jdolan / quetoo-data

Quetoo ("Q2") game data. Creative Commons Attribution license.
http://quetoo.org
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Chest gib #90

Closed Paril closed 7 years ago

Paril commented 7 years ago

We still need one larger gib to be used as a chest piece. I love the current new gibs, although head needs to be scaled, but the one thing missing is a central piece. After that I think we can finally call gibs done for now :)

@Panjoo and @Arseflute, pinging since they relate to you.

Buzzard-Bait commented 7 years ago

Crap I completely forgot about that one

Panjoo commented 7 years ago

although head needs to be scaled

@Paril see #87

@Arseflute - I'd suggest using the chest model you already made, but with less meat on the backbone. And please downscale the skin to 512x512 as I did with the other gibs.

Paril commented 7 years ago

Sounds good!

@Arseflute make the chest folder name "gib_4", that'll work fine :)

Buzzard-Bait commented 7 years ago

will do.

Buzzard-Bait commented 7 years ago

@Panjoo can you explain a little further exactly what you mean by less meat on the backbone?

kaadmy commented 7 years ago

Maybe move the back farther "into" the rest of the body, ie. sunken in.

Buzzard-Bait commented 7 years ago

that sounds like more meat around the back bone. Then again i am a little backwards

Panjoo commented 7 years ago

I'd like to give some more emphasis to the backbone and ribscage so if you could hollow it out some more I think it'll look better. We can always draw in some more ribs on the outside but it looks too much like a solid chunk now.

Buzzard-Bait commented 7 years ago

Hopefully this will work?

Buzzard-Bait commented 7 years ago

it still wont let me post a .zip file for some reason, i will have to send you the file over discord @Paril

Panjoo commented 7 years ago

First pic looks okay in perspective but overall it feels like an Armor jacket. It's going the right way though.

chest

Buzzard-Bait commented 7 years ago

Yeah it needs some tweaking after I looked at it in game for sure

Buzzard-Bait commented 7 years ago

image

Edited, and rescaled a little.

Panjoo commented 7 years ago

Yep, I think that's better already. I probably would have taken away the bottom half though and kept only the spine hanging out. But I know how much work it can be to edit this stuff is so it's up to you.

Here's a fabricated image of what I mean; shorter

I'm preoccupied at the moment but if you don't mind I could always modify a little of this and a little of that on this gib when I have time. You did most of the work anyway.

Buzzard-Bait commented 7 years ago

I can do something to that effect.. im sure your hands are quite full, and i enjoy the process, the more ya do the more ya learn right? well i hope so anyway lol.. Only other thing i have going on is a map, so i will give it a shot and see what happens. thanks for the image tho, that will help out tremendously

Buzzard-Bait commented 7 years ago

image this is a little closer, trying to do it without causing errors and re uvmapping the whole thing.. but im thinking i may do that anyway

Buzzard-Bait commented 7 years ago

image

Panjoo commented 7 years ago

Definitely better this way.:) As for uvmapping and such, here's a trick I use to help with preventing ugly strech effects. I've made this "checkers" pattern texture that I temporarily slap onto a model if I notice bad areas.

The squares don't have to be aligned but roughly be the same size everywhere. So try to prevent one area having just a few big squares while others have many tiny ones. This is so the actual skin will be evenly scaled all around the model.

So if there's an area with the squares too big, its part in the uvmap should be expanded. If there's an area with the squares too small, its part in the uvmap should be contracted.

checkers

kaadmy commented 7 years ago

Blender has a builtin image generator to generate UV test images :D http://blenderpdx.org/wp-content/uploads/2015/02/1.5-UV-Test-Grid.png

Buzzard-Bait commented 7 years ago

yeah, the uv was good on that, but i moved the verts to avoid re uv at the moment.. im gonna go back in on the new shape now and remove a lot of tris and re uv the whole thing and texture it.. just was trying to hurry and get a complete gib set

jdolan commented 7 years ago

This is able to be closed, yes?

kaadmy commented 7 years ago

Seconding jdolan.