An introduction to shaders in Three.js would be phenomenal.
It's a very intimidating subject, especially if you don't have any prior experience / knowledge of the graphics pipeline. Paul Lewis has two great tutorials on his website.
Morph targets and dynamic geometry would also be interesting subjects to touch upon. I've always been interested in seeing how you could break apart or shatter primitives in Three.
An introduction to shaders in Three.js would be phenomenal.
It's a very intimidating subject, especially if you don't have any prior experience / knowledge of the graphics pipeline. Paul Lewis has two great tutorials on his website.
Morph targets and dynamic geometry would also be interesting subjects to touch upon. I've always been interested in seeing how you could break apart or shatter primitives in Three.