iohao / ioGame

无锁异步化、事件驱动架构设计的 java netty 网络编程框架; 轻量级,无需依赖任何第三方中间件或数据库就能支持集群、分布式; 适用于网络游戏服务器、物联网、内部系统及各种需要长连接的场景; 通过 ioGame 你可以很容易的搭建出一个集群无中心节点、集群自动化、分布式的网络服务器;FXGL、Unity、UE、Cocos Creator、Godot、Netty、Protobuf、webSocket、tcp、socket;java Netty 游戏服务器框架;
http://game.iohao.com
GNU Affero General Public License v3.0
834 stars 183 forks source link

对外服高频率报错: io.netty.channel.unix.Errors$NativeIoException: recvAddress(..) failed: Connection reset by peer 17:18:08.579 [iohao.com:external-netty-server-worker-7] WARN io.netty.channel.DefaultChannelPipeline -- An exceptionCaught() event was fired, and it reached at the tail of the pipeline. It usually means the last handler in the pipeline did not handle the exception. #333

Open xujiaw opened 1 month ago

xujiaw commented 1 month ago

io.netty.channel.unix.Errors$NativeIoException: recvAddress(..) failed: Connection reset by peer 17:18:08.579 [iohao.com:external-netty-server-worker-7] WARN io.netty.channel.DefaultChannelPipeline -- An exceptionCaught() event was fired, and it reached at the tail of the pipeline. It usually means the last handler in the pipeline did not handle the exception.

iohao commented 1 month ago

可以提供一个可复现的 demo 吗,或到 https://github.com/netty/netty/issues 查找相关内容

xujiaw commented 1 month ago

解决了,跟项目没关系,10100端口被探针应用狂刷导致的