Added IMonsterTypeLoader and it’s implementation for the cip files.
Added IMonsterSpawnLoader and its implementation for the cip files.
Added grammar to load all of the above files and included them as config files on the standalone project.
Naively loads 1 instance of each entry in the spawns at all the map, which in turn loads it entirely, which is not needed. So there should be a follow up needed in which only the current loaded sectors trigger a spawn to happen.
Added IMonsterTypeLoader and it’s implementation for the cip files.
Added IMonsterSpawnLoader and its implementation for the cip files.
Added grammar to load all of the above files and included them as config files on the standalone project.
Naively loads 1 instance of each entry in the spawns at all the map, which in turn loads it entirely, which is not needed. So there should be a follow up needed in which only the current loaded sectors trigger a spawn to happen.