>[996/1444] Link UE4Editor-SteamVR.dll 4>[997/1444] Link UE4Editor-AIModule.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll" kann nicht ge÷ffnet werden. 4>[998/1444] Link UE4Editor-SkeletonEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AIModule.dll" kann nicht ge÷ffnet werden. 4>[999/1444] Link UE4Editor-AssetTools.dll 4>[1000/1444] Link UE4Editor-EditorSettingsViewer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetTools.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SkeletonEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SkeletonEditor.suppressed.exp" werden erstellt. 4>[1001/1444] Link UE4Editor-OculusLibrary.dll 4>[1002/1444] Link UE4Editor-AlembicImporter.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\OculusLibrary\Binaries\Win64\UE4Editor-OculusLibrary.dll" kann nicht ge÷ffnet werden. 4>[1003/1444] Link UE4Editor-GearVRController.dll 4>[1004/1444] Link UE4Editor-MaterialEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialEditor.dll" kann nicht ge÷ffnet werden. 4>[1005/1444] Link UE4Editor-GearVR.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\GearVR\Binaries\Win64\UE4Editor-GearVRController.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\GearVR\Binaries\Win64\UE4Editor-GearVR.dll" kann nicht ge÷ffnet werden. 4>[1006/1444] Link UE4Editor-ImmediatePhysics.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\ImmediatePhysics\Binaries\Win64\UE4Editor-ImmediatePhysics.dll" kann nicht ge÷ffnet werden. 4>[1007/1444] Link UE4Editor-PhysXVehiclesEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehiclesEditor.dll" kann nicht ge÷ffnet werden. 4>[1008/1444] Link UE4Editor-ScreenShotComparison.dll 4>[1009/1444] Link UE4Editor-AnimGraph.dll 4>[1010/1444] Link UE4Editor-ProceduralMeshComponentEditor.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparison.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparison.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimGraph.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponentEditor.dll" kann nicht ge÷ffnet werden. 4>[1011/1444] Link UE4Editor-SessionFrontend.dll 4>[1012/1444] Link UE4Editor-AddContentDialog.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SessionFrontend.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AddContentDialog.dll" kann nicht ge÷ffnet werden. 4>[1013/1444] Link UE4Editor-SlateCore.dll 4>[1014/1444] Link UE4Editor-UMG.dll 4>[1015/1444] Link UE4Editor-FontEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateCore.dll" kann nicht ge÷ffnet werden. 4>[1016/1444] Link UE4Editor-ShaderFormatD3D.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UMG.dll" kann nicht ge÷ffnet werden. 4>[1017/1444] Link UE4Editor-MovieSceneCaptureDialog.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FontEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FontEditor.suppressed.exp" werden erstellt. 4>[1018/1444] Link UE4Editor-DeviceProfileEditor.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieSceneCaptureDialog.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MovieSceneCaptureDialog.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DeviceProfileEditor.dll" kann nicht ge÷ffnet werden. 4>[1019/1444] Link UE4Editor-AutomationWindow.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationWindow.dll" kann nicht ge÷ffnet werden. 4>[1020/1444] Link UE4Editor-AnimationEditor.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationEditor.suppressed.exp" werden erstellt. 4>[1021/1444] Link UE4Editor-SuperSearch.dll 4>[1022/1444] Link UE4Editor-PaperSpriteSheetImporter.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SuperSearch.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperSpriteSheetImporter.dll" kann nicht ge÷ffnet werden. 4>[1023/1444] Link UE4Editor-GeometryCacheEd.dll 4>[1024/1444] Link UE4Editor-Merge.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryCacheEd.dll" kann nicht ge÷ffnet werden. 4>[1025/1444] Link UE4Editor-HierarchicalLODOutliner.dll 4>[1026/1444] Link UE4Editor-TextureEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HierarchicalLODOutliner.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Merge.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Merge.suppressed.exp" werden erstellt. 4>[1027/1444] Link UE4Editor-PerforceSourceControl.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureEditor.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll" kann nicht ge÷ffnet werden. 4>[1028/1444] Link UE4Editor-ActorSequenceEditor.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\MovieScene\ActorSequenceEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ActorSequenceEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\MovieScene\ActorSequenceEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ActorSequenceEditor.suppressed.exp" werden erstellt. 4>[1029/1444] Link UE4Editor-Documentation.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Documentation.dll" kann nicht ge÷ffnet werden. 4>[1030/1444] Link UE4Editor-HeadMountedDisplay.dll 4>[1031/1444] Link UE4Editor-PhysXFormats.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PhysXFormats.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay.dll" kann nicht ge÷ffnet werden. 4>[1032/1444] Link UE4Editor-AutomationController.dll 4>[1033/1444] Link UE4Editor-PhAT.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationController.dll" kann nicht ge÷ffnet werden. 4>[1034/1444] Link UE4Editor-SpeedTreeImporter.dll 4>[1035/1444] Link UE4Editor-FunctionalTesting.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll" kann nicht ge÷ffnet werden. 4>[1036/1444] Link UE4Editor-PixelInspectorModule.dll 4>[1037/1444] Link UE4Editor-Paper2D.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PhAT.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PhAT.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PixelInspectorModule.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2D.dll" kann nicht ge÷ffnet werden. 4>[1038/1444] Link UE4Editor-SettingsEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SettingsEditor.dll" kann nicht ge÷ffnet werden. 4>[1039/1444] Link UE4Editor-GameplayDebugger.dll 4>[1040/1444] Link UE4Editor-StatsViewer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayDebugger.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StatsViewer.dll" kann nicht ge÷ffnet werden. 4>[1041/1444] Link UE4Editor-ProjectSettingsViewer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer.dll" kann nicht ge÷ffnet werden. 4>[1042/1444] Link UE4Editor-AudioMixer.dll 4>[1043/1444] Link UE4Editor-BlueprintProfiler.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioMixer.dll" kann nicht ge÷ffnet werden. 4>[1044/1444] Link UE4Editor-MobileLauncherProfileWizard.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintProfiler.dll" kann nicht ge÷ffnet werden. 4>[1045/1444] Link UE4Editor-OculusInput.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll" kann nicht ge÷ffnet werden. 4>[1046/1444] Link UE4Editor-HTML5Networking.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\OculusInput\Binaries\Win64\UE4Editor-OculusInput.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64\UE4Editor-HTML5Networking.dll" kann nicht ge÷ffnet werden. 4>[1047/1444] Link UE4Editor-PlacementMode.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PlacementMode.dll" kann nicht ge÷ffnet werden. 4>[1048/1444] Link UE4Editor-MatineeToLevelSequence.dll 4>[1049/1444] Link UE4Editor-Cascade.dll 4>[1050/1444] Link UE4Editor-Slate.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll" kann nicht ge÷ffnet werden. 4>[1051/1444] Link UE4Editor-LogVisualizer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LogVisualizer.dll" kann nicht ge÷ffnet werden. 4>[1052/1444] Link UE4Editor-HardwareTargeting.dll 4>[1053/1444] Link UE4Editor-AudioMixerXAudio2.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HardwareTargeting.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Cascade.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Cascade.suppressed.exp" werden erstellt. 4>[1054/1444] Link UE4Editor-XAudio2.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XAudio2.dll" kann nicht ge÷ffnet werden. 4>[1055/1444] Link UE4Editor-OnlineSubsystemUtils.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioMixerXAudio2.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioMixerXAudio2.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll" kann nicht ge÷ffnet werden. 4>[1056/1444] Link UE4Editor-ReferenceViewer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ReferenceViewer.dll" kann nicht ge÷ffnet werden. 4>[1057/1444] Link UE4Editor-ClassViewer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll" kann nicht ge÷ffnet werden. 4>[1058/1444] Link UE4Editor-SlateRHIRenderer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll" kann nicht ge÷ffnet werden. 4>[1059/1444] Link UE4Editor-SharedSettingsWidgets.dll 4>[1060/1444] Link UE4Editor-ProjectTargetPlatformEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll" kann nicht ge÷ffnet werden. 4>[1061/1444] Link UE4Editor-ConfigEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProjectTargetPlatformEditor.dll" kann nicht ge÷ffnet werden. 4>[1062/1444] Link UE4Editor-InternationalizationSettings.dll 4>[1063/1444] Link UE4Editor-MoviePlayer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ConfigEditor.dll" kann nicht ge÷ffnet werden. 