Right now, the main window returns a pointer to its properties panel, which is used by the scene to bind signals and slots for displaying and updating items' properties.
I think there's a better way of doing so, where the scene doesn't need access to the main window.
Right now, the main window returns a pointer to its properties panel, which is used by the scene to bind signals and slots for displaying and updating items' properties.
I think there's a better way of doing so, where the scene doesn't need access to the main window.