jarcode-foss / glava

GLava - OpenGL audio spectrum visualizer
GNU General Public License v3.0
1.18k stars 59 forks source link

Is this project dead? #248

Open boredhero opened 1 year ago

boredhero commented 1 year ago

Noticed that this project seems to be dead. I use it, but at this point, it is segfaulting. Does anyone know if it has been forked anywhere, or if there is a nexus of active development? If not, I may fork it and try to get it working.

PixelMelt commented 1 year ago

the fork at https://gitlab.com/wild-turtles-publicly-release/glava/glava still works but its not in development

HumanG33k commented 1 year ago

I can find time to improve the software if needed.

VetheonGames commented 1 year ago

I've actually revived GLava.

https://git.pixelridgesoftworks.com/PixelRidge-Softworks/glava-ridged

mscheper commented 1 year ago

I've actually revived GLava.

@VetheonGames : Cool. I didn't find any installation/build instructions, though. If they exist, could you put them in README.md? And will there be a PPA?

VetheonGames commented 1 year ago

I've actually revived GLava.

@VetheonGames : Cool. I didn't find any installation/build instructions, though. If they exist, could you put them in README.md? And will there be a PPA?

Absolutely. I'll whip up some more documentation for it today. But the existing build instructions still work the exact same. There's not been any big changes or anything yet.

As for a PPA, there is a working PKGBUILD available for it on the AUR if you run Arch, but I've not got a flatpack or .Deb or anything else like that quite yet.

I can spin up a little APT repo for it, and build a .Deb later today and maybe an RPM one after.

VetheonGames commented 1 year ago

@mscheper full disclosure, I've never built a .deb before.

However, I have finished some semi-decent documentation here: https://git.pixelridgesoftworks.com/PixelRidge-Softworks/glava-ridged/wiki/Home

Edit: It took a lot of doing, but I've successfully got RPM and DEB packages built, spun up a RPM and APT repo server, and wrote a bunch of docs with install instructions. I hope that helps out, and you guys can get back to making visualizers!

I'll be making a system soon for people to use to distribute their custom visualizers.