4>[1064/1444] Link UE4Editor-InputBindingEditor.dll 4>[1065/1444] Link UE4Editor-GeometryMode.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings.dll" kann nicht ge÷ffnet werden. 4>[1066/1444] Link UE4Editor-LocalizationCommandletExecution.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InputBindingEditor.dll" kann nicht ge÷ffnet werden. 4>[1067/1444] Link UE4Editor-DistCurveEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MoviePlayer.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryMode.dll" kann nicht ge÷ffnet werden. 4>[1068/1444] Link UE4Editor-PluginWarden.dll 4>[1069/1444] Link UE4Editor-SourceControlWindows.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LocalizationCommandletExecution.dll" kann nicht ge÷ffnet werden. 4>[1070/1444] Link UE4Editor-CharacterAI.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PluginWarden.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PluginWarden.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UE4Editor-CharacterAI.dll" kann nicht ge÷ffnet werden. 4>[1071/1444] Link UE4Editor-KismetCompiler.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DistCurveEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DistCurveEditor.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll" kann nicht ge÷ffnet werden. 4>[1072/1444] Link UE4Editor-Niagara.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Niagara.dll" kann nicht ge÷ffnet werden. 4>[1073/1444] Link UE4Editor-NewLevelDialog.dll 4>[1074/1444] Link UE4Editor-ComponentVisualizers.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NewLevelDialog.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NewLevelDialog.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll" kann nicht ge÷ffnet werden. 4>[1075/1444] Link UE4Editor-MaterialShaderQualitySettings.dll 4>[1076/1444] Link UE4Editor-LocalizationService.dll 4>[1077/1444] Link UE4Editor-HttpNetworkReplayStreaming.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LocalizationService.dll" kann nicht ge÷ffnet werden. 4>[1078/1444] Link UE4Editor-GeometryCache.dll 4>[1079/1444] Link UE4Editor-OutputLog.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialShaderQualitySettings.dll" kann nicht ge÷ffnet werden. 4>[1080/1444] Link UE4Editor-ScreenShotComparisonTools.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryCache.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OutputLog.dll" kann nicht ge÷ffnet werden. 4>[1081/1444] Link UE4Editor-Profiler.dll 4>[1082/1444] Link UE4Editor-DataTableEditor.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparisonTools.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScreenShotComparisonTools.suppressed.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HttpNetworkReplayStreaming.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HttpNetworkReplayStreaming.suppressed.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DataTableEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DataTableEditor.suppressed.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Profiler.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Profiler.suppressed.exp" werden erstellt. 4>[1083/1444] Link UE4Editor-PListEditor.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PListEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PListEditor.suppressed.exp" werden erstellt. 4>[1084/1444] Link UE4Editor-NetworkFileSystem.dll 4>[1085/1444] Link UE4Editor-MediaAssets.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MediaAssets.dll" kann nicht ge÷ffnet werden. 4>[1086/1444] Link UE4Editor-MaterialUtilities.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialUtilities.dll" kann nicht ge÷ffnet werden. 4>[1087/1444] Link UE4Editor-LevelSequence.dll 4>[1088/1444] Link UE4Editor-WindowsMoviePlayer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelSequence.dll" kann nicht ge÷ffnet werden. 4>[1089/1444] Link UE4Editor-SourceControl.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll" kann nicht ge÷ffnet werden. 4>[1090/1444] Link UE4Editor-ProjectLauncher.dll 4>[1091/1444] Link UE4Editor-Layers.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceControl.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Layers.dll" kann nicht ge÷ffnet werden. 4>[1092/1444] Link UE4Editor-SequencerWidgets.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProjectLauncher.dll" kann nicht ge÷ffnet werden. 4>[1093/1444] Link UE4Editor-Localization.dll 4>[1094/1444] Link UE4Editor-AdvancedPreviewScene.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SequencerWidgets.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SequencerWidgets.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Localization.dll" kann nicht ge÷ffnet werden. 4>[1095/1444] Link UE4Editor-StringTableEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AdvancedPreviewScene.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StringTableEditor.dll" kann nicht ge÷ffnet werden. 4>[1096/1444] Link UE4Editor-SceneOutliner.dll 4>[1097/1444] Link UE4Editor-Voice.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Voice.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SceneOutliner.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SceneOutliner.suppressed.exp" werden erstellt. 4>[1098/1444] Link UE4Editor-AutomationWorker.dll 4>[1099/1444] Link UE4Editor-UATHelper.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationWorker.dll" kann nicht ge÷ffnet werden. 4>[1100/1444] Link UE4Editor-MergeActors.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UATHelper.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UATHelper.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MergeActors.dll" kann nicht ge÷ffnet werden. 4>[1101/1444] Link UE4Editor-GameLiveStreaming.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameLiveStreaming.dll" kann nicht ge÷ffnet werden. 4>[1102/1444] Link UE4Editor-BspMode.dll 4>[1103/1444] Link UE4Editor-OpenGLDrv.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BspMode.dll" kann nicht ge÷ffnet werden. 4>[1104/1444] Link UE4Editor-VulkanRHI.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll" kann nicht ge÷ffnet werden. 4>[1105/1444] Link UE4Editor-StreamingPauseRendering.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StreamingPauseRendering.dll" kann nicht ge÷ffnet werden. 4>[1106/1444] Link UE4Editor-OnlineBlueprintSupport.dll 4>[1107/1444] Link UE4Editor-BlueprintCompilerCppBackend.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll" kann nicht ge÷ffnet werden. 4>[1108/1444] Link UE4Editor-KismetWidgets.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintCompilerCppBackend.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll" kann nicht ge÷ffnet werden. 4>[1109/1444] Link UE4Editor-SizeMap.dll 4>[1110/1444] Link UE4Editor-SlateReflector.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SizeMap.dll" kann nicht ge÷ffnet werden. 4>[1111/1444] Link UE4Editor-PackagesDialog.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateReflector.dll" kann nicht ge÷ffnet werden. 4>[1112/1444] Link UE4Editor-AudioCapture.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PackagesDialog.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VulkanRHI.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VulkanRHI.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Editor\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll" kann nicht ge÷ffnet werden. 4>[1113/1444] Link UE4Editor-CollisionAnalyzer.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll" kann nicht ge÷ffnet werden. 4>[1114/1444] Link UE4Editor-RealtimeProfiler.dll 4>[1115/1444] Link UE4Editor-GitSourceControl.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UE4Editor-GitSourceControl.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RealtimeProfiler.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RealtimeProfiler.suppressed.exp" werden erstellt. 4>[1116/1444] Link UE4Editor-SmartSnapping.dll 4>[1117/1444] Link UE4Editor-PaperTiledImporter.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll" kann nicht ge÷ffnet werden. 4>[1118/1444] Link UE4Editor-EditorWidgets.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperTiledImporter.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll" kann nicht ge÷ffnet werden. 4>[1119/1444] Link UE4Editor-ShaderFormatVectorVM.dll 4>[1120/1444] Link UE4Editor-TextureAlignMode.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatVectorVM.dll" kann nicht ge÷ffnet werden. 4>[1121/1444] Link UE4Editor-CurveAssetEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureAlignMode.dll" kann nicht ge÷ffnet werden. 4>[1122/1444] Link UE4Editor-SceneDepthPickerMode.dll 4>[1123/1444] Link UE4Editor-HotReload.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SceneDepthPickerMode.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CurveAssetEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CurveAssetEditor.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HotReload.dll" kann nicht ge÷ffnet werden. 4>[1124/1444] Link UE4Editor-TVOSTargetPlatform.dll 4>[1125/1444] Link UE4Editor-LauncherServices.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-TVOSTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>[1126/1444] Link UE4Editor-VulkanShaderFormat.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LauncherServices.dll" kann nicht ge÷ffnet werden. 4>[1127/1444] Link UE4Editor-ActorPickerMode.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VulkanShaderFormat.