The current game development experience can be changed drastically by creating graphical user interfaces that give both players and developers the tools to play games in progress and build them on the go while they are running.
As more categories like casual gamers emerge and the line between players and developers becomes more and more difficult to draw, the need for graphical user interfaces that ease the development process of casual/indie games becomes more noticeable.
This talk will show some experiments related to the creation of user interfaces for programmable browser games using JavaScript and HTML5, and the enabled interactions like right-clicking objects to attach scripts to describe the object’s behavior, code game logic and handle events.
The current game development experience can be changed drastically by creating graphical user interfaces that give both players and developers the tools to play games in progress and build them on the go while they are running.
As more categories like casual gamers emerge and the line between players and developers becomes more and more difficult to draw, the need for graphical user interfaces that ease the development process of casual/indie games becomes more noticeable.
This talk will show some experiments related to the creation of user interfaces for programmable browser games using JavaScript and HTML5, and the enabled interactions like right-clicking objects to attach scripts to describe the object’s behavior, code game logic and handle events.