Open GoogleCodeExporter opened 9 years ago
Operating system - Windows 7 x64
Original comment by Pavel....@gmail.com
on 19 Feb 2012 at 5:35
My comment in issue 3 applies here as well. When the plugin loads it redefines
some global procedures that overwrite the original maya procs with old
versions. The problem starts here
http://code.google.com/p/stretchmesh/source/browse/trunk/stretchMeshCmd.cpp#2242
Original comment by david....@gmail.com
on 21 Feb 2012 at 12:49
Thank you for answer. Alas I`m no coder. Is there any hope that fixed version
of plugin will be available for download?
Original comment by Pavel....@gmail.com
on 21 Feb 2012 at 12:56
It would probably help if we yanked the mel commands to build the menus etc..
from the C++ code and just released it with the plugin as a .mel file. Since
this is now an open source project there's no reason to obfuscate anything
any more than it needs to be.
Original comment by redpa...@gmail.com
on 22 Feb 2012 at 6:33
Yep. Totally agree.
Original comment by david....@gmail.com
on 23 Feb 2012 at 11:42
I managed to fix the paint joint weights issue by changing some of the procs
found in the code prefixed with "artAttr" to "aa." The problem now is that
stretchMesh's attractor influences paint tool doesn't want to work:
//Error: file: C:/Program
Files/Autodesk/Maya2012/scripts/others/skinClusterInflMenu.mel line 165:
Expected a skinCluster deformer or a deformed shape. Found 'stretchMesh1'
instead. //
Original comment by notanymike
on 2 Mar 2012 at 3:40
Attachments:
As a short-term fix, I would like to commit notanymike's changes with a minor
difference, we should substitute "artAttr" with "smArtAttr" to make it clear
this is the stretchMesh version of the paint procs. This won't fix the root
problem of attractor painting being broken, but at least it won't break Maya's
native Paint Skin Weights Tool. The interface for influence painting changed
in Maya 2012, and ultimately that will need to be addressed.
As a long-term fix, I agree with redpawfx's suggestion that we remove the mel
commands from the C++ code, and instead provide that functionality as a .mel
file. redpawfx, would you like to be added as a contributor to the open source
project? Feel free to send me mail at ddawson3d@gmail.com, I'd love to have
your help!
Original comment by ddawso...@gmail.com
on 14 Mar 2012 at 2:30
Actually, I think david.djx already committed changes that address this issue,
so disregard my comments related to the "short-term fix". My comments related
to the "long-term fix" still apply.
-Daniel
Original comment by ddawso...@gmail.com
on 14 Mar 2012 at 2:41
Original issue reported on code.google.com by
Pavel....@gmail.com
on 19 Feb 2012 at 4:58