Closed WisdomSky closed 4 years ago
It would be better if you have all the parameters the same as the one on ScrollMagic in order to avoid confusion. We are under the impression that it's the same as ScrollMagic's scene, so we expect the parameters to be the same, except the new ones (e.g. controller).
This is super rare edge case, but I'll merge it.
Released v0.0.16
@jonkwheeler
I don't understand why it would be considered a super edge case. How?
Is using offset
for adding trigger points an edge case? IMO, not everyone is using triggerElement
.
IMO, it's super edge because I don't know anyone not setting a triggerElement, and if they wanted to use the body
as the triggerElement, it would be smarter to just set that for readability across a team. It would be super confusing to me if my teammate had no triggerElement set. Again, that's just my opinion.
Just because you don't know anyone that's not using a triggerElement
, doesn't mean it's a super edge case. That's a very biased assumption. I particularly am one of those who don't use triggerElement
.
I also think that you're confusing the use case here. We don't use the body
as the trigger element either. We are taking advantage of the offset
's behavior where we can completely geet rid of the hassle of creating nodes and just set a value
instead which will act as the trigger point which in this case the value is the scroll offset.
In ScrollMagic, the triggerElement
was optional and the reason for that is to provide the user an alternative ability to set trigger which is via offset
. In ScrollMagic's docs it's clearly stated that the triggerElement
is optional only if you provide an offset
value instead. So how can that be an edge case?
An edge case is when you try to do something that is not actually stated in the docs, but on this one it's clearly stated. The author must've realised that this could be one of common use cases and decided to set it like that.
The
triggerElement
property must be optional just like the original construct of the ScrollMagic'sScene
class.I'm only using
offsets
in all of my current implementations and I don't want to do extra work by creating elements for each.Here's the error when I only try to use only offset:
And here's the ScrollMagic docs: