The Apostle Engine is an in-development 2D/3D game engine. The aim for the Apostle Engine to is to be a lightweight, multi-platform tool that can be used by solo developers or small teams as an alternative to massive applications like Unreal and Unity.
Apache License 2.0
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ImGui file has to be manually included in the project when cloning from GitHub #2
Then, I simply include the file by right clicking and pressing 'Include in project'. Not entirely sure how this would be done in other IDEs but I assume the process would be relatively similar.
POTENTIAL FIX:
Should be as simple as including it through the premake file, but as it's not a pressing matter I'm leaving it for a later date, or until it becomes relevant.
When building for the first time or from a clean build, you need to include _imgui_implopengl3.cpp into the project.
The way I currently fix this in Visual Studio is through the Solution Explorer. I start by finding the file at:
_Apostle -> vendor -> imgui -> backends -> imgui_implopengl3.cpp
Then, I simply include the file by right clicking and pressing 'Include in project'. Not entirely sure how this would be done in other IDEs but I assume the process would be relatively similar.
POTENTIAL FIX: Should be as simple as including it through the premake file, but as it's not a pressing matter I'm leaving it for a later date, or until it becomes relevant.