Open isaaclyman opened 6 months ago
Dungeons and Dragons 5E
Suggested tags:
I suggest solo. There is a growning solo community r/Solo_Roleplaying.
@Eleksar387 Thanks for the suggestion. Are you aware of any solo RPGs that meet the Criteria for inclusion?
Several . Not all of them are pure solo but can be played solo. https://www.reddit.com/r/FourAgainstDarkness/ https://www.reddit.com/r/MorkBorg/ https://www.reddit.com/r/ForbiddenLands/
Perfect. Mork Borg is already listed, so I'll add the solo
tag to it and put the other two on the wishlist.
EDIT: On second look, Mork Borg doesn't ship with solo rules. You can use an oracle, but that goes for every RPG, and therefore isn't a distinguishing characteristic. Ditto for Forbidden Lands. Since Four Against Darkness is built to purpose as a solo game, the solo
tag would only be appropriate for that one.
I am willing to contribute more. It was actually just a "test" as I was unsure if this is still active 😁
My focus has been on other projects for the last couple months (e.g. I just changed jobs) but I still intend to maintain this project.
EDIT: On second look, Mork Borg doesn't ship with solo rules. You can use an oracle, but that goes for every RPG, and therefore isn't a distinguishing characteristic. Ditto for Forbidden Lands. Since Four Against Darkness is built to purpose as a solo game, the
solo
tag would only be appropriate for that one.
True. Mork Borg has an unoffical extension https://1d105.itch.io/solitary-defilement
That's actually true for a lot of RPGs: The One Ring, Dolmenwood, Across A Thousand Dead Worlds,.
Right. If there's going to be a solo
tag, I'd like it to mean "the publisher had solo roleplayers in mind."
Please comment with an RPG you've played (especially if you've GM'd it) and the tags you feel are most representative of the typical player or GM's experience, especially in contrast to other RPGs.
Tag examples:
action
(plot-driven; lots of combat/excitement)bite-sized
(small ruleset)chaotic
(lots of random effects and unpredictable events)cinematic
(splashy action, high stakes, unrealistic risks)collaborative
(players worldbuild with the GM before playing)dark
(grim or hopeless tone; heavy content, fear, and/or gore)deadly
(high risk of PC death)drama
(mature themes, emotional, or focused on complicated relationships between characters)fast-paced
(not bogged down by complex mechanics; plot progresses quickly)genre-first
(immersive; loyal to genre/setting above all)gritty
(not escapist; doesn't gloss over realistic or unpleasant details)heist
(crack team, well-defined mission)humor
(encourages silliness and joking)literary
(more about characters and artistic themes than action)low-prep
(creating an adventure requires much less effort than other systems)mystery
(focused on following clues, gaining information, and resolving a question)pulpy
(shallow/unpretentious fun)sandbox
(the system specifically encourages open-ended exploration as opposed to pre-planned adventures and locations)solo
(typically played alone, or includes rules for doing so)tactical
(extensive rules for combat; focused on positioning, planning, and using the rules to your advantage)toolkit
(comes with lots of atomic options for designing characters, adventures, and rulesets)zero-prep
(the GM shouldn't/can't do anything to prepare the session)See the first comment below for an example.