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ActorPickerMode.dll" kann nicht ge÷ffnet werden. 4>[1128/1444] Link UE4Editor-UndoHistory.dll 4>[1129/1444] Link UE4Editor-UserFeedback.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UndoHistory.dll" kann nicht ge÷ffnet werden. 4>[1130/1444] Link UE4Editor-ImmediatePhysicsEditor.dll 4>[1131/1444] Link UE4Editor-CurveTableEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\ImmediatePhysics\Binaries\Win64\UE4Editor-ImmediatePhysicsEditor.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UserFeedback.dll" kann nicht ge÷ffnet werden. 4>[1132/1444] Link UE4Editor-ExternalImagePicker.dll 4>[1133/1444] Link UE4Editor-DeviceManager.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CurveTableEditor.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CurveTableEditor.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DeviceManager.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ExternalImagePicker.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ExternalImagePicker.suppressed.exp" werden erstellt. 4>[1134/1444] Link UE4Editor-ImageWrapper.dll 4>[1135/1444] Link UE4Editor-CoreUObject.dll 4>[1136/1444] Link UE4Editor-ViewportInteraction.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ViewportInteraction.dll" kann nicht ge÷ffnet werden. 4>[1137/1444] Link UE4Editor-MovieSceneTracks.dll 4>[1138/1444] Link UE4Editor-UnrealAudioXAudio2.dll 4>[1139/1444] Link UE4Editor-CrashTracker.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneTracks.dll" kann nicht ge÷ffnet werden. 4>[1140/1444] Link UE4Editor-GammaUI.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CrashTracker.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GammaUI.dll" kann nicht ge÷ffnet werden. 4>[1141/1444] Link UE4Editor-SequenceRecorderSections.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealAudioXAudio2.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealAudioXAudio2.suppressed.exp" werden erstellt. 4>[1142/1444] Link UE4Editor-MobilePatchingUtils.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SequenceRecorderSections.dll" kann nicht ge÷ffnet werden. 4>[1143/1444] Link UE4Editor-OnlineSubsystemNull.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll" kann nicht ge÷ffnet werden. 4>[1144/1444] Link UE4Editor-AudioFormatOpus.dll 4>[1145/1444] Link UE4Editor-UdpMessaging.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus.dll" kann nicht ge÷ffnet werden. 4>[1146/1444] Link UE4Editor-IOSTargetPlatform.dll 4>[1147/1444] Link UE4Editor-SteamVRController.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRController.dll" kann nicht ge÷ffnet werden. 4>[1148/1444] Link UE4Editor-TcpMessaging.dll 4>[1149/1444] Link UE4Editor-EditorLiveStreaming.dll 4>[1150/1444] Link UE4Editor-CustomMeshComponent.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll" kann nicht ge÷ffnet werden. 4>[1151/1444] Link UE4Editor-Toolbox.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorLiveStreaming.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Toolbox.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll" kann nicht ge÷ffnet werden. 4>[1152/1444] Link UE4Editor-CableComponent.dll 4>[1153/1444] Link UE4Editor-ModuleUI.dll 4>[1154/1444] Link UE4Editor-ProceduralMeshComponent.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll" kann nicht ge÷ffnet werden. 4>[1155/1444] Link UE4Editor-TaskGraph.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll" kann nicht ge÷ffnet werden. 4>[1156/1444] Link UE4Editor-OnlineSubsystem.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ModuleUI.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll" kann nicht ge÷ffnet werden. 4>[1157/1444] Link UE4Editor-AllDesktopTargetPlatform.dll 4>[1158/1444] Link UE4Editor-BuildPatchServices.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AllDesktopTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>[1159/1444] Link UE4Editor-HTTPChunkInstaller.dll 4>[1160/1444] Link UE4Editor-EditorStyle.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildPatchServices.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildPatchServices.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Online\HTTPChunkInstaller\Binaries\Win64\UE4Editor-HTTPChunkInstaller.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorStyle.dll" kann nicht ge÷ffnet werden. 4>[1161/1444] Link UE4Editor-WindowsTargetPlatform.dll 4>[1162/1444] Link UE4Editor-Foliage.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Foliage.dll" kann nicht ge÷ffnet werden. 4>[1163/1444] Link UE4Editor-WidgetCarousel.dll 4>[1164/1444] Link UE4Editor-TreeMap.dll 4>[1165/1444] Link UE4Editor-LightPropagationVolumeEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WidgetCarousel.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeEditor.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TreeMap.dll" kann nicht ge÷ffnet werden. 4>[1166/1444] Link UE4Editor-AndroidTargetPlatform.dll 4>[1167/1444] Link UE4Editor-TextureCompressor.dll 4>[1168/1444] Link UE4Editor-AndroidRuntimeSettings.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>[1169/1444] Link UE4Editor-AnimGraphRuntime.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll" kann nicht ge÷ffnet werden. 4>[1170/1444] Link UE4Editor-AndroidPermission.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimGraphRuntime.dll" kann nicht ge÷ffnet werden. 4>[1171/1444] Link UE4Editor-HTML5TargetPlatform.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidRuntimeSettings.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidRuntimeSettings.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.dll" kann nicht ge÷ffnet werden. 4>[1172/1444] Link UE4Editor-MacTargetPlatform.dll 4>[1173/1444] Link UE4Editor-DeviceProfileServices.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>[1174/1444] Link UE4Editor-SubversionSourceControl.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll" kann nicht ge÷ffnet werden. 4>[1175/1444] Link UE4Editor-ShaderFormatOpenGL.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceProfileServices.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceProfileServices.suppressed.exp" werden erstellt. 4>[1176/1444] Link UE4Editor-AITestSuite.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AITestSuite.dll" kann nicht ge÷ffnet werden. 4>[1177/1444] Link UE4Editor-MessageLog.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MessageLog.dll" kann nicht ge÷ffnet werden. 4>[1178/1444] Link UE4Editor-MeshBoneReduction.dll 4>[1179/1444] Link UE4Editor-PortalMessages.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MeshBoneReduction.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MeshBoneReduction.suppressed.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalMessages.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalMessages.suppressed.exp" werden erstellt. 4>[1180/1444] Link UE4Editor-ActorSequence.dll 4>[1181/1444] Link UE4Editor-SlateNullRenderer.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ActorSequence.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ActorSequence.suppressed.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateNullRenderer.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateNullRenderer.suppressed.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFileSystem.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkFileSystem.suppressed.exp" werden erstellt. 4>[1182/1444] Link UE4Editor-GameplayTasks.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTasks.dll" kann nicht ge÷ffnet werden. 4>[1183/1444] Link UE4Editor-AppFramework.dll 4>[1184/1444] Link UE4Editor-AndroidMediaEditor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AppFramework.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaEditor.dll" kann nicht ge÷ffnet werden. 4>[1185/1444] Link UE4Editor-PerfCounters.dll 4>[1186/1444] Link UE4Editor-DesktopWidgets.dll 4>[1187/1444] Link UE4Editor-SourceCodeAccess.dll 4>[1188/1444] Link UE4Editor-FacialAnimation.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DesktopWidgets.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PerfCounters.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess.dll" kann nicht ge÷ffnet werden. 4>[1189/1444] Link UE4Editor-SuperSearchEditor.dll 4>[1190/1444] Link UE4Editor-HierarchicalLODUtilities.dll 4>[1191/1444] Link UE4Editor-MacClientTargetPlatform.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Editor\SuperSearchEditor\Binaries\Win64\UE4Editor-SuperSearchEditor.dll" kann nicht ge÷ffnet werden. 4>[1192/1444] Link UE4Editor-MacNoEditorTargetPlatform.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacClientTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacNoEditorTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>[1193/1444] Link UE4Editor-AudioFormatOgg.dll 4>[1194/1444] Link UE4Editor-AvfMediaEditor.dll 4>[1195/1444] Link UE4Editor-TargetDeviceServices.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HierarchicalLODUtilities.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HierarchicalLODUtilities.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.dll" kann nicht ge÷ffnet werden. 4>[1196/1444] Link UE4Editor-Android_PVRTCTargetPlatform.dll 4>[1197/1444] Link UE4Editor-WmfMediaEditor.dll 4>[1198/1444] Link UE4Editor-MetalShaderFormat.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.dll" kann nicht ge÷ffnet werden. 