Closed Healnavi closed 7 months ago
Worth noting that these signposts could be interpreted as trying to convey the physical location of the city in text (first being north or west, second being south or east) due to the way it's rendered in the text box, but the first two examples in the game don't do this and instead follow the typical pattern (Route 1 Pallet - Viridian, Route 2 Viridian - Pewter). It could also be interpreted as where the player is coming from first in a typical playthrough, but the Celadon - Lavender UP sign doesn't fit this either. Regardless of developer intent, there's no single pattern. The suggestion given above is based on making the most sense for the player while being the least disruptive to how people remember the game.
Regardless of developer intent, there's no single pattern
The pattern is that the Gamefreak dev that worked on this copy/pasted the text out of convenience.
Road signs are supposed list the place you are coming from is first followed by the place you are going to. The underground path signposts are placed right outside the entrances so the implication is that the reader is entering the underground instead of exiting.
The route 17 signpost should not be changed. The cycling road is a southbound slope, so it's assumed that the player will be traveling from Celadon to Fuchsia.
Route 18 can probably be changed. Otherwise it's redundant with the route 17 sign.
added in commit eb1dbd874
Considering the Route 17 signpost is in a row of tightly-packed signposts (in the way that real life roads will space signs based on the speed of traffic), I'd argue that one's almost certainly meant for northbound players. There's also an NPC in Celadon who talks about how she biked her way up from Fuchsia, so the devs did intend for at least some players to do the northbound variant. The signs even give the player tips on how to navigate against the slope (holding buttons to stay in place).
That said, I get where you're coming from and respect the decision.
Is your feature Within-Scope of the project? Yes. This request is about amending inconsistency in the signpost directions.
Describe the feature you would like Please amend signpost text to give consistent directions to players.
Several signposts across Kanto give the player directions to navigate the region. The format for most of these signposts is [Transitory Location] [Closer location from signpost] - [Farther location from signpost] There are a few exceptions that are in this format but with a swapped location order: the Underground Path signposts by Vermilion and Lavender; the Cycling Road signpost closer to Fuchsia; the sign just west of Fuchsia. These list the distant location first and the close location second.
Every sign that gives directions follows the same pattern of identifying the closest area first, with signs near Lavender and Fuchsia on the sea route giving directions to the closer area, signs denoting dungeons being placed next to their entrances, etc.
Describe alternatives you've considered Swap the stated locations on four signs: