itsdax / Runescape-Web-Walker-Engine

A navigation engine for OSRS written for TriBot
https://tribot.org/
Apache License 2.0
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rev cave fake object #217

Open GeniuSKilleR95 opened 11 months ago

GeniuSKilleR95 commented 11 months ago

none interactive object account just stand still failing to walk deep in the cave account tile ( 3193,10119 ) image

[01:02:48] [Walker Engine] Randomize(3192,10106,0) -> (3194,10104,0) [01:02:49] [Walker Engine] Randomize(3189,10113,0) -> (3190,10112,0) [01:02:51] [Walker Engine] Randomize(3189,10119,0) -> (3183,10116,0) [01:02:53] [Walker Engine] Randomize(3187,10125,0) -> (3193,10119,0) [01:02:58] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:02:58] [Walker Engine] Handling Object... [01:02:58] [Object Handler] Detected: [01:02:58] [Walker Engine] Failed attempt on action. [01:02:59] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:02:59] [Walker Engine] Handling Object... [01:02:59] [Object Handler] Detected: [01:02:59] [Walker Engine] Failed attempt on action. [01:03:01] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:03:01] [Walker Engine] Handling Object... [01:03:01] [Object Handler] Detected: [01:03:01] [Walker Engine] Failed attempt on action. [01:03:03] [Walker Engine] Too many failed attempts [01:03:03] [Walker Engine] We are less than 10 tiles away from the start tile; skipping teleports. [01:03:03] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:03:03] [Walker Engine] Handling Object... [01:03:03] [Object Handler] Detected: [01:03:03] [Walker Engine] Failed attempt on action. [01:03:04] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:03:04] [Walker Engine] Handling Object... [01:03:04] [Object Handler] Detected: [01:03:04] [Walker Engine] Failed attempt on action. [01:03:07] [Walker Engine] PATH_DEBUG[ 3187, 10130, 0) -> OBJECT_BLOCKING -> (null [3188, 10131, 0] ) ] [01:03:07] [Walker Engine] Handling Object... [01:03:07] [Object Handler] Detected: [01:03:07] [Walker Engine] Failed attempt on action. [01:03:09] [Walker Engine] Too many failed attempts

GeniuSKilleR95 commented 11 months ago

another one none interactive object account tile ( 3194, 10135) account just stand still failing to walk deep in the cave

image

[01:50:26] [Walker Engine] Randomize(3187,10118,0) -> (3189,10117,0) [01:50:28] [Walker Engine] Randomize(3187,10125,0) -> (3186,10121,0) [01:50:31] [Walker Engine] Randomize(3193,10135,0) -> (3194,10134,0) [01:50:34] [Walker Engine] Randomize(3193,10141,0) -> (3194,10135,0) [01:50:38] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ] [01:50:38] [Walker Engine] Handling Object... [01:50:38] [Object Handler] Detected: [01:50:38] [Walker Engine] Failed attempt on action. [01:50:39] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ] [01:50:39] [Walker Engine] Handling Object... [01:50:39] [Object Handler] Detected: [01:50:39] [Walker Engine] Failed attempt on action. [01:50:41] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ] [01:50:41] [Walker Engine] Handling Object... [01:50:41] [Object Handler] Detected: [01:50:41] [Walker Engine] Failed attempt on action. [01:50:44] [Walker Engine] Too many failed attempts [01:50:44] [Walker Engine] We are less than 10 tiles away from the start tile; skipping teleports. [01:50:44] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ] [01:50:44] [Walker Engine] Handling Object... [01:50:44] [Object Handler] Detected: [01:50:44] [Walker Engine] Failed attempt on action. [01:50:46] [Walker Engine] PATH_DEBUG[ 3192, 10146, 0) -> OBJECT_BLOCKING -> (null [3192, 10147, 0] ) ]

FALSkills commented 11 months ago

All 4 tiles in question here are unblocked in terms of collision - this means that the TRiBot client is returning faulty collision for those tiles. A client restart would likely fix this issue. This will need to be investigated by the TRiBot dev team if it is to be fixed. Can you please report it to them?

GeniuSKilleR95 commented 11 months ago

will do ty