4>[1199/1444] Link UE4Editor-Android_ATCTargetPlatform.dll 4>[1200/1444] Link UE4Editor-Android_DXTTargetPlatform.dll 4>[1201/1444] Link UE4Editor-Android_ETC1TargetPlatform.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform.dll" kann nicht ge÷ffnet werden. 4>[1202/1444] Link UE4Editor-Android_ASTCTargetPlatform.dll 4>[1203/1444] Link UE4Editor-WmfMedia.dll 4>[1204/1444] Link UE4Editor-Android_ETC2TargetPlatform.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-Android_ASTCTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll" kann nicht ge÷ffnet werden. 4>[1205/1444] Link UE4Editor-ViewportSnapping.dll 4>[1206/1444] Link UE4Editor-MacServerTargetPlatform.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform.dll" kann nicht ge÷ffnet werden. 4>[1207/1444] Link UE4Editor-HTTP.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ViewportSnapping.dll" kann nicht ge÷ffnet werden. 4>[1208/1444] Link UE4Editor-Android_MultiTargetPlatform.dll 4>[1209/1444] Link UE4Editor-QuadricMeshReduction.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacServerTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-Android_MultiTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-QuadricMeshReduction.dll" kann nicht ge÷ffnet werden. 4>[1210/1444] Link UE4Editor-VectorVM.dll 4>[1211/1444] Link UE4Editor-TextureFormatASTC.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HTTP.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VectorVM.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatASTC.dll" kann nicht ge÷ffnet werden. 4>[1212/1444] Link UE4Editor-WmfMediaFactory.dll 4>[1213/1444] Link UE4Editor-AssetRegistry.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll" kann nicht ge÷ffnet werden. 4>[1214/1444] Link UE4Editor-TextureFormatDXT.dll 4>[1215/1444] Link UE4Editor-AvfMediaFactory.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.dll" kann nicht ge÷ffnet werden. 4>[1216/1444] Link UE4Editor-GameplayTags.dll 4>[1217/1444] Link UE4Editor-TextureFormatIntelISPCTexComp.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll" kann nicht ge÷ffnet werden. 4>[1218/1444] Link UE4Editor-AnalyticsET.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatIntelISPCTexComp.dll" kann nicht ge÷ffnet werden. 4>[1219/1444] Link UE4Editor-CinematicCamera.dll 4>[1220/1444] Link UE4Editor-SessionServices.dll 4>[1221/1444] Link UE4Editor-ProfilerService.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnalyticsET.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CinematicCamera.dll" kann nicht ge÷ffnet werden. 4>[1222/1444] Link UE4Editor-VisualStudioSourceCodeAccess.dll 4>[1223/1444] Link UE4Editor-ArchVisCharacter.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SessionServices.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll" kann nicht ge÷ffnet werden. 4>[1224/1444] Link UE4Editor-JsonUtilities.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess.dll" kann nicht ge÷ffnet werden. 4>[1225/1444] Link UE4Editor-NullNetworkReplayStreaming.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-JsonUtilities.dll" kann nicht ge÷ffnet werden. 4>[1226/1444] Link UE4Editor-LightPropagationVolumeRuntime.dll 4>[1227/1444] Link UE4Editor-WindowsClientTargetPlatform.dll 4>[1228/1444] Link UE4Editor-MovieScene.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeRuntime.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieScene.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullNetworkReplayStreaming.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullNetworkReplayStreaming.suppressed.exp" werden erstellt. 4>[1229/1444] Link UE4Editor-WindowsServerTargetPlatform.dll 4>[1230/1444] Link UE4Editor-WindowsNoEditorTargetPlatform.dll 4>[1231/1444] Link UE4Editor-PacketHandler.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PacketHandler.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll" kann nicht ge÷ffnet werden. 4>[1232/1444] Link UE4Editor-UtilityShaders.dll 4>[1233/1444] Link UE4Editor-LocationServicesBPLibrary.dll 4>[1234/1444] Link UE4Editor-PortalRpc.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UtilityShaders.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PortalRpc.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll" kann nicht ge÷ffnet werden. 4>[1235/1444] Link UE4Editor-Serialization.dll 4>[1236/1444] Link UE4Editor-ShaderCore.dll 4>[1237/1444] Link UE4Editor-WorkspaceMenuStructure.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Serialization.dll" kann nicht ge÷ffnet werden. 4>[1238/1444] Link UE4Editor-EngineSettings.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderCore.dll" kann nicht ge÷ffnet werden. 4>[1239/1444] Link UE4Editor-ShaderPreprocessor.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EngineSettings.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll" kann nicht ge÷ffnet werden. 4>[1240/1444] Link UE4Editor-UObjectPlugin.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll" kann nicht ge÷ffnet werden. 4>[1241/1444] Link UE4Editor-NetworkFile.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll" kann nicht ge÷ffnet werden. 4>[1242/1444] Link UE4Editor-SSL.dll 4>[1243/1444] Link UE4Editor-SessionMessages.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SSL.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SessionMessages.dll" kann nicht ge÷ffnet werden. 4>[1244/1444] Link UE4Editor-LaunchDaemonMessages.dll 4>[1245/1444] Link UE4Editor-AnimationCore.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimationCore.dll" kann nicht ge÷ffnet werden. 4>[1246/1444] Link UE4Editor-StreamingFile.dll 4>[1247/1444] Link UE4Editor-EngineMessages.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll" kann nicht ge÷ffnet werden. 4>[1248/1444] Link UE4Editor-InputCore.dll 4>[1249/1444] Link UE4Editor-ClothingSystemRuntimeInterface.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InputCore.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeInterface.dll" kann nicht ge÷ffnet werden. 4>[1250/1444] Link UE4Editor-SynthBenchmark.dll 4>[1251/1444] Link UE4Editor-CollectionManager.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll" kann nicht ge÷ffnet werden. 4>[1252/1444] Link UE4Editor-ClothingSystemEditorInterface.dll 4>[1253/1444] Link UE4Editor-TextureFormatPVR.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SynthBenchmark.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SynthBenchmark.suppressed.exp" werden erstellt. 4>[1254/1444] Link UE4Editor-NullDrv.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditorInterface.dll" kann nicht ge÷ffnet werden. 4>[1255/1444] Link UE4Editor-InputDevice.dll 4>[1256/1444] Link UE4Editor-MessagingRpc.dll 4>[1257/1444] Link UE4Editor-ExampleDeviceProfileSelector.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MessagingRpc.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullDrv.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullDrv.suppressed.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputDevice.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputDevice.suppressed.exp" werden erstellt. 4>[1258/1444] Link UE4Editor-BlueprintRuntime.dll 4>[1259/1444] Link UE4Editor-IOSRuntimeSettings.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintRuntime.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintRuntime.suppressed.exp" werden erstellt. 4>[1260/1444] Link UE4Editor-AndroidMediaFactory.dll 4>[1261/1444] Link UE4Editor-ProfilerClient.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaFactory.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerClient.dll" kann nicht ge÷ffnet werden. 4>[1262/1444] Link UE4Editor-ProfilerMessages.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll" kann nicht ge÷ffnet werden. 4>[1263/1444] Link UE4Editor-SwarmInterface.dll 4>[1264/1444] Link UE4Editor-UnrealEdMessages.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages.dll" kann nicht ge÷ffnet werden. 4>[1265/1444] Link UE4Editor-AutomationMessages.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll" kann nicht ge÷ffnet werden. 4>[1266/1444] Link UE4Editor-PortalServices.dll 4>[1267/1444] Link UE4Editor-PortalProxies.dll 4>[1268/1444] Link UE4Editor-Navmesh.dll 4>[1269/1444] Link UE4Editor-UnrealAudio.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PortalServices.dll" kann nicht ge÷ffnet werden. 4>[1270/1444] Link UE4Editor-Networking.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealAudio.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Navmesh.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Networking.dll" kann nicht ge÷ffnet werden. 4>[1271/1444] Link UE4Editor-Sockets.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalProxies.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalProxies.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Sockets.dll" kann nicht ge÷ffnet werden. 4>[1272/1444] Link UE4Editor-TargetPlatform.dll 4>[1273/1444] Link UE4Editor-TextureFormatUncompressed.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll" kann nicht ge÷ffnet werden. 4>[1274/1444] Link UE4Editor-RawMesh.dll 4>[1275/1444] Link UE4Editor-AndroidDeviceDetection.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RawMesh.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll" kann nicht ge÷ffnet werden. 4>[1276/1444] Link UE4Editor-NetworkReplayStreaming.dll 4>[1277/1444] Link UE4Editor-ShaderCompilerCommon.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderCompilerCommon.