Open jpd002 opened 6 years ago
jpd002: Moved info in the opening post! Thank you very much!!
● I was able to skip parts of dialogue by mashing buttons (?), AFAIK they shouldn't be skippable.
Not sure why I thought button mashing did anything. The dialogue skips on its own and whether or not it gets stuck in a loop seems semi-random based on when you enter the cutscene...or something.
6. Missing particle effects - Play! [left] vs. PCSX2 [right]
i. Stealth aura sparkles, orange ball of laser-fire, dust/smoke clouds.
ii. Charging cane.
Enabling "accurate alpha test" fixes most/all issues with particles.
8.Missing 3D character portraits in comm screens during cutscenes.
This issue was resolved with the merge of of the gif_qtemp_reset branch.
Click to view example
Didn't mention it in the OP but I had also noticed some odd clipping/z-fighting issue. Anyway, it's corrected by the directdepth_poc branch.
Nice! Thanks for the updated info! Really insightful!
Last Tested On August 12, 2018 - https://github.com/jpd002/play-/commit/bbdff17 Windows 7 x64
Ingame
Known Issues & Notes
Related US version [SCUS-97464] is more or less the same except it loops a couple dialogue boxes further into the conversation.
Screenshots & Videos
1. Doesn't adhere to the PAL 50fps limit.
2. Translucent green something or other, shadows maybe?
3. Purple/pink hue - click image to view full size.
4. Rectangles extending outwards from the HUD.
5. Missing projected cooper gang marker - Play! [left] vs. PCSX2 [right].
6. Missing particle effects click image to view full size. i. Stealth aura sparkles, orange balls of laser-fire, and dust/smoke clouds - Play! [left] vs. PCSX2 [right]. ii. Charging cane - Play! [left] vs. PCSX2 [right].
8. Missing 3D character portraits in comm screens during cutscenes - click image to view full size.
9. Scrolling text drawn on top of everything instead of being hidden once it goes outside the bounds of ticker box.