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jmickle66666666
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DoomUnity
Unity libs for working with Doom, also my Doom engine: NaSTY
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Replace buildwad.py with C# implementation
#71
jmickle66666666
opened
6 years ago
0
Restructure repo to contain the entire project
#70
jmickle66666666
opened
6 years ago
8
Missing Meta Files!
#69
IsaiahKelly
closed
6 years ago
2
Screenshot scale
#68
jmickle66666666
closed
6 years ago
0
Update from master
#67
jmickle66666666
closed
6 years ago
0
Player weapons
#66
jmickle66666666
opened
6 years ago
0
Player state
#65
jmickle66666666
opened
6 years ago
1
md3 model support
#64
jmickle66666666
opened
6 years ago
0
Palette flashes/effect
#63
jmickle66666666
opened
6 years ago
0
Finish item definitions
#62
jmickle66666666
opened
6 years ago
0
Finish locale definitions
#61
jmickle66666666
opened
6 years ago
0
Phase out JsonUtility
#60
jmickle66666666
opened
6 years ago
0
Level entities
#59
jmickle66666666
closed
6 years ago
0
A few small fixes and improvements
#58
IsaiahKelly
closed
6 years ago
1
License?
#57
IsaiahKelly
closed
6 years ago
3
Map Optimisations
#56
jmickle66666666
closed
6 years ago
0
Refactor the way graphics are loaded
#55
jmickle66666666
opened
6 years ago
0
Support PNG sprites
#54
jmickle66666666
opened
6 years ago
0
Sprites don't reflect sector brightness level
#53
jmickle66666666
opened
6 years ago
0
UDMF texture transformations
#52
jmickle66666666
opened
6 years ago
0
Flat Transformation Issue
#51
jmickle66666666
opened
6 years ago
0
Boom sky transfers
#50
jmickle66666666
opened
6 years ago
0
Merging texture tables
#49
jmickle66666666
closed
6 years ago
0
UDMF Support
#48
jmickle66666666
closed
6 years ago
0
PK3 support
#47
jmickle66666666
closed
6 years ago
0
Support multiple texture definition lists
#46
jmickle66666666
closed
6 years ago
1
more iwad detection
#45
jmickle66666666
opened
6 years ago
0
load errors will stop levels being cleared up
#44
jmickle66666666
opened
6 years ago
0
change -warp parameter to standard format
#43
jmickle66666666
opened
6 years ago
0
mutiny.wad graphic loading error
#42
jmickle66666666
opened
6 years ago
0
show map names in the automap
#41
jmickle66666666
closed
6 years ago
0
change sector height detection to raycast method
#40
jmickle66666666
opened
6 years ago
0
Player spawning just below high sectors
#39
jmickle66666666
closed
6 years ago
0
Check lines for impassable flag
#38
jmickle66666666
closed
6 years ago
0
Startup dialogue change/remove
#37
jmickle66666666
opened
6 years ago
0
More music format support
#36
jmickle66666666
opened
6 years ago
0
Updated shaders.
#35
Petethegoat
closed
6 years ago
11
Deal with unclosed sectors
#34
jmickle66666666
opened
6 years ago
1
Switches and line triggers
#33
jmickle66666666
opened
6 years ago
0
Actors
#32
jmickle66666666
opened
6 years ago
1
MAPINFO, ZMAPINFO, EMAPINFO and RMAPINFO
#31
jmickle66666666
opened
6 years ago
0
Animated Textures and Switch Textures
#30
jmickle66666666
opened
6 years ago
1
Flat bleeding shader
#29
jmickle66666666
opened
6 years ago
1
Triangulation issue: extra triangles in certain sectors
#28
jmickle66666666
closed
6 years ago
3
Fix for maps that don't have a sky specified in the NMAPINFO.
#27
Petethegoat
closed
6 years ago
4
Sky rendering still incorrect
#26
jmickle66666666
opened
6 years ago
4
Default to in-built sound bank if no soundfont provided
#25
jmickle66666666
closed
6 years ago
0
Midi files are playing incorrectly
#24
jmickle66666666
opened
6 years ago
4
Added a basic system for different skies. WIP
#23
Petethegoat
closed
6 years ago
2
Improved sky rendering to support bigger and differently proportioned textures.
#22
Petethegoat
closed
6 years ago
1
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