Hi, your code is integrated in unity (5.4).I working on project for xbox one and kinect. my project work on pc but on the xbox one the sensor not found. I try to find where is the problem and I think is come from the Sensor.GetDefaultAsync() function.
In my search but i'm not sure the xbox haven't a MediaFrameSourceKind.Custom. Are you try this on xbox or am I the only one to have this problem ?
based on community findings on msdn forum you need to comment out custom steam requirement - Xbox supposedly does not expose skeleton tracking in UWP API. I didn't test it personally because I don't have the HW
Hi, your code is integrated in unity (5.4).I working on project for xbox one and kinect. my project work on pc but on the xbox one the sensor not found. I try to find where is the problem and I think is come from the Sensor.GetDefaultAsync() function. In my search but i'm not sure the xbox haven't a MediaFrameSourceKind.Custom. Are you try this on xbox or am I the only one to have this problem ?