Closed GoogleCodeExporter closed 9 years ago
I have seen the NVIDIA slides, no comment other than that. Regardless of
whether or
not they end up releasing PLANG we wanted an open-source framework to
experiment with
the same problem.
In terms of adding a windows and macos port of ocelot, obviously supporting
additional platforms would widen the appeal of Ocelot and even CUDA. However,
adding
additional platforms always involves increasing the number of test cases and
complicates the code that is platform specific. If someone is willing to devote
resources to this I think that everyone involved would be grateful and we would
be
willing to offer suggestions, but probably not anything more than that. In the
end
we are using ocelot to explore research into dynamic compilation for many-core
architectures. Making the code portable and useful to others is helpful, but
it is
not our primary goal.
For macos, I think someone has tried this before:
http://groups.google.com/group/gpuocelot/browse_thread/thread/035988f46627db1b#
You will definitely run into compiler issues, we have a few problems going from
one
version of gcc to the next.
You will run into trouble with linux timers, possibly pthreads, and as you
mention,
we use C99 and experimental gcc TR1 extensions.
Original comment by gregory....@gatech.edu
on 2 Nov 2009 at 9:09
Added new windows branch in branches/ocelot-windows
Original comment by gregory....@gatech.edu
on 26 Aug 2010 at 12:37
Original comment by gregory....@gatech.edu
on 23 Jun 2011 at 10:05
Original issue reported on code.google.com by
rtf...@gmail.com
on 31 Oct 2009 at 10:13