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkReplayStreaming.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NetworkReplayStreaming.suppressed.exp" werden erstellt. 4>[1278/1444] Link UE4Editor-ReliabilityHandlerComponent.dll 4>[1279/1444] Link UE4Editor-PackageDependencyInfo.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ReliabilityHandlerComponent.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ReliabilityHandlerComponent.suppressed.exp" werden erstellt. 4>[1280/1444] Link UE4Editor-AudioFormatADPCM.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PackageDependencyInfo.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PackageDependencyInfo.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll" kann nicht ge÷ffnet werden. 4>[1281/1444] Link UE4Editor-MediaUtils.dll 4>[1282/1444] Link UE4Editor-Messaging.dll 4>[1283/1444] Link UE4Editor-DesktopPlatform.dll 4>[1284/1444] Link UE4Editor-RenderCore.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MediaUtils.dll" kann nicht ge÷ffnet werden. 4>[1285/1444] Link UE4Editor-Settings.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Messaging.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll" kann nicht ge÷ffnet werden. 4>[1286/1444] Link UE4Editor-AVIWriter.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Settings.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RenderCore.dll" kann nicht ge÷ffnet werden. 4>[1287/1444] Link UE4Editor-Projects.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AVIWriter.dll" kann nicht ge÷ffnet werden. 4>[1288/1444] Link UE4Editor-XmlParser.dll 4>[1289/1444] Link UE4Editor-RHI.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XmlParser.dll" kann nicht ge÷ffnet werden. 4>[1290/1444] Link UE4Editor-BlankModule.dll 4>[1291/1444] Link UE4Editor-DatabaseSupport.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RHI.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlankModule.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlankModule.suppressed.exp" werden erstellt. 4>[1292/1444] Link UE4Editor-HardwareSurvey.dll 4>[1293/1444] Link UE4Editor-Analytics.dll 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DatabaseSupport.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DatabaseSupport.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HardwareSurvey.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Analytics.dll" kann nicht ge÷ffnet werden. 4>[1294/1444] Link UE4Editor-Media.dll 4>[1295/1444] Link UE4Editor-SandboxFile.dll 4>[1296/1444] Link UE4Editor-DerivedDataCache.dll 4>[1297/1444] Link UE4Editor-ImageCore.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Media.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageCore.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DerivedDataCache.dll" kann nicht ge÷ffnet werden. 4>[1298/1444] Link UE4Editor-Advertising.dll 4>[1299/1444] Link UE4Editor-DirectoryWatcher.dll 4>[1300/1444] Link UE4Editor-Json.dll 4>[1301/1444] Link UE4Editor-PakFile.dll 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PakFile.dll" kann nicht ge÷ffnet werden. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher.dll" kann nicht ge÷ffnet werden. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Advertising.suppressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Advertising.suppressed.exp" werden erstellt. 4>LINK : fatal error LNK1104: Datei "g:\games\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Json.dll" kann nicht ge÷ffnet werden. 4>[1302/1444] Link UE4Editor-PhAT.lib 4>[1303/1444] Link UE4Editor-OnlineBlueprintSupport.lib 4>[1304/1444] Link UE4Editor-AndroidPermission.lib 4>[1305/1444] Link UE4Editor-BlueprintRuntime.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineBlueprintSupport.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineBlueprintSupport.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PhAT.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PhAT.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\AndroidPermission\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidPermission.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\AndroidPermission\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidPermission.exp" werden erstellt. 4>[1306/1444] Link UE4Editor-HTML5PlatformEditor.lib 4>[1307/1444] Link UE4Editor-CableComponent.lib 4>[1308/1444] Link UE4Editor-MacTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintRuntime.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlueprintRuntime.exp" werden erstellt. 4>[1309/1444] Link UE4Editor-UObjectPlugin.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\HTML5\UE4Editor-HTML5PlatformEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\HTML5\UE4Editor-HTML5PlatformEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\CableComponent\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CableComponent.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\CableComponent\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CableComponent.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MacTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MacTargetPlatform.exp" werden erstellt. 4>[1310/1444] Link UE4Editor-GeometryMode.lib 4>[1311/1444] Link UE4Editor-ArchVisCharacter.lib 4>[1312/1444] Link UE4Editor-AvfMediaEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UObjectPlugin.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UObjectPlugin.exp" werden erstellt. 4>[1313/1444] Link UE4Editor-LevelSequenceEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GeometryMode.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GeometryMode.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Media\AvfMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AvfMediaEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Media\AvfMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AvfMediaEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\ArchVisCharacter\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ArchVisCharacter.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\ArchVisCharacter\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ArchVisCharacter.exp" werden erstellt. 4>[1314/1444] Link UE4Editor-Matinee.lib 4>[1315/1444] Link UE4Editor-AvfMediaFactory.lib 4>[1316/1444] Link UE4Editor-MediaPlayerEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Matinee.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Matinee.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Media\MediaPlayerEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MediaPlayerEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Media\MediaPlayerEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MediaPlayerEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\MovieScene\LevelSequenceEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LevelSequenceEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\MovieScene\LevelSequenceEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LevelSequenceEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Media\AvfMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AvfMediaFactory.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Media\AvfMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AvfMediaFactory.exp" werden erstellt. 4>[1317/1444] Link UE4Editor-WmfMediaEditor.lib 4>[1318/1444] Link UE4Editor-NiagaraEditor.lib 4>[1319/1444] Link UE4Editor-TcpMessaging.lib 4>[1320/1444] Link UE4Editor-MergeActors.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WmfMediaEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WmfMediaEditor.exp" werden erstellt. 4>[1321/1444] Link UE4Editor-UdpMessaging.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NiagaraEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NiagaraEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MergeActors.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MergeActors.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Messaging\TcpMessaging\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TcpMessaging.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Messaging\TcpMessaging\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TcpMessaging.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UdpMessaging.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UdpMessaging.exp" werden erstellt. 4>[1322/1444] Link UE4Editor-Cascade.lib 4>[1323/1444] Link UE4Editor-DestructibleMeshEditor.lib 4>[1324/1444] Link UE4Editor-BehaviorTreeEditor.lib 4>[1325/1444] Link UE4Editor-LocalizationDashboard.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Cascade.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Cascade.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DestructibleMeshEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DestructibleMeshEditor.exp" werden erstellt. 4>[1326/1444] Link UE4Editor-PaperSpriteSheetImporter.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LocalizationDashboard.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LocalizationDashboard.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BehaviorTreeEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BehaviorTreeEditor.exp" werden erstellt. 4>[1327/1444] Link UE4Editor-EditorLiveStreaming.lib 4>[1328/1444] Link UE4Editor-PaperTiledImporter.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperSpriteSheetImporter.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperSpriteSheetImporter.exp" werden erstellt. 