Open GoogleCodeExporter opened 9 years ago
pseudocode, my java is rusty, not installed etc, been using as3 of late
actionwheel
var readyActions Array
var selectedAction Int
function showWheel
setvisible = true.
fade? spinout? spread from center? whatever?
function hideWheel
setvisible = false.
fade? spinout? collapse toward center? whatever?
function releaseWheel
setGameStates()
hideWheel
//tap
function doSelected
switch selectedAction
case 0
releaseWheel
case 1
doActionFunctionFromLookUpTable1
case 2
doActionFunctionFromLookUpTable2
//hold? or case 0 above?
var thisActionBox Int
function openActionWheelMenu(thisActionBox)
Action Wheel Menu is like the Equip Menu, you have your dude, the boxes around
him for Actions instead of Items, on the right you have a list of Actions
granted by Skills or Classes or Items or WhateverTheFoo. Good Code Reuseability
that way, changing the Action Wheel in battle takes say 2 AP per Box Changed,
to represent the mental shift, change in footing or stance, or component
retrieval for pocket.
I read some of the class files, I learned on java, but mostly use as3 and C# in
Unity these days, I could get down a book but Im pretty busy in school. If I
get time, Ill start studying the android api, I just got an adroid the other
day, I never had a phone before, my little black cricket can chirp pretty good,
its a psp that is a phone. m860. it does everything. Andors loads in under 5
seconds from sleep to walking.
Original comment by rqpa...@gmail.com
on 4 Feb 2011 at 6:43
Original comment by sdeva...@gmail.com
on 10 Feb 2011 at 3:31
Original issue reported on code.google.com by
rqpa...@gmail.com
on 4 Feb 2011 at 2:19