Open ghost opened 8 years ago
Hi Luc,
I am doing well! Hope you are too!
I didn't use QML yet, but I think it could not be so difficult to migrate the .ui to .qml. Not sure about if the ui would be setup the same way in c++ though (so that c++ code may have to be also be modified). Having the UI running on GPU could indeed save some time for Find-Object's feature processing. I have also seen that for Tegra, OpenCV has some optimizations to use the GPUs too.
cheers, Mathieu
Hi Mathieu,
Hope you are doing all well !
I found this interesting project: https://github.com/headupinclouds/gatherer. It is a cross platform gpgpu opengl (es) shader pipeline framework: ogles_gpgpu + qt5 (UI). It's really convenient to compile mobile or desktop version of QT5 based apps and leverage the GPU for the GUI interface (Camera in this case).
They have a repo with several packages to easily in the CMakeLists.txt: Github account: https://github.com/hunter-packages
Adding find-object as a new package would be interesting to add value to the gatherer project. The only problem is the way the UI is templated in the current version of Find Object. Maybe if we migrate to a QML responsive design the UI of find-object: it would make things easier.
Did you ever work with the QML features of QT 5 ? What do you think about adding find-object in the gatherer project ? Would it help you to have a smoother visualization of the features detection/extraction ?
Cheers, Luc Michalski