4>[1329/1444] Link UE4Editor-EnvironmentQueryEditor.lib 4>[1330/1444] Link UE4Editor-GameLiveStreaming.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorLiveStreaming.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorLiveStreaming.exp" werden erstellt. 4>[1331/1444] Link UE4Editor-LightPropagationVolumeEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EnvironmentQueryEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EnvironmentQueryEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperTiledImporter.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PaperTiledImporter.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameLiveStreaming.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameLiveStreaming.exp" werden erstellt. 4>[1332/1444] Link UE4Editor-Blutility.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LightPropagationVolumeEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LightPropagationVolumeEditor.exp" werden erstellt. 4>[1333/1444] Link UE4Editor-PluginBrowser.lib 4>[1334/1444] Link UE4Editor-CustomMeshComponent.lib 4>[1335/1444] Link UE4Editor-MobilePatchingUtils.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blutility.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blutility.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Editor\PluginBrowser\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PluginBrowser.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Editor\PluginBrowser\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PluginBrowser.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\CustomMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CustomMeshComponent.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\CustomMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CustomMeshComponent.exp" werden erstellt. 4>[1336/1444] Link UE4Editor-LocationServicesBPLibrary.lib 4>[1337/1444] Link UE4Editor-ClothPainter.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\MobilePatchingUtils\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MobilePatchingUtils.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\MobilePatchingUtils\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MobilePatchingUtils.exp" werden erstellt. 4>[1338/1444] Link UE4Editor-ImmediatePhysicsEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\LocationServicesBPLibrary\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LocationServicesBPLibrary.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\LocationServicesBPLibrary\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LocationServicesBPLibrary.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClothPainter.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ClothPainter.exp" werden erstellt. 4>[1339/1444] Link UE4Editor-SlateReflector.lib 4>[1340/1444] Link UE4Editor-AndroidMediaEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\ImmediatePhysics\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImmediatePhysicsEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\ImmediatePhysics\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ImmediatePhysicsEditor.exp" werden erstellt. 4>[1341/1444] Link UE4Editor-WorldBrowser.lib 4>[1342/1444] Link UE4Editor-OculusLibrary.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Media\AndroidMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidMediaEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Media\AndroidMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidMediaEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateReflector.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateReflector.exp" werden erstellt. 4>[1343/1444] Link UE4Editor-HTML5Networking.lib 4>[1344/1444] Link UE4Editor-AnimationModifiers.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WorldBrowser.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WorldBrowser.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\OculusLibrary\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OculusLibrary.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\OculusLibrary\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OculusLibrary.exp" werden erstellt. 4>[1345/1444] Link UE4Editor-PhysXVehiclesEditor.lib 4>[1346/1444] Link UE4Editor-AlembicImporter.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Experimental\HTML5Networking\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5Networking.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Experimental\HTML5Networking\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5Networking.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationModifiers.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AnimationModifiers.exp" werden erstellt. 4>[1347/1444] Link UE4Editor-FacialAnimationEditor.lib 4>[1348/1444] Link UE4Editor-GameplayTagsEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PhysXVehiclesEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PhysXVehiclesEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AlembicImporter.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AlembicImporter.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Editor\GameplayTagsEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameplayTagsEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Editor\GameplayTagsEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GameplayTagsEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FacialAnimationEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FacialAnimationEditor.exp" werden erstellt. 4>[1349/1444] Link UE4Editor-WindowsTargetPlatform.lib 4>[1350/1444] Link UE4Editor-AndroidPlatformEditor.lib 4>[1351/1444] Link UE4Editor-GearVRController.lib 4>[1352/1444] Link UE4Editor-SuperSearchEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsTargetPlatform.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\GearVR\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GearVRController.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\GearVR\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GearVRController.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Editor\SuperSearchEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SuperSearchEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Editor\SuperSearchEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SuperSearchEditor.exp" werden erstellt. 4>[1353/1444] Link UE4Editor-GeometryCacheEd.lib 4>[1354/1444] Link UE4Editor-SpeedTreeImporter.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidPlatformEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidPlatformEditor.exp" werden erstellt. 4>[1355/1444] Link UE4Editor-SequenceRecorderSections.lib 4>[1356/1444] Link UE4Editor-TextureFormatASTC.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GeometryCacheEd.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GeometryCacheEd.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Editor\SpeedTreeImporter\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SpeedTreeImporter.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Editor\SpeedTreeImporter\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SpeedTreeImporter.exp" werden erstellt. 4>[1357/1444] Link UE4Editor-SessionFrontend.lib 4>[1358/1444] Link UE4Editor-SlateRHIRenderer.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SequenceRecorderSections.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SequenceRecorderSections.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatASTC.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatASTC.exp" werden erstellt. 4>[1359/1444] Link UE4Editor-SteamVRController.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionFrontend.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SessionFrontend.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateRHIRenderer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateRHIRenderer.exp" werden erstellt. 4>[1360/1444] Link UE4Editor-TextureFormatUncompressed.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SteamVRController.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SteamVRController.exp" werden erstellt. 4>[1361/1444] Link UE4Editor-AndroidMediaFactory.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatUncompressed.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatUncompressed.exp" werden erstellt. 4>[1362/1444] Link UE4Editor-TextureAlignMode.lib 4>[1363/1444] Link UE4Editor-AudioFormatADPCM.lib 4>[1364/1444] Link UE4Editor-NullDrv.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Media\AndroidMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidMediaFactory.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Media\AndroidMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidMediaFactory.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullDrv.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullDrv.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureAlignMode.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureAlignMode.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioFormatADPCM.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioFormatADPCM.exp" werden erstellt. 4>[1365/1444] Link UE4Editor-AudioFormatOgg.lib 4>[1366/1444] Link UE4Editor-ProjectSettingsViewer.lib 4>[1367/1444] Link UE4Editor-Layers.lib 4>[1368/1444] Link UE4Editor-AudioFormatOpus.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioFormatOgg.