Open TheDylanSang opened 5 years ago
OK, so when I go click on an animation file, the model is at its first frame, with its normal appearance, but when I cycle frames, the polygons just kind of "stretch out".
This is the issue.
...Can I get help?
Are you finding a fix?
Pestering the developers won't make an issue be fixed faster. Most of our time and resources are being devoted to school/work and Smash Ultimate at the moment.
I'm experiencing the same issue - I'm still not sure if I'm using the tool correctly though. I'm opening PlFxNr.dat and PlFx.dat, then selecting one of the joint animation files.
@Ploaj were you able to make any initial progress on this? I'd be willing to try and help investigate but I don't have a huge amount of C# exposure.
@ScanMountGoat is it possible there's an earlier commit where these issues aren't present? Any intuition around what could be causing this?
@Ploaj @ScanMountGoat still hoping to see an ack of this issue, would love to work with the exported melee models and animations! I tried to reaching out to @jam1garner on twitter but it's been a while since he's worked on this codebase.
Is there any alternative way I can contact the team regarding this issue? Is there a discord where I might be able to find some help?
No one is actively working on Smash Forge due to a focus on Smash Ultimate research. Ploaj has added WIP improved Melee support to a new application called StudioSB. I don't believe it supports animations at the moment. It would probably be easiest to fix the issue there and potentially port the code to Smash Forge at a later time.
@ScanMountGoat got it, thanks for the update :)
Hello. I have seen a weird problem with this, whenever I use models from Melee and use their animations, their polygons just stretch out. Can someone help?