Open GoogleCodeExporter opened 9 years ago
Ocelot uses functions provided in cfenv/fenv.h. This header file is not part of
MSVC standard library implementation.
Has anyone got around this isse? Perhaps by changing the source/ supplying own
functions etc?
Thanks,
Ganesh
Original comment by ganesh.p...@amd.com
on 11 May 2011 at 9:35
See
http://code.google.com/p/gpuocelot/source/browse/trunk/branches/ocelot-windows/o
celot/executive/implementation/CooperativeThreadArray.cpp?r=1001 for what I did
to get around this the last time I tried. I couldn't immediately find an
equivalent to fenv on windows so I just turned it off. Ideally, we would want
a way to set the rounding modes on windows...
Original comment by SolusStu...@gmail.com
on 11 May 2011 at 10:57
The FPU rounding mode can be set via _control87 on Windows, see
http://msdn.microsoft.com/en-us/library/e9b52ceh%28v=VS.100%29.aspx
If there's currently no one working on Windows support, I'd be willing to give
it a try.
Original comment by sschuberth
on 23 Jun 2011 at 12:29
Thanks for the link. I think that we would have to do something to ensure that
once we set the mode, the x87 FPU is used rather than the SSE unit (which I
think most compilers end up choosing by default). Also, we would probably want
to wrap both fenv and _control87 behind a wrapper library.
I don't think that anyone is working on this now, although I am tracking it.
If you are willing, I would encourage you to give it a try.
Original comment by gregory....@gatech.edu
on 23 Jun 2011 at 5:28
Issue 32 has been merged into this issue.
Original comment by gregory....@gatech.edu
on 23 Jun 2011 at 10:05
I'm currently working on compiling gpuocelot with VS2010 and will hopefully be
able to send some patches to the mailing list soon.
Original comment by sschuberth
on 29 Jul 2011 at 4:29
There is currently support in the source code as well as the build system for
windows. I need someone to independently try this out and verify it.
Original comment by gregory....@gatech.edu
on 27 Sep 2011 at 5:52
I'm up. What is needed?
Original comment by basiliom...@gmail.com
on 27 Sep 2011 at 5:58
I added some experimental build instructions to the Installation wiki page.
You need to make sure that you have all of the prerequisites installed and then
try out the commands listed.
Original comment by gregory....@gatech.edu
on 27 Sep 2011 at 9:27
any news about this subject? I would like to use it on my windows. Thanks.
Original comment by chantak...@gmail.com
on 1 Feb 2012 at 11:37
I believe this has been resolved quite some time ago already, starting with
http://code.google.com/p/gpuocelot/source/detail?r=1405
Original comment by sschuberth
on 2 Feb 2012 at 9:26
All right, but I see no version, or public package available for windows...
there is any possibility to see this?
Thanks.
Original comment by chantak...@gmail.com
on 2 Feb 2012 at 4:56
I'm currently leaving this open until we have a library available on the
website.
Original comment by SolusStu...@gmail.com
on 2 Feb 2012 at 5:08
Thanks for the info. I will wait for news about it, because I plan to use
Ocelot in many projects for windows I am developing, I have many cuda codes
that needs to be executed on AMD GPU or CPU (My desktop currently have a
low-end Nvidia card, one high-end AMD card, and an 2 x 8 core cpu, and I will
greatly take benefit if I could use all of them at the same time). Best
regards. Thanks.
Original comment by chantak...@gmail.com
on 2 Feb 2012 at 11:11
Any news on this?
Original comment by dmitrinesteruk
on 30 May 2012 at 8:31
There is preliminary support for building on windows. Just run build.py from
the command line.
The emulator is supported (although there are a few minor issues with rounding
modifiers that makes floating point precision slightly different than on linux
in some rare cares).
The multicore CPU backend has been tested a few times.
The NVIDIA and AMD backends build, but they have not been tested.
It would be useful to have someone donate a windows machine for running
regression tests.
Original comment by SolusStu...@gmail.com
on 30 May 2012 at 3:48
Very nice! I am going to try this. But for what I saw, in the code, I feel it
is a very nice piece of tech, very well written. Thanks very much!
PS.: I dont found the Opencl backend, it is me, or it is really not present at
the moment in trunk?
PS.: I saw here to find details about how to build for windows,
http://code.google.com/p/gpuocelot/wiki/Installation , but, it seems something
is omitted. A little more details would not hurt.
