Open mist475 opened 3 months ago
I will see if I can resolve this when I rework parts of the custom color system to be threading friendly
Having done some testing, it wasn't what I suspected. It only occurs when I run Modernity as resource pack. This means it's an inconsistency with optifine, where the lotr biome grass colours don't change incorrectly
Lotr's biome system reuses vanilla biome ids. Somewhere in the custom colours module biome ids are used or biomes are retrieved the wrong way (using the biome gen array instead of world.getBiomeGenForCoords(x,z); meaning you see the grass colours of the vanilla biome instead