I was playing a few days with no errors, then during the game it stuck and froze my macBook,
I did hard restart and now I can't run the game, a screen blinks a few times with a black color and I've got an error alert...
10856 files in pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86_64.dylib" from "/Applications/ioquake3/ioquake3-1.36.app/Contents/MacOS"...
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "cocoa"
Initializing OpenGL display
Display aspect: 1.778
...setting mode -2: 1920 1080
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Couldn't get a visual
...WARNING: could not set the given mode (-2)
Initializing OpenGL display
Display aspect: 1.778
...setting mode -2: 1920 1080
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Couldn't get a visual
...WARNING: could not set the given mode (-2)
Setting r_mode -2 failed, falling back on r_mode 3
Initializing OpenGL display
Display aspect: 1.778
...setting mode 3: 640 480
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Couldn't get a visual
...WARNING: could not set the given mode (3)
----- Client Shutdown (Client fatal crashed: GLimp_Init() - could not load OpenGL subsystem) -----
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
I was playing a few days with no errors, then during the game it stuck and froze my macBook, I did hard restart and now I can't run the game, a screen blinks a few times with a black color and I've got an error alert...
crashlog
`tty console mode disabled ioq3 1.36 macosx-x86_64 Oct 9 2019 SSE instruction set enabled ----- FS_Startup ----- We are looking in the current search path: /Users/konstantin/Library/Application Support/Quake3/baseq3 /Users/konstantin/Library/Application Support/Quake3/baseq3/ztn3tourney1.pk3 (6 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/ztn3dm2.pk3 (6 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/ztn3dm1.pk3 (10 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/xcsv_bq3hi-res.pk3 (1204 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/unitooldm4.pk3 (32 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/uberkill.pk3 (11 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/spirit3t1.pk3 (20 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/quake3-live-soundpack.pk3 (761 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/ql_servitude.pk3 (72 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/q3wpak3.pk3 (447 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/q3wpak0.pk3 (287 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/q3w2.pk3 (168 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/q3shw14.pk3 (53 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/q3practice.pk3 (27 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pakxy01Tv5.pk3 (129 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pak9hqq37test20181106.pk3 (465 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pak8.pk3 (9 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pak7.pk3 (4 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pak6.pk3 (64 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pak5.pk3 (7 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pak4.pk3 (272 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pak3.pk3 (4 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pak2.pk3 (148 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pak1.pk3 (26 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/pak0.pk3 (3539 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/p1rate-overek.pk3 (8 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/overkill.pk3 (8 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/overek.pk3 (8 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/mkbase.pk3 (90 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm90.pk3 (64 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm68.pk3 (57 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm54.pk3 (60 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm41.pk3 (30 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm19.pk3 (40 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm110.pk3 (71 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm100.pk3 (72 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpmctf5.pk3 (16 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpmctf3.pk3 (118 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpmctf2.pk3 (57 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpmctf1.pk3 (45 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpma3.pk3 (10 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm9.pk3 (10 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm8.pk3 (13 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm7.pk3 (15 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm6.pk3 (41 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm5.pk3 (7 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm4a.pk3 (74 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm4.pk3 (7 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm3a.pk3 (79 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm3.pk3 (28 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm29.pk3 (78 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm28.pk3 (33 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm27.pk3 (95 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm26_cpmctf4.pk3 (100 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm25.pk3 (59 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm24.pk3 (44 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm23.pk3 (91 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm22.pk3 (60 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm21.pk3 (93 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm20.pk3 (82 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm2.pk3 (14 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm1a.pk3 (57 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm19.pk3 (58 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm18r.pk3 (79 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm18.pk3 (77 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm17.pk3 (71 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm16.pk3 (34 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm15.pk3 (28 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm14.pk3 (86 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm13.pk3 (72 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm12.pk3 (20 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm11a.pk3 (18 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm11.pk3 (15 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm10.pk3 (16 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map-reqdm5.pk3 (37 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/map-dishdm3.pk3 (55 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/m4.pk3 (20 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/jaxdm8.pk3 (42 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/fix1.pk3 (1 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/ctf1+.pk3 (16 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/coliseum.pk3 (20 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/chronic-nobots.pk3 (133 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/charon3dm12.pk3 (44 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/bubdm1.pk3 (15 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/bloodister-v2.pk3 (115 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/bloodcovenant.pk3 (123 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/agty1.pk3 (10 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/agorafobia.pk3 (8 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/6++.pk3 (9 files) /Users/konstantin/Library/Application Support/Quake3/baseq3/16+.pk3 (29 files) /Applications/ioquake3/ioquake3-1.36.app/Contents/MacOS/baseq3 /Applications/ioquake3/baseq3
10856 files in pk3 files execing default.cfg execing q3config.cfg com_zoneMegs will be changed upon restarting. couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- Trying to load "renderer_opengl2_x86_64.dylib" from "/Applications/ioquake3/ioquake3-1.36.app/Contents/MacOS"...
QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- SDL using driver "cocoa" Initializing OpenGL display Display aspect: 1.778 ...setting mode -2: 1920 1080 Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Couldn't get a visual ...WARNING: could not set the given mode (-2) Initializing OpenGL display Display aspect: 1.778 ...setting mode -2: 1920 1080 Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Couldn't get a visual ...WARNING: could not set the given mode (-2) Setting r_mode -2 failed, falling back on r_mode 3 Initializing OpenGL display Display aspect: 1.778 ...setting mode 3: 640 480 Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Trying to get an OpenGL 3.2 core context SDL_GL_CreateContext failed: Failed creating OpenGL pixel format Reverting to default context Couldn't get a visual ...WARNING: could not set the given mode (3) ----- Client Shutdown (Client fatal crashed: GLimp_Init() - could not load OpenGL subsystem) ----- RE_Shutdown( 1 ) Hunk_Clear: reset the hunk ok
GLimp_Init() - could not load OpenGL subsystem `