Closed GoogleCodeExporter closed 8 years ago
IMO its a invalid bug. Quickstrike dagger is far too overpowered. No need to
make it stronger. There is no rule that a dagger must have AD.
Original comment by SamuelPl...@gmail.com
on 30 Nov 2011 at 11:54
I think that if this is the desired behaviour, then the quickstrike dagger
should have a listed AD of 0. But if the quickstrike dagger is overpowered,
then I do not believe that the problem with it is damage-related. Right now you
can get the exact same damage effect, and number of attacks per round, by
wielding no weapon at all, so unless one thinks that bare hands are also
overpowered, it is hard for me to see that unbalancing aspects of the
quickstrike dagger have to do with it's damage potential. By making it your
weapon of choice these days you are trading 20% in block chance for an extra
20% of attack chance. If that is something that is considered overpowered,
then the solution is to change those values.
Original comment by 160...@gmail.com
on 1 Dec 2011 at 12:16
> I think that if this is the desired behaviour, then the quickstrike dagger
should have a listed AD of 0.
No. The current way to show a stat with value 0 is omitting it from the list.
> ...so unless one thinks that bare hands are also overpowered...
Correct. Bare hands are overpowered too.
See forum for endless discussions about overpowered bare hands and quickstrike
dagger.
Original comment by SamuelPl...@gmail.com
on 1 Dec 2011 at 1:38
Fixed with barehand changes in v0.6.12
Original comment by sdeva...@gmail.com
on 9 Feb 2013 at 5:55
Original issue reported on code.google.com by
160...@gmail.com
on 30 Nov 2011 at 8:25