Closed jeremyckahn closed 5 months ago
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Name | Status | Preview | Comments | Updated (UTC) |
---|---|---|---|---|
farmhand | ✅ Ready (Inspect) | Visit Preview | 💬 Add feedback | Apr 30, 2024 2:22am |
~It looks like this PR can't be validated in the Preview Environment because of CORS domain restrictions. It can only really be tested on my machine because I can't give access to the Vercel environment without paying for the Pro tier. So, we'll just have to settle for a code review of this PR.~
EDIT: This has been fixed by setting the REACT_APP_API_ROOT
environment variable to /
. I'm noticing an issue in which the player cannot disconnect properly in the Preview Deployment, so I will need to get that fixed before merging this.
I'm noticing an issue in which the player cannot disconnect properly in the Preview Deployment, so I will need to get that fixed before merging this.
This should be fixed with the latest changes! This is ready for review.
What this PR does
This PR optimizes multiplayer API usage by eliminating polling. Rather than using the Vercel-based central API to determine room occupancy, the number of connected peers is used.
How this change can be validated
:bangbang: Please DO NOT test this in the default
global
room, as that affects Production data. Instead, use another room such asglobal-test
.Additional information
This change is needed because Farmhand is getting so much multiplayer activity that we're exceeding the capacity of the free Vercel tier that is powering it.