Right now, if the Resource Manager tries to load an asset and it fails, and later that asset is used by a class, the error message says "tried to get an unknown resource". Make a better message when this happens, because there's a huge difference between not being able to locate an asset versus failing to load one.
Right now, if the Resource Manager tries to load an asset and it fails, and later that asset is used by a class, the error message says "tried to get an unknown resource". Make a better message when this happens, because there's a huge difference between not being able to locate an asset versus failing to load one.