Open greigs opened 5 years ago
Hacky workaround for now.. Scaling the viewport on the rendering camera seems to fix this.
@greigs May I know what change did you have made in the viewport?
@Zumbalamambo I'm going from memory here so this might be not it... Look at the changes for these two files Main.unity - https://github.com/greigs/ARcore_mobileVRHeadset/commit/88987c56811858205151ee2b4fc7654df7cdae37#diff-a1648f263062dbeeef430dc2562ffc5b
SampleScene.unity - https://github.com/greigs/ARcore_mobileVRHeadset/commit/4b214b98880e11350dcdfe337443620b127c93f9#diff-dca392625388ba4f10e9a74e164946ef
If it doesn't help I can have a proper hunt later on.
@greigs Have you tried to save the image from the camera?
no
I found the eye separation to be wrong for my phone. Even with the two sliders provided I wasn't able to get the centre of each eye image lined up using my google cardboard. Needs an eye separation distance control.