# fvttconfig Configuration and customization for Foundry Virtual Tabletop (FVTT)
game.modules.filter(m => m.active)
(might not order alphabetically, id
is probably key for ordering while title
is what we use). This list can be updated by Macro. This list is supposed to be to real Production list. Currently there is a bit of a gap during preparing the next update. Maybe in the future it should reflect the accpeted list instead, which would mean it is either Production or what production is supposed to catch up soon, with the list already being somewhat approved.
Reported from RotFM 2024-08-17:
game.actors.get("id of actor").update({"system.currency.-=undefined": null})
CONFIG.debug.hooks = true;
CONST.DICE_ROLL_MODES
Note that both have a lot of rolling targets, where items, even if technically simple (but maybe tidious) keep rolling through milestones.
The CPR system did a lot of things fundamentally different from dnd5e.
game.modules.filter(m => m.active)
(might not order alphabetically, id
is probably key for ordering while title
is what we use). This list can be updated by Macro. This list is supposed to be to real Production list. Currently there is a bit of a gap during preparing the next update. Maybe in the future it should reflect the accpeted list instead, which would mean it is either Production or what production is supposed to catch up soon, with the list already being somewhat approved.
The ChatMessage is not deeply structured like in dnd5e, but has pretty much everything in content
. A Roll's representation will have the rendered Roll result in content
. Therefore anything modifying afterwards would be String replacements in the HTML and on first glance looks very unlikely to be a good path of doing anything.