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioFormatOgg.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProjectSettingsViewer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProjectSettingsViewer.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Layers.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Layers.exp" werden erstellt. 4>[1369/1444] Link UE4Editor-EditorSettingsViewer.lib 4>[1370/1444] Link UE4Editor-ShaderFormatOpenGL.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioFormatOpus.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioFormatOpus.exp" werden erstellt. 4>[1371/1444] Link UE4Editor-StaticMeshEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorSettingsViewer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-EditorSettingsViewer.exp" werden erstellt. 4>[1372/1444] Link UE4Editor-StringTableEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatOpenGL.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatOpenGL.exp" werden erstellt. 4>[1373/1444] Link UE4Editor-Toolbox.lib 4>[1374/1444] Link UE4Editor-ModuleUI.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StaticMeshEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StaticMeshEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StringTableEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StringTableEditor.exp" werden erstellt. 4>[1375/1444] Link UE4Editor-ProceduralMeshComponentEditor.lib 4>[1376/1444] Link UE4Editor-GammaUI.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Toolbox.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Toolbox.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ModuleUI.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ModuleUI.exp" werden erstellt. 4>[1377/1444] Link UE4Editor-MobileLauncherProfileWizard.lib 4>[1378/1444] Link UE4Editor-DeviceManager.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProceduralMeshComponentEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProceduralMeshComponentEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GammaUI.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GammaUI.exp" werden erstellt. 4>[1379/1444] Link UE4Editor-ProfilerService.lib 4>[1380/1444] Link UE4Editor-CharacterAI.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Editor\MobileLauncherProfileWizard\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MobileLauncherProfileWizard.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Editor\MobileLauncherProfileWizard\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MobileLauncherProfileWizard.exp" werden erstellt. 4>[1381/1444] Link UE4Editor-ActorSequenceEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceManager.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DeviceManager.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerService.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProfilerService.exp" werden erstellt. 4>[1382/1444] Link UE4Editor-RealtimeProfiler.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Experimental\CharacterAI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CharacterAI.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Experimental\CharacterAI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CharacterAI.exp" werden erstellt. 4>[1383/1444] Link UE4Editor-TextureCompressor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\MovieScene\ActorSequenceEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ActorSequenceEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\MovieScene\ActorSequenceEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ActorSequenceEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RealtimeProfiler.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RealtimeProfiler.exp" werden erstellt. 4>[1384/1444] Link UE4Editor-MetalShaderFormat.lib 4>[1385/1444] Link UE4Editor-WmfMedia.lib 4>[1386/1444] Link UE4Editor-PackageDependencyInfo.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureCompressor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureCompressor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MetalShaderFormat.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MetalShaderFormat.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WmfMedia.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WmfMedia.exp" werden erstellt. 4>[1387/1444] Link UE4Editor-TextureFormatDXT.lib 4>[1388/1444] Link UE4Editor-TextureFormatPVR.lib 4>[1389/1444] Link UE4Editor-ShaderFormatD3D.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PackageDependencyInfo.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PackageDependencyInfo.exp" werden erstellt. 4>[1390/1444] Link UE4Editor-OculusInput.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatDXT.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatDXT.exp" werden erstellt. 4>[1391/1444] Link UE4Editor-FontEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatPVR.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TextureFormatPVR.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatD3D.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatD3D.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\OculusInput\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OculusInput.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\OculusInput\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OculusInput.exp" werden erstellt. 4>[1392/1444] Link UE4Editor-SlateNullRenderer.lib 4>[1393/1444] Link UE4Editor-UserFeedback.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FontEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-FontEditor.exp" werden erstellt. 4>[1394/1444] Link UE4Editor-PerforceSourceControl.lib 4>[1395/1444] Link UE4Editor-BlankModule.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateNullRenderer.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateNullRenderer.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UserFeedback.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UserFeedback.exp" werden erstellt. 4>[1396/1444] Link UE4Editor-MacNoEditorTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Developer\PerforceSourceControl\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PerforceSourceControl.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Developer\PerforceSourceControl\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PerforceSourceControl.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlankModule.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BlankModule.exp" werden erstellt. 4>[1397/1444] Link UE4Editor-SubversionSourceControl.lib 4>[1398/1444] Link UE4Editor-MacServerTargetPlatform.lib 4>[1399/1444] Link UE4Editor-WindowsNoEditorTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MacNoEditorTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MacNoEditorTargetPlatform.exp" werden erstellt. 4>[1400/1444] Link UE4Editor-WindowsMoviePlayer.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Developer\SubversionSourceControl\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SubversionSourceControl.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Developer\SubversionSourceControl\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SubversionSourceControl.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsNoEditorTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsNoEditorTargetPlatform.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MacServerTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MacServerTargetPlatform.exp" werden erstellt. 4>[1401/1444] Link UE4Editor-GitSourceControl.lib 4>[1402/1444] Link UE4Editor-VisualStudioSourceCodeAccess.lib 4>[1403/1444] Link UE4Editor-ExampleDeviceProfileSelector.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\WindowsMoviePlayer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsMoviePlayer.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\WindowsMoviePlayer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsMoviePlayer.exp" werden erstellt. 4>[1404/1444] Link UE4Editor-Advertising.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Developer\GitSourceControl\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GitSourceControl.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Developer\GitSourceControl\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GitSourceControl.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VisualStudioSourceCodeAccess.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VisualStudioSourceCodeAccess.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ExampleDeviceProfileSelector.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ExampleDeviceProfileSelector.exp" werden erstellt. 4>[1405/1444] Link UE4Editor-MacClientTargetPlatform.lib 4>[1406/1444] Link UE4Editor-WindowsClientTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Advertising.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Advertising.exp" werden erstellt. 4>[1407/1444] Link UE4Editor-HttpNetworkReplayStreaming.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MacClientTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MacClientTargetPlatform.exp" werden erstellt. 4>[1408/1444] Link UE4Editor-PhysXFormats.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsClientTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsClientTargetPlatform.exp" werden erstellt. 4>[1409/1444] Link UE4Editor-PortalProxies.