jayanam / batex

Export selected objects as fbx in batch operation
GNU General Public License v3.0
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export / texture options #2

Open Mainman002 opened 5 years ago

Mainman002 commented 5 years ago

I think that you already have plans to add a drop down list for export options so if you do I was thinking about godot / gltf export options that would be useful. having a checkbox for Meshes->Materials would be good as this tends to pack all of the textures into each gltf model file (not very good for hdd space / modular assets) but still having the option to copy textures to a selected path or not might be useful.

*export drop down list (you might be able to tie into the export list already in Blender but the options would need to change to match your addon features)

*gltf Meshes->Materials checkbox

*(if possible) Texture copy checkbox / path option

Mainman002 commented 5 years ago

I know that I'm probably thinking too far into the future but maybe some day we'll have something like this ( I experimented with some programming and pretty much ended up breaking things, at least it's a nice concept gui xD )

Screenshot_2019-08-14_01-35-55

jayanam commented 5 years ago

That's not too far, have something like this on my planned issues:-) Is ExportList the export format iek FBX, obj.... ?

On Wed, Aug 14, 2019 at 8:39 AM Mainman002 notifications@github.com wrote:

I know that I'm probably thinking too far into the future but maybe some day we'll have something like this ( I experimented with some programming and pretty much ended up breaking things, at least it's a nice concept gui xD )

[image: Screenshot_2019-08-14_01-35-55] https://user-images.githubusercontent.com/11281480/62999444-1156f880-be34-11e9-8056-00521e21e86b.png

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Mainman002 commented 5 years ago

yes .fbx, .dae. glb, etc I guess it could use a better name to describe it but idk I just made it up real quick as a test xD

Mainman002 commented 5 years ago

I made some other changes while I was at it so I could use this in Unity as well as UE4 :)

Screenshot_2019-08-14_02-49-58

Mainman002 commented 5 years ago

Screenshot_2019-08-14_02-51-56

Screenshot_2019-08-14_02-52-16

Screenshot_2019-08-14_02-52-55

Mainman002 commented 5 years ago

on a personal note I'm really enjoying this addon, ugh It was gonna take me a long time to export my modular dungeon asset pieces. . . all 104+ models X_x your addon exported them all in less then a minute!

jayanam commented 5 years ago

Alright, I will add the bake_space_transform as well

On Wed, Aug 14, 2019 at 10:04 AM Mainman002 notifications@github.com wrote:

on a personal note I'm really enjoying this addon, ugh It was gonna take me a long time to export my modular dungeon asset pieces. . . all 104+ models X_x your addon exported them all in less then a minute!

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Mainman002 commented 5 years ago

I hope that I didn't overstep my boundaries or anything, I was just playin around and managed to add features that I used a lot in Unity3D. . . Yeah my first issues above were "what if" features that I'd like but at least the last few stuffs I implemented myself so hopefully that was alright with you? (cause I might add more features later if you don't mind Lol)

jayanam commented 5 years ago

@Mainman002 : Yes, it's alright, you can add a Pull Request as well so I can review and add the changes you made

Mainman002 commented 5 years ago

Oo epic! alright I'll do some more testing and see if there's anything that might cause export errors and what not then make a pull request :)

Mainman002 commented 5 years ago

awe man I'm sorry I tried to open a pull request but I couldn't figure out how that worked so I ended up just branching it. . . here's a link if it helps, I know that it's not ideal but meh -> https://github.com/Mainman002/batex

jayanam commented 5 years ago

Äh no man doesnt help... either dive into the topic and fully understand the pull request or send me your changes and I will add them manually...

On Wed, Aug 14, 2019 at 11:24 AM Mainman002 notifications@github.com wrote:

awe man I'm sorry I tried to open a pull request but I couldn't figure out how that worked so I ended up just branching it. . . here's a link if it helps, I know that it's not ideal but meh -> https://github.com/Mainman002/batex

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jayanam commented 5 years ago

Ok, I added apply transform, but will have to think about the export scale and also about the design when supporting several export formats (for these will have different options)

Mainman002 commented 5 years ago

I don't think that it's so much that I don't know how to use pull requests, but so much that I just can't make them as you have to give members the authority to do so (if I read that correctly?) it doesn't seem to let me select my branch or any other branches of this repo so I think that's all up to you man. . .

Screenshot_2019-08-14_16-16-15

Screenshot_2019-08-14_16-12-39

jayanam commented 5 years ago

Ok I see:-) But anyway I have to think it over. I added the apply transform now but Im not sure about the scaling and other properties, because they could interfere with the export format.

On Wed, Aug 14, 2019 at 11:19 PM Mainman002 notifications@github.com wrote:

I don't think that it's so much that I don't know how to use pull requests, but so much that I just can't make them as you have to give members the authority to do so (if I read that correctly?) it doesn't seem to let me select my branch or any other branches of this repo so I think that's all up to you man. . .

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[image: Screenshot_2019-08-14_16-12-39] https://user-images.githubusercontent.com/11281480/63057105-12793b80-beaf-11e9-8b5b-09dd30de477e.png

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