Closed destinedjagold closed 4 years ago
Shouldn't happen anymore https://github.com/joel16/3DShell/commit/620b9499bf2f465f2424c75e93f2fd508c78f8c5
I am honestly not sure if it's fixed or not as I tried the newest update twice today, but it still crashes at some point. Perhaps the cause is no longer the loop thing.
Hm, I'll have to reopen this then. I'll send you a build that logs everything so we get a better idea. I'm busy at the moment so it'll have to wait till the weekend at most.
So far, it has crashed twice.
The first "crash" ... wasn't really a crash. It only distorted the music so loudly and it kept playing. In previous builds, the application would crash once this happens, but it didn't crash when it happened so I simply went back to the home menu to fix the issue.
The second time was an actual crash that happened a few hours ago. I didn't use the app since then, fearing that it may overwrite the log file if I run it again.
Speaking of, where is the error log file located so I could send it?
Good day~
SD:/3ds/3DShell/log.txt.
Here you go.
Can you upload it to some place else? I can't access it.
Looking at the logs it doesn't look like anything is wrong. The only weird thing I noticed was you had 41 files in your music folder, and now it's 40.
Ah, the 41 to 40 issue was because I deleted a song.
Anyway, I've backed up a lot of log files every time the app crashes. There's quite a number of them, but I'll be uploading the latest one soon.
Anyway, I find the decrement weird to be quite honest. Is it not possible to create an array of the available songs, randomize it, and use a "foreach"?
Picture of the homescreen after the app crashed: https://i.imgur.com/WntfoQL.jpg
Latest log file: https://drive.google.com/open?id=1-M4jzAvVQE-Ga4Hh4mfFEXhrHZoOW1ER
I've decided to remove the audio decoder functionality within 3DShell due to lack of time, and motivation. You can use the following alternative which seems to be better supported: https://github.com/Oreo639/LimePlayer3DS
Something seems weird with the shuffle functionality (while on sleep mode). I noticed this earlier today when the app kept on repeating three songs, and (theorizing) the number of songs to loop seems to be decreasing, until it only loops 1 song, and after that song ended, the variable is now 0 so there's no song to loop, and the app crashed