ivanmunguia / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Multiplayer stuff #257

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I'm putting all that here:
(? means not very needed, if easy to do then will be)

1. check start pos issues in multiplayer (same as in splitscreen, or some delay 
issue ?)

2. checkbox to reverse start positions (I'm always starting first)

3. in next protocol version for multiplayer send
  * tree collision, tree amount from host
  * car colors (also change nick colors in game tab)
  * rewind type
  * damage type, reduction over lap
  * ?boost fuel each lap value, add over time value

4. ?multiplayer chat msg text with background, in game text writing mode

5. multiplayer track image tab switch view / road+terrain (needs 

6. ?multiplayer spectate (switch between other players camera during drive 
(alt-X,C), or after end)

Original issue reported on code.google.com by Cry...@gmail.com on 12 Aug 2013 at 7:39

GoogleCodeExporter commented 9 years ago
1. is something new, need to figure out why it happens (is it simulating before 
start ?)

Done 2.
Done 3.

5. track img preview is gone because of crash (see issue 253 part 3.)

Original comment by Cry...@gmail.com on 17 Aug 2013 at 4:01

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
3. car colors still todo

Original comment by Cry...@gmail.com on 18 Aug 2013 at 4:56

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
4. chat msg is on gui, has backround

5. not needed, track info is on track tab now

7. disable cars collision when rewinding (multiplayer, splitscreen) just with 
the rewinding ones
need to send bool rewinding over network 
chassis->setCollisionFlags(btCollisionObject::CF_NO_CONTACT_RESPONSE); 

Original comment by Cry...@gmail.com on 8 Sep 2013 at 5:59

GoogleCodeExporter commented 9 years ago
-----------------------------
So putting TODO together (ignore above):

1. !check start pos issues in multiplayer, some players jump, start below

3a. send car colors in lobby (game and gui)
3b. ?damage reduction over lap, boost fuel each lap value, add over time value

4. ?chat in game msg text writing mode

6. ?spectate - switch between other players camera during drive (alt-X,C), or 
after end

7. disable cars collision when rewinding (multiplayer, splitscreen) just with 
the rewinding ones
chassis->setCollisionFlags(btCollisionObject::CF_NO_CONTACT_RESPONSE); 
need to send bool rewinding over network for car

Original comment by Cry...@gmail.com on 8 Sep 2013 at 6:16

GoogleCodeExporter commented 9 years ago
it's too messy here,
moved to issue 262

Original comment by Cry...@gmail.com on 8 Sep 2013 at 6:18

GoogleCodeExporter commented 9 years ago

Original comment by Cry...@gmail.com on 8 Sep 2013 at 6:19