Open AwesomeGameConcepts opened 4 months ago
I've just tried this
* [choice_{func(1)}]
== function func(val)
whatever
and it (correctly) outputs
1: choice_whatever
Seems to work fine. Can you please elaborate, maybe give a minimal failing example?
What does ExplorationTestPreviewOneAssist
do? Does it return anything or produce text? Is it an external function?
Hello 🙂. It's calling an external function bind in unity. I have also a empty declared function for running from ink compatibility purpose.
Hello, i used to add logic into my choice add that was working like have a preview of a RPG test in the choice like this
+ [Tutorial_Exploration.Exploration_1.Choice_{ExplorationTestPreviewOneAssist(PC, GetListValue(NPC,1), Normal, 0)}]
Since i update ink to 1.2.0 it's doesn't work anymore, the story freeze i found a workaround by use this :But i need to change more than 1000 RPG tests on my game so i will be glad if this is fixed, thanks.