isovector / adventure

an open-source MOAI based point-n-click graphical adventure engine
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Flesh out the art pipeline #4

Closed isovector closed 12 years ago

isovector commented 12 years ago

We need an artist friendly way of getting art assets into the game. Currently I have been making spritesheets by hand and writing tedious controller scripts to handle them.

isovector commented 12 years ago

I have a tentative solution for this:

Create animations in synfig At build time, export the frames of the animation and stitch them together Procedurally generate a controller script handling anim events and other related things

isovector commented 12 years ago

As of the latest commit, we can now build spritesheets out of synfig animations. Additionally, we can export anim events from the animation, and track the movement of objects through time (so we can eventually stitch on graphics - like a separately animaed face).

isovector commented 12 years ago

Probalo! Tracking object movement works only in very specific cases - and unfortunately not in USEFUL cases. I have contacted the synfig people to see if there is a work around - if not, I plan to hack on their source code to implement such features.

isovector commented 12 years ago

I have progress towards a real solution, but I'm going to wait until we have some artists before I go ahead and spend any more time on this.

isovector commented 12 years ago

Closing for now, as I don't think tracking will work in real life scenarios.