Closed LeetCodes closed 6 years ago
Hi @LeetCodes , sorry for the delay. I have actually only built this on OS X, if you could share the error from that build I will try to track it down.
Thanks!
I got the same error trying to build on Ubuntu, I'll be trying to get it fixed and building on Linux.
Thanks
Thank you for looking into it, and thank you for all your work, butterchurn is extraordinary, I will try to build on OS X again, it may of been a permission issue or something simple, I was just pessimistic after trying on linux and windows
Thanks! Sorry for all the lack of docs, I really need to spend some time making this stuff more usable :-/
I've uploaded a new version of the shader-converter and I was able to build it on Ubuntu after installing the following packages: bison flex freeglut3-dev libglew-dev
Can you try building the latest version? Thanks!
I got it working on debian 9 with the packages you mentioned, but it seems to hang on some complex presets, I'm just running it in a VM right now, does it actually process the visualizations using GPU? How resource intensive is the converting process expected to be? I got it to work with about 3/4 of the presets I've tried so far, but I can install Linux on host instead of VM if it needs more system resources
Awesome, glad you got it working and some presets converting. The way things are now some presets will take a really long time to convert. I need to add some options in to allow some more control
Right now every set of equations (per frame, per vertex, all the wave and shape equations) each individually get run through the Google Closure Compiler to optimize that Javascript. This is a mostly unnecessary step, but useful when I don't care about time and am making the converted presets that get deployed to NPM. Thats probably what is taking a long time.
It does not currently use the GPU for anything. The underlying libraries use openGL in the tests, which is why the libs needed to be installed when building. I'm working on getting rid of that dependency since we don't need to run those tests.
Also there is still a small subset of presets that the HLSL->GLSL conversion fails for, but that will throw an error, not just hang...hopefully =]
Also over in https://github.com/captbaritone/webamp we are working on getting presets converting in the browser: https://github.com/captbaritone/webamp/pull/630
You can test dragging a .milk file into the visualizer here: https://deploy-preview-630--ecstatic-poincare-fe4c13.netlify.com/
that's great, going from .milk to browser visualization was on my list of things to look into, any chance you've gotten things like, text and sprites or anything like that working? for example, burning in the song title into the visualization
No, unfortunately I haven't been able to get the text working. I haven't looked into sprites, but it shouldn't be hard.
if you ever get sprites working, it also wouldn't be hard to just generate an image with any desired text and use that as a sprite, that's what I do currently in winamp but it would be even easier using JS
closing since building seems to be working, at least on OS X and Linux
Hi, I'm trying to get this to work but get errors on every OS, any help would be greatly appreciated
on Windows I get
on RHEL and Debian I get
I didn't save the error from OS X, will update
The OS doesn't really matter to me tho, I would just really like to get it working if possible