Open momo1986 opened 4 years ago
Hello, I want to compile a 3D multiple hand detection aar.
My script is like this:
load("//mediapipe/java/com/google/mediapipe:mediapipe_aar.bzl", "mediapipe_aar") mediapipe_aar( name = "mp_multi_3d_handtracking_aar", calculators = ["//mediapipe/graphs/hand_tracking:multi_hand_mobile_calculators"], )
Run the command: bazel build -c opt --fat_apk_cpu=arm64-v8a,armeabi-v7a --define 3D=true //mediapipe/examples/android/src/java/com/google/mediapipe/apps/aar_examples:mp_multi_3d_handtracking_aar
bazel build -c opt --fat_apk_cpu=arm64-v8a,armeabi-v7a --define 3D=true //mediapipe/examples/android/src/java/com/google/mediapipe/apps/aar_examples:mp_multi_3d_handtracking_aar
For real application, the frame still appears as 2D frame.
Is my method and flow right?
I think the default shoudl be 2D hand pose estimatin, what other steps should I do to turn on the 3D hand estimation switch?
Thanks & Regards!
@momo1986 have you figured out how to activate 3d estimation switch?
Hello, I want to compile a 3D multiple hand detection aar.
My script is like this:
Run the command:
bazel build -c opt --fat_apk_cpu=arm64-v8a,armeabi-v7a --define 3D=true //mediapipe/examples/android/src/java/com/google/mediapipe/apps/aar_examples:mp_multi_3d_handtracking_aar
For real application, the frame still appears as 2D frame.
Is my method and flow right?
I think the default shoudl be 2D hand pose estimatin, what other steps should I do to turn on the 3D hand estimation switch?
Thanks & Regards!