jackhumbert / mod_settings

Cyberpunk 2077 Mod Settings
MIT License
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1.63 still not fixed - Steam #15

Open sphratrioth666 opened 1 year ago

sphratrioth666 commented 1 year ago

On Steam (as reported by many others), 1.63 fix still does not work. It crashes the game while loading any save. We need to delete the whole utility - but the actual mods stop working properly for obvious reasons.

Anyway - the idea - I think it might be useful to have a simple, raw, "emergency" ini file for mods using this like let there be flight - because the "user" file alone does not seem to do anything when the mod settings gets deleted.

legiuna commented 1 year ago

you dont need to delete mod settings, just delete module.reds file inside mod_settings folder. check the video he explains it.

https://www.youtube.com/watch?v=bDpbKTLYImM

Anyway this is just a workaround because every time you apply setting ingame via mod settings you need to exit the game and start again. and i dont know what other issues it might cause if you use more mods depending on mod settings.

sphratrioth666 commented 1 year ago

you dont need to delete mod settings, just delete module.reds file inside mod_settings folder. check the video he explains it.

https://www.youtube.com/watch?v=bDpbKTLYImM

Anyway this is just a workaround because every time you apply setting ingame via mod settings you need to exit the game and start again. and i dont know what other issues it might cause if you use more mods depending on mod settings.

Great, thx! I have already found the INI file to modify the jaw directionality inertia settings and hard-lock/unlock the flight modes so I'm playing without Mod Settings but I am not able to use the other mods' options - such as first equip. I'll try this video, thx again.

legiuna commented 1 year ago

From "DBK"

Problem is that both Let there be Flight and Mod Settings have the same file, with the same name and same content (one is overwriting the other and so on) -- deleting one of them (mod settings preferably) or modifying the version in module.reds from mod settings folder will allow to just one of them to be loaded and play the game using both mod settings and let there be flight ... and works just fine with the following modifications to the Mod Settings (module.reds) file

This is LTBF module.reds

module LetThereBeFlight public func GetVersionString() -> String { return "v0.2.0"; } public func GetVersion() -> Int32 { return 0 10000 + 2 100 + 0; }

And this is Mod Settings module.reds (modified)

module ModSettings public func GetVersionString() -> String { return "v0.2.1"; } public func GetVersion() -> Int32 { return 0 10000 + 2 100 + 1; }