Original comment by chantak...@gmail.com
on 1 Jun 2012 at 10:08
Hi, is it still possible to get the codes somewhere? I have VS 2010
Proffesional at my disposal and since my laptop doesnt have NVIDIA card, I
would like to use Ocelot to emulate it in Windows environment. While I was able
to get Ocelot working after about day and a half on Ubuntu 12.04, I wont be
able to use it for active development since everybody around uses VS to develop
CUDA apps. I can imagine it being pretty painful to keep linux and VS project
synchronized. I am working on a naive "hybrid" solution involving virtual
machine with linux and a shared folder containing project sources hosted on the
host computer. Then, in theory, it could be possible to edit all files in VS,
switch to virtual machine, compile the stuff in linux and see the result there
too. Its just a thought, though, how efficient and comfortable that can be, no
idea.
Still, if I could download the Windows sources for Ocelot from somewhere, I
would certainly give it a try. Is there still such a place available, please?
Original comment by 1472583...@seznam.cz
on 24 Aug 2012 at 7:14
I've actually managed to get Ocelot to compile under win7 with 2010 pro in both
32 and 64 bits after some work, but now when I try to link the ocelot.lib it
complains about missing symbols.
for a very basic program that does nearly nothing:
C:\Users\micha-f\Documents\test>nvcc -m32 -c main.cu
main.cu
tmpxft_0000344c_00000000-5_main.cudafe1.gpu
tmpxft_0000344c_00000000-10_main.cudafe2.gpu
main.cu
tmpxft_0000344c_00000000-5_main.cudafe1.cpp
tmpxft_0000344c_00000000-15_main.ii
C:\Users\micha-f\Documents\test>cl main.obj C:\Programs\Ocelot\lib\ocelot.lib
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 16.00.40219.01 for 80x86
Copyright (C) Microsoft Corporation. All rights reserved.
Microsoft (R) Incremental Linker Version 10.00.40219.01
Copyright (C) Microsoft Corporation. All rights reserved.
/out:main.exe
main.obj
C:\Programs\Ocelot\lib\ocelot.lib
main.obj : error LNK2019: unresolved external symbol _cudaFree@4 referenced in
function _main
main.obj : error LNK2019: unresolved external symbol _cudaConfigureCall@32
referenced in function _main
main.obj : error LNK2019: unresolved external symbol _cudaMemcpy@16 referenced
in function _main
main.obj : error LNK2019: unresolved external symbol _cudaMalloc@8 referenced
in function _main
main.obj : error LNK2019: unresolved external symbol _cudaSetupArgument@12
referenced in function "void __cdecl __device_stub__Z5helloPcPi(char *,int *)"
(?__device_stub__Z5helloPcPi@@YAXPADPAH@Z)
main.obj : error LNK2019: unresolved external symbol ___cudaRegisterFatBinary@4
referenced in function "void __cdecl
__sti____cudaRegisterAll_39_tmpxft_0000344c_00000000_8_main_cpp1_ii_794ab5f2(voi
d)"
(?__sti____cudaRegisterAll_39_tmpxft_0000344c_00000000_8_main_cpp1_ii_794ab5f2@@
YAXXZ)
main.obj : error LNK2019: unresolved external symbol
___cudaUnregisterFatBinary@4 referenced in function "void __cdecl
__cudaUnregisterBinaryUtil(void)" (?__cudaUnregisterBinaryUtil@@YAXXZ)
main.obj : error LNK2019: unresolved external symbol ___cudaRegisterFunction@40
referenced in function "void __cdecl __nv_cudaEntityRegisterCallback(void * *)"
(?__nv_cudaEntityRegisterCallback@@YAXPAPAX@Z)
main.obj : error LNK2019: unresolved external symbol _cudaLaunch@4 referenced
in function "enum cudaError __cdecl cudaLaunch<char>(char *)"
(??$cudaLaunch@D@@YA?AW4cudaError@@PAD@Z)
main.exe : fatal error LNK1120: 9 unresolved externals
Original comment by laughing...@gmail.com
on 19 Oct 2012 at 1:39
I could definetly see about donating a windows machine to help further develop
this project (if that's what's really needed, maybe it's actually more devs.
that is needed?).
Meanwhile I'm also gonna give the windows build a go... How many have been
successful so far?
Original comment by jipe4...@gmail.com
on 18 Aug 2014 at 8:54
Original issue reported on code.google.com by
gregory....@gatech.edu
on 21 Apr 2011 at 6:52