I added a tutorial a while ago for being able to permanently cut trees in pokered. I figure it would be good in shinpokered since there's no logical reason to need to re-cut a tree that already got cut. They don't regrow that fast.
Is your feature request related to a game-play problem?
I don't like cutting a tree, leaving the map, coming back a second later, and seeing it pop back into existence.
I added a tutorial a while ago for being able to permanently cut trees in pokered. I figure it would be good in shinpokered since there's no logical reason to need to re-cut a tree that already got cut. They don't regrow that fast.
Is your feature request related to a game-play problem? I don't like cutting a tree, leaving the map, coming back a second later, and seeing it pop back into existence.
Describe the feature you would like You can follow this tutorial.
Additional context![cuttree](https://github.com/jojobear13/shinpokered/assets/36523934/b6def522-afa2-4c4a-81d0-8f4c1919e453)
I saw you used by bag sorting logic, so I wanted to share this one as well.