Closed Paril closed 7 years ago
I'd be happy with sounds that were somewhere between Q2's and something more realistic. Firing a grappling hook could sound like a muffled / suppressed gunshot, and a rope flying sound would be pretty cool while the grapple is on its way out (hook_fly).
@anthonywebb1 The grapple hook is available in the game now, so you can get a feel for it. Load up any map, and set g_hook 1
at the console. It's bound to the middle mouse button by default, but the alias is +hook
if you care to bind another key.
@Paril could you update the game code to actually source these sounds at the appropriate times? That way Anthony can hear them in action as he works through them.
sounds/objects/hook/fire.wav
- Client fires hooksounds/objects/hook/fly.wav
- Hook on the way out (loop)sounds/objects/hook/pull.wav
- Hook pulls or lengthens (loop)sounds/objects/hook/hit.wav
- Hook hits the worldsounds/objects/hook/detach.wav
- Hook detachingI think we should repurpose one of the giblet "hit" sounds for when the hook hits flesh.
Will do.
Updated your comment to include detach wav.
This seems like a fairly simple one, is anybody available to get this done? Having the blaster as the current sound is a bit confusing right now.
@kaadmy Hey, sorry it's taken so long, been a bit hectic changing jobs and moving house this year, I'll try to take a look at it over the weekend.
Great :) Haven't seen you around for a while, so I figure you were busy with real life :D
Haha, yes it's been busy first with Christmas and then lots of life stuff this year, the sound stuff as gone to the back of my mind a bit, but it's about time to get back to it :)
Making progress on the g_hook, have the fire, pull and hit sounds done already... just to keep you in the loop it should hopefully be ready by next weekend.
Nice! Can't wait to hear them!
Need some sounds for our brand new grapplin' hooks.
I've always been really partial to the CTF Grapple sounds from Quake 2 (https://youtu.be/mGvQcCfawJg?t=233) but anything you can think of would be great.
We need: hook_fire - a distinct sound of a firing hook. Hookmod for Quake 2 used the Medic revive-latch sound for this, but as always, defer to sound expert. hook_latch - the hook grabbing onto something. Any kind of metal cling sound will do here honestly. hook_pull - some kind of sound to represent being pulled (or, in the case of swing hook, grow/shrink) towards the hook. A mechanical whirr will probably do, as long as it's not annoying (the CTF Grapple from Q2 was extremely annoying, haha)