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HttpNetworkReplayStreaming.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HttpNetworkReplayStreaming.exp" werden erstellt. 4>[1410/1444] Link UE4Editor-NullNetworkReplayStreaming.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PhysXFormats.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PhysXFormats.exp" werden erstellt. 4>[1411/1444] Link UE4Editor-VulkanShaderFormat.lib 4>[1412/1444] Link UE4Editor-WindowsServerTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalProxies.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PortalProxies.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullNetworkReplayStreaming.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NullNetworkReplayStreaming.exp" werden erstellt. 4>[1413/1444] Link UE4Editor-VulkanRHI.lib 4>[1414/1444] Link UE4Editor-IOSPlatformEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VulkanShaderFormat.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VulkanShaderFormat.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsServerTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-WindowsServerTargetPlatform.exp" werden erstellt. 4>[1415/1444] Link UE4Editor-StreamingPauseRendering.lib 4>[1416/1444] Link UE4Editor-SizeMap.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VulkanRHI.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VulkanRHI.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\IOS\UE4Editor-IOSPlatformEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\IOS\UE4Editor-IOSPlatformEditor.exp" werden erstellt. 4>[1417/1444] Link UE4Editor-DataTableEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StreamingPauseRendering.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-StreamingPauseRendering.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SizeMap.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SizeMap.exp" werden erstellt. 4>[1418/1444] Link UE4Editor-AllDesktopTargetPlatform.lib 4>[1419/1444] Link UE4Editor-AndroidTargetPlatform.lib 4>[1420/1444] Link UE4Editor-CurveTableEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DataTableEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DataTableEditor.exp" werden erstellt. 4>[1421/1444] Link UE4Editor-Android_PVRTCTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AllDesktopTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AllDesktopTargetPlatform.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CurveTableEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CurveTableEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-AndroidTargetPlatform.exp" werden erstellt. 4>[1422/1444] Link UE4Editor-AudioCapture.lib 4>[1423/1444] Link UE4Editor-Android_ATCTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_PVRTCTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_PVRTCTargetPlatform.exp" werden erstellt. 4>[1424/1444] Link UE4Editor-Android_DXTTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Editor\AudioCapture\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioCapture.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Editor\AudioCapture\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AudioCapture.exp" werden erstellt. 4>[1425/1444] Link UE4Editor-Android_ETC1TargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_ATCTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_ATCTargetPlatform.exp" werden erstellt. 4>[1426/1444] Link UE4Editor-PackagesDialog.lib 4>[1427/1444] Link UE4Editor-Android_ETC2TargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_DXTTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_DXTTargetPlatform.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_ETC1TargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_ETC1TargetPlatform.exp" werden erstellt. 4>[1428/1444] Link UE4Editor-AssetManagerEditor.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PackagesDialog.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PackagesDialog.exp" werden erstellt. 4>[1429/1444] Link UE4Editor-Android_ASTCTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_ETC2TargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_ETC2TargetPlatform.exp" werden erstellt. 4>[1430/1444] Link UE4Editor-SmartSnapping.lib 4>[1431/1444] Link UE4Editor-NewLevelDialog.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Editor\AssetManagerEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AssetManagerEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Editor\AssetManagerEditor\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AssetManagerEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_ASTCTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\Android\UE4Editor-Android_ASTCTargetPlatform.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SmartSnapping.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SmartSnapping.exp" werden erstellt. 4>[1432/1444] Link UE4Editor-OutputLog.lib 4>[1433/1444] Link UE4Editor-MatineeToLevelSequence.lib 4>[1434/1444] Link UE4Editor-HTTPChunkInstaller.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NewLevelDialog.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-NewLevelDialog.exp" werden erstellt. 4>[1435/1444] Link UE4Editor-OnlineSubsystemNull.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OutputLog.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OutputLog.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Online\HTTPChunkInstaller\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTTPChunkInstaller.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Online\HTTPChunkInstaller\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTTPChunkInstaller.exp" werden erstellt. 4>[1436/1444] Link UE4Editor-TVOSTargetPlatform.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\MovieScene\MatineeToLevelSequence\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MatineeToLevelSequence.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\MovieScene\MatineeToLevelSequence\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MatineeToLevelSequence.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemNull\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemNull.lib" und Objekt "g:\games\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemNull\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-OnlineSubsystemNull.exp" werden erstellt. 4>[1437/1444] Link UE4Editor-PListEditor.lib 4>[1438/1444] Link UE4Editor-ProjectLauncher.lib 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\IOS\UE4Editor-TVOSTargetPlatform.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\IOS\UE4Editor-TVOSTargetPlatform.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PListEditor.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-PListEditor.exp" werden erstellt. 4> Bibliothek "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProjectLauncher.lib" und Objekt "g:\games\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProjectLauncher.exp" werden erstellt. 4>ERROR : UBT error : Failed to produce item: G:\games\ActionRPGGame\Plugins\AbilityFramework\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AbilityFramework.lib 4>Total build time: 3155,25 seconds (Local executor: 0,00 seconds) 4>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(46,5): error MSB3073: Der Befehl "g:\games\UnrealEngine\Engine\Build\BatchFiles\Rebuild.bat ActionRPGGameEditor Win64 Development "G:\games\ActionRPGGame\ActionRPGGame.uproject" -waitmutex" wurde mit dem Code -1 beendet. 4>Die Erstellung des Projekts "ActionRPGGame.vcxproj" ist abgeschlossen -- FEHLER. ========== Alles neu erstellen: 3 erfolgreich, 1 fehlerhaft, 0 übersprungen ==========

zebuleon commented 7 years ago

i have this build fail error. 1>------ Build started: Project: ActionRPGGame, Configuration: Development_Editor x64 ------ 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [D:\Unreal Projects\ActionRPGGame-master\Intermediate\ProjectFiles\ActionRPGGame.vcxproj] 1>Creating makefile for ActionRPGGameEditor (no existing makefile) 1>Performing full C++ include scan (no include cache file) 1>Parsing headers for ActionRPGGameEditor 1> Running UnrealHeaderTool "D:\Unreal Projects\ActionRPGGame-master\ActionRPGGame.uproject" "D:\Unreal Projects\ActionRPGGame-master\Intermediate\Build\Win64\ActionRPGGameEditor\Development\ActionRPGGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed 1>D:/Unreal Projects/ActionRPGGame-master/Plugins/AbilityFramework/Source/AbilityFramework/GAGlobalTypes.h(238): error : Unrecognized type 'UAFAbilityComponent' (in expression TWeakObjectPtr) - type must be a UCLASS 1>EXEC : error : UnrealHeaderTool failed for target 'ActionRPGGameEditor' (platform: Win64, module info: D:\Unreal Projects\ActionRPGGame-master\Intermediate\Build\Win64\ActionRPGGameEditor\Development\ActionRPGGameEditor.uhtmanifest, exit code: OtherCompilationError (5)). 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.16\Engine\Build\BatchFiles\Build.bat" ActionRPGGameEditor Win64 Development "D:\Unreal Projects\ActionRPGGame-master\ActionRPGGame.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. 1>Done building project "ActionRPGGame.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

sandsphyinx commented 7 years ago

strange errors above

iniside commented 7 years ago

I can't reproduce those errors.

iniside commented 7 years ago

Ok I see where is the error. I will fix